date: 31st of Dec 1999. Quake3Arena DM/Tourney level. ==================================================== title: 15 Days to BoilerMaker file: q3monsto4.pk3 author: Monsto Brukes email address: monsto.brukes@terrafusion.com URL: http://tarot.telefragged.com description: ==================================================== play information skills 0,1,2,3: no tourney: 1on1 and 2on2 works well deathmatch: 4 - 8 works best. More than that and it gets rediculous CTF: no Bot File (aas): yes other: Arena file included new sounds: Yes - machine sounds to fit the theme new graphics: Yes - CWD texture set from HeadHunters, which has more than the set posted by Rorshach. new music: no how to play place q3monsto4.pk3 in your /baseq3/ folder start quake3arena play "single player" find my work of art amongst the list of other maps and play (= ==================================================== Other info 2nd released Q3 map. I was 80% done in about 25 hours over 4 days, and took the remaining 11 because my free time was thinned out substantially. Given a full 10 hr 5th day, i could have finished it including release. Previously, I'd spent 50-60 hrs on maps that were arguably incomplete when released ("The City of Townsville" for JailBreak Q3). I figured out that my problem was with transitions... i'd have this great idea that would make up about half the map, and then would wind up wasting time and construction time trying to build transition from the inspired area into FUNCTIONAL areas. So with this map, after having been layout inspired by a speedmap from Equim (www.telefragged.com/speedmaps) I built the basic layout for this map in about 2 hours, sealed and playable. Then I decided "i need an area over here" and lo and behold, after abotu another 2 hours I found myself in the transition trap... basically most of my work was concentrated in a 1024 cube area trying to make the new area fit with the inspired area. That's when it dawned on me. I deleted the area, and continued with the inspiration and this is the result. Will be included with HeadHunters Q3 release. ==================================================== construction base: none editor: GtkRadiant other progs: Q3 Map Explorer by Lanzelot Q3 ASE by Rat know bugs: none known build time: 35ish hours in 15 days ==================================================== thanx to ... Scampie - early encouragement, and comments Equim - inspiration Speedmapping clan - mad skills that allowed me to put together good brushes in the time it used to take me to open friggin Radiant Rorshach - textures Jessiac - gf, best friend in the entire world, mother of my newest offspring, thanx for the encouragement ==================================================== Distribution / Copyright / Permissions Copyright (c) 1999 ray, tigger-on, tigger@ebom.org All rights reserved. Quake III Arena is a registered trademark of id Software, Inc. This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION. ====================================================