* General Info * Game: Quake III Arena Pakname: reflex12.pk3 Maptitle: Tones of Twice Mapname: tonesoftwice.bsp Gametypes: Free for all, Tourney, Team DM Bot Support: Bots are fully supported Mapsize: Medium - Large Author: Mike Steffen Address: mailto:djreflex@freesurf.ch Date: 2001-03-07 Map description: It should be something like a kind of military base. The main component of the map is a rocky pit filled with lava and fog. A footbridge pulls across this in smaller areas. The map is decorated with many mapobjects. I just like to work with this damn Q3Radiant Editor. Root: No roots Quake III Arena Version: 1.17-1.27h * Construction * PC: Pentium 2 / 400Mhz / 256 Mb Ram / GeForce256 / Win 98 SE Compile Time: 9 hrs 40 min Compile Method: vis -normal Editor used: Q3Radiant 2.02 New Textures: Yes New Shaders: Yes New Mapobjects: Yes New Sounds: No New Music : No Other used Programms : Corel Photo-Paint 10.0 : Q3Build 1.4 : 3DS MAX 3.1 Known Bugs : No bugs left * Additional Info * Specials a.)Just one md3 is made by me. The Torturcage. I know that the uv map is not correctly applied but who cares. b.)Read the tot_mapobjects.txt to find out who made the other mapobjects. * Installation * - Make sure your Quake III Arena version is 1.17 (Point Release) or higher. For more information, visit http://www.quake3arena.com/ - Unzip the contents of reflex12z.zip (reflex12.pk3) to your Quake III Arena\baseq3 folder - Run Quake III Arena - From the main menu select single player then skirmish. The map should appear at the end on the list. (usually after q3tourney6) - Add some Bots and then get bustin' some Botasses * Credits * - Ritual Entertainment (FAKK2) for textures - Activision, Raven Software (Elite Force) for textures - Ion Storm (DeusEx) for textures - Xatrix (Kingpin) for textures - Oak for Mapobject (Xaero Statue) - Evil Lair for Mapobject (Wall Light) - Defcon.5 for Mapobject (Tree) - ID Software for the best MP game and some funky tools * Copyright / Permissions * All original and composed textures in this level remain property of the sources respective owners. All original and edited shaders in this level remain property of the sources respective owners. You may NOT use this level as a base to build additional levels and MAY use the textures and shaders but give credit where credit is due. You MAY distribute this PK3 in any electronic format (BBS, Internet, CD, etc) as long as you contact me first, include all files intact in the original archive, and send me a free copy (if it's a CD :) Thanks.