--------------------[ s p a c e m a p - n k d ] - - - [ February 2001 ] ____________________________________________________ MAP INFO: ____________________________________________________ title: spacemap-nkd bsp: spacemap-nkd.bsp description: - last updated: February 22, 2001 - this is a small space map in the style of Q3DM18, Space Chamber ... a space floater with distinct areas of battle - most of the map can be seen by vis at all times, and so the r_speeds are high (8K to 12K) ____________________________________________________ AUTHOR INFO: ____________________________________________________ author: nakedape email address: nakedape@dahood.org URL: http://dahood.org/nakedape other maps: Angry Hatred (July 2000) bitter_pak (beta) SourDM (beta) BittenDM (beta) ____________________________________________________ PLAY INFO: ____________________________________________________ tourney: 1on1 deathmatch: best suited for SMALL DM matches Bot File (aas): yes new graphics: yes new shaders: yes new sounds: yes (added fx to spawn, teleporters, bounce/launch pads) how to play: - place map-spacemap-nkd.pk3 in your /baseq3/ folder - hit ~ - type sv_pure 0 (necessary to run custom maps) - type /map spacemap-nkd - (see ** below) OR ... to load game with bots ... - start quake3arena - select Single Player/Skirmish/SPACEMAP-NKD ____________________________________________________ GENERAL INFO : ____________________________________________________ - this map is a hybrid dm and space map ... dm in that there are distinct areas of battle where you cannot be seen by other players ... and it's like a spacemap in that VIS sees nearly the entire map at all times (and you can fall off the edge and die) - the r_speeds are high due to the nature of the layout ... i apologise to those people with systems that get choked :P - here's a tip: the purple wormhole is a teleporter. there are two triggers above the wormhole that send a player back up onto the decks by the launch pads. - the map is textured with Quake III Arena id textures, my own custom special fx, and trimmed with evil lair's fifth texture pack. (thanks to evil lair and Maj for "evil5") - i've appended "nkd_" into the shader names and texture directories of the evil lair pack to avoid conflicts with any maps using the default scripts. - here's some info on evil lair: * Author: Yves Allaire aka "evil lair" * Email: hfx@planetquake.com * URL: http://planetquake.com/hfx ____________________________________________________ CONSTRUCTION: ____________________________________________________ editor: GTKRadiant 1.1-TA-beta other programs: Q3 Build, Q3Shader Editor known bugs: bots sometimes hang around the bouncepads. bots won't go for mega health. build time: four weeks compile time: - bsp_fullvis (light -extra -threads 2) = 7.5 hours (an extra 3 hours with HINT BRUSHES) compile machine: dual PIII 650, 512MB RAM, 10K RPM Scsi2 HD, GeForce2 GTS 64MB DDR technical notes: hint brushes are used in some very unorthodox ways in this map ... in one test i was actually able to get geometry that was right in front of me to disappear. hints were blocking vis for something that was directly in my line of sight in a wide open area! the hint brushes i've added have dropped the rendered tri counts in some areas by nearly 2K. the added vis cuts increased the number of clusters from 300 to 1200. for a map this size, that is way too many. bot play appears to be unaffected, tho ... so i'll leave it at that :P ____________________________________________________ THANX TO ... ____________________________________________________ - groovemasta, seti, shaggy, GONNAKILLYA, BurnOut, Hoi Polloi, Cakkafracle, mfdvr, Andy / Chuck, FireTrucker, pjw, SgtGhost, K-a-B-a-l, Bill Brooks, Cartman2000, tig|BulleT, snickelfritz, Hobobo, Sock - evil lair and Maj as mentioned above :) - id for starting the whole damn thing in the first place - as is tradition, i've hidden a "thankyou" somewhere in the map. if i've forgotten or left out anyone, i'm sincerely sorry ____________________________________________________ Distribution / Copyright / Permissions ____________________________________________________ Copyright (c) 2000 mark, nakedape nakedape@dahood.org All rights reserved. Quake III Arena is a registered trademark of id Software, Inc. This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION. BLAH, BLAH, BLAH, BLAH, BLAH, BLAH, BLAH, BLAH, BLAH YAKKITTY-SCHMACKITTY, BLAH, BLAH, BLAH - - - [ fin ]