Team Huh Design Core Map Release -------------------------------- Date: February 22nd, 2001 Quake3Arena DM/Team AM level. ==================================================== Title: Lucid Chaos File: tekdm1.pk3 Author: Chris "Tek" Baker E-mail address: tek@teamhuh.com URL: www.teamhuh.com Description: A medium sized DM level ==================================================== Play information ==================================================== Game Types ---------- Tournament: No Deathmatch: Yes Team Deathmatch: Yes CTF: No Suggested Players: 4 - 6 up to 8 Miscellaneous ------------- Bot File (aas): Yes New sounds: No New graphics: No New music: No How to Play: Place tekdm1.pk3 in your /baseq3/ folder Start quake3: arena Goto skirmish menu Select level from FFA or TeamDM Start Game Suggested Computer*: Recommended Q3:A requirements ==================================================== General Info ==================================================== This is my first released maps. My debut map for the Team Huh Design Core. ==================================================== Construction ==================================================== Editor: Q3Radiant 202 by Id Software. Build time: 120 hours of work, from design on paper to completion. Known bugs: None found. (*) - Glass was used extensively in the construction of this map. Slower machines may find playing with fewer bots more preferable. ==================================================== Beta Testers / Thank you's (in lexicographic order) ==================================================== Anwulf - Thank you so much for your help in finding all those texture problems, what few sparklies I had, suggesting better ways of blending in curves with surrounding geometry, and helping me with the final lighting problems I was having. Cremator - Thanks for playing the level thoroughly and all your suggestions on textures and item placement. Dlord - Thank you for stress-testing the level on your box. It really helped me find out the limits of the level and game flow. Also thanks for playing the level online with me and hosting it for a night. It was great fun, and I look forward to doing it with yours Exaer - Thanks for testing the level in it's earliest stages, and helping me determine what worked and what didn't. Thanks for the first hosting of the level on the internet! It was great fun, and I still have a lot of the pictures from it! great fun!!! I hope to play yours soon! LloydM - Thanks for taking the time out of your busy schedule and looking over the map that you see now. It wouldn't have flowed without your suggestions and help on weapon placement. Also, thank you on helping me on the final look of the level. Neo - Thanks for the help in testing the level, weapon and item placement, as well as lighting. Thank you for the report on what bugs you found and helping me test bot support. Thank you for the support that you gave me. Especially great thanks to the magnificent web site this level will reside on. Also extra-special thanks for making the kick ass readme look so great! Meatball - Thanks for the feedback you gave me when I sent you the map in its early stage. I appreciate the help you gave me and the suggestions that turned into reality. Raven - Thanks for the great help and support from the very start to the very end of the level. You've given me countless suggestions in every aspect of the level building process, and especially in hint brushes and bot optimization. My level wouldn't be what it is without your help in those areas. For that, I am truly thankful. Thanks for playing the level with dlord, exaer, and I, even though your ping was ultra high. I got some great screenies out of that. Thank you. Rayden - Thanks for testing the level and giving me suggestions on item and weapon placement, texturing, and game flow. Also, thanks for the suggestion of the addition of haste to the level. A very special and sincere thank you goes out to the Team Huh Design Core for the complete support of the level from the first screenies seen until the final build of the map. Without this support, I wouldn't have been able to finish the map. This is for you, team. I know we'll have fun throughout our tenure here. This map is dedicated to the members of the Team Huh Design Core. ==================================================== Distribution / Copyright / Permissions ==================================================== Copyright (c) 2000 Chris "Tek" Baker All rights reserved. Quake III Arena is a registered trademark of id Software, Inc. This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this readme file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION FROM AUTHOR. ====================================================