Title : Subversive Tendencies PK3 Name : teqtrny3.pk3 Date : April 5, 2001 Author : Robert 'tequila' Bettenberg Email Address : rbettenberg@yahoo.com Home Page : http://bettenberg.home.mindspring.com/ Description : 1v1 map. Deathmatch : 2-4 FFA or tourney, (2 v 2 team maybe?) Bots : Route Included (Anarki) Installation : Unzip to your baseq3 directory. ________________________________________________________________________ MAP Information BSP Name : maps/teqtrny3.bsp AAS Name : maps/teqtrny3.aas Arena Name : scripts/teqtrny3.arena Levelshot : levelshots/teqtrny3.jpg Textures : textures/tequila/* : textures/evilteq_*/* : textures/emerald/* : scripts/teqtrny3.shader : scripts/emerald.shader : scripts/nateleaf.shader Models : models/mapobjects/* Extra LIGHT : Yes Full VIS : Yes ________________________________________________________________________ Construction Base : New New Textures : Yes, see credits. New Shaders : Yes, see credits. New Skybox : Yes, see credits. New Models : Yes, see credits. Editor used : Q3Radiant (build 202) Qutilities : Q3MAP Other utilities : BSPC, Paintshop Pro, Pakscape. Known Bugs : sparkles at irregular curves. ________________________________________________________________________ Credits Thanx to the following for his custom textures/shaders: Evil[HFX] http://www.planetquake.com/hfx Thanx to the following for his custom skybox: Sock http://www.planetquake.com/simland/default.htm Thanx to the following for his custom models of plants: Natestah http://www.planetquake.com/oakshiro/index.htm Thanx to the following from http://www.quake3world.com/forums/ for beta testing: Eeatha, Hr.O, Lanzelot, pjw, cjdunthorne, Behemoth2029, Whispa, Hydra. ________________________________________________________________________ Copyright / Permissions You MAY NOT use this level as a base to build additional levels. You MAY use the custom textures/shaders. However, if you plan to use any textures done by Evil HFX, I strongly suggest you download his full texture paks from his site and use those. I have renamed folders to avoid file name sharing, edited and renamed shaders to produce the light values I need.. best you get them right from the source, and then you'll get all his other great work too. Likewise with Nateshah's plantpack and Sock's Emerald Skybox - though i did not rename or change anything, if you want to use them it would be best to go to their site's as listed in the credits. You MAY distribute this map over the Internet. You MAY NOT distribute this map in any other form without written permission from the author.