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Author Topic:   My Thoughts On Q3A
Travis Bickell
UnRegistered
posted 12-10-1999 05:36 AM          
Just a quick word on Mr. Steeds comments. I love both games. I play UT and am amazed at the graphics, team a.i., etc. But when i put on Q3 for some reason it is just more fun. The graphics amaze me even more. Especially the lighting and models. But it feels faster and more like the evolution of doom, the best deathmatch ever. In the end they are both great games, but my vote would have to go to Q3 for the pure deathmatch aspect. 2 cents...


Steril
UnRegistered
posted 12-10-1999 05:38 AM          
Steed rox...anyway...

another post on my way to immortality

[This message has been edited by Steril (edited 12-10-1999).]

CWessel
UnRegistered
posted 12-10-1999 05:57 AM          
Paul's post gets to the heart of the matter -I have occasion to work with ALOT of game developers (id, Ion Storm, Terminal Reality, Raven, Pop Top,etc etc - I write strategy guides in case you're wondering), and it sucks when they slave and basically put their lives on hold to make a good game they enjoy, and that satisfies their fans, and then they get FLAMED because, well, you can't please everyone. No developer sets out to make a game that sucks.

Let's get some perspective: The vocal online community is a small (even tiny) percentage of the people who buy games. It's arrogant for us to assume that developers should cater to us. Look at the posts on all the Q3A messageboards..if they top 2,000 I'd be surprised. What would you do, if you were them? I know I'd tend to ignore anyone who even shows a hint of ranting. Why? Because it just doesn't matter at all. Developers don't even bother reading a post that slams their work, in most cases, because they realize that they can't change opinions, and because such posts usually aren't expressed in any sort of intelligent manner.

The bottom line is that those who appreciate what developers do far outweigh those who insist that developers read their minds and satisfy their every desire. The game 'community' is a shadow of what it once was, and it was killed by all you spoiled brats who have forgotten how to have a creative, constructive discussion.


DamageControl
UnRegistered
posted 12-10-1999 06:00 AM          
Well well, what a ruckus!
Ya know - too many people are too ready to shove a gun down yer throat and pull the trigger five or six time nowadays before they'd give ya directions to the local gas station.

I have Q3A *AND* UT - and guess what - I play them BOTH. Mainly cause I like Q3A and a friend likes UT - so we compromise and play each other's 'games'.

I really could give a rat's tuckus about anyones opinion of me or what I do - The hundred million dollar question is:

WHY do you?

If you like UT and not Quake - what drives you to come onto a message board FOR Quake 3
and bash it and its players?

Immaturity?
Insecurity?
Just plain f'ing stupid?

I dont get it - but then I prolly never will.

Everyone just chill out and have fun -

Remember -

You get to kill each other *in-game*


Steril
UnRegistered
posted 12-10-1999 06:02 AM          
i think Paul's cool to show up here, anyway..
that proves he doesnt think himself as a 'Popstar', which was stated in an earlier post in this thread.



No. 9
UnRegistered
posted 12-10-1999 06:54 AM          
Q3A is finished???? Are you sure it's not Q3ARetailTEST?

If I am going to drop $50 bucks on a game, I want it to look like the developer put a little effort into the content. Don't get me wrong, I played the demo, and the gameplay is great. But, I don't think that I should have to immediately turn around and download maps or mods off the internet to get a little variety in the game. Granted, there are very good mappers and mod makers out there, but isn't id suppose to be the best at creating things for their own game? I would have to say I am disappointed by what seems to be a lazy approach to making a game. They seem to rely on the community too much.

Steril
UnRegistered
posted 12-10-1999 06:58 AM          
Quake is not a game in the common sense, in my opinion, its more something like a Movement, id provides just the means for the movement to refresh every Year...

Enough now of that crappy talk...

mdym
UnRegistered
posted 12-10-1999 07:09 AM          
Paul Steed, what an arrogant prick. Most of you people are is such denial. UT is by far a superior game. I will admit that Q3 has a better deathmatch feel, but after that what else is there to do. CTF not, Assault not, Domination not, over 50 maps not. As far as his comments about bad art in UT you must be joking. id used one color in Q3, brown. The levels in Q3 are uninspired and boring. They are just a bunch of connected rooms where you blast people to hell. The models are great, but the scenery is just plain boring, very little variety. Plus the waepons affects in UT are so much better. At least Tim Sweeney was professional in his comments about Q3, and if anything were complimentary. Paul Steed is just some prick who wants to make a name for himself at John Carmacks expense, you sure would not hear him making comments like that here.


Steril
UnRegistered
posted 12-10-1999 07:12 AM          
Some people are actually glad while playing Q3 that not evry weapon looks like diz cheezy Lightning gun, Mkdym...


Steril
UnRegistered
posted 12-10-1999 07:13 AM          
Whats wrong with 'blasting people to hell', anyway...

Maybe they make some kind of mod where you can serve cookies for them, or something like that, Mkdym..

Und_Roo
UnRegistered
posted 12-10-1999 07:16 AM          
About piracy leading to higher game costs....

I would just like to add that when the first of the Civilization games came out, I paid $100 for it ( Australian ), I just bought UT for $89.95 and I expect to pay $89.95 for Q3:A and many other games.
Most N64 games cost $99 to buy.
My question is this, with the advent of CD-ROMS, and the "then" lack of cd-burners, why haven't prices dropped at all???
Personally, I think this idea that warez is the main reason for inflated prices is nothing more than a silk screen for the bigger picture. That nobody wants to ruin a good thing.
With the CD-Key, you would then expect that Q3:A should be considerably cheaper, this isn't the case!
Software piracy has always been used for an excuse for over inflated gaming prices, and we've lapped it up for years!
Anyway, I'd rather buy a game, I like seeing rows of boxes on my bookshelf, it looks neat

On Q3:A vs. UT, I don't have an opinion yet, although I can say that I find both games fun.
Personally, I prefer the bots on Q3.
I have been known to throw my mouse around and hurl abuse at my monitor everytime Sarge pumps my stomach full of lead.
1 on 1 dueling is so new to me, so at the moment I'm constantly coming back to try and kill major and sarge in nightmare modes in the tourney maps.
I like how Q3 kinda limits the amount of camping one is able to do with such a slow reload on the rg, whereas I get infuriated playing the facing worlds CTF map on UT with the sniper rifle being pinned on me so much so that right after I respawn I'm dead again.
Infact, I downright hate most of the CTF and Domination maps for being either too tight or just too big ( I think firingsquad made a more articulate explanation of this..).
Mind you, Assault just utterly rocks and is something fresh (atleast, I think it is...anyone know of something similar?).
I'm really looking forward to what the mod community can come up with regarding this feature.

I don't see what everyone is getting so worked up about though, I'm sure that all of us here play more than just ONE fps.
I've played about 4 in one day ( Shogo---still a cool game imo, AvP, quake 2 and unreal) and that's not including Q3A and UT!, and now we're down to arguing about only two? Doesn't anyone else here feel cheated about that?
Where's all the other cool games then???
Anyway, I'm new here, so I guess I should say hello......

------------------
MYN GLAS LOOPT RAS


Steril
UnRegistered
posted 12-10-1999 07:20 AM          
Shogo was killer, dunno why the Humanplayermodelz sukked, the mechs were rather beautyful...


Steril
UnRegistered
posted 12-10-1999 07:22 AM          
the neverending steedtopic...

------------------
----------------------
Nailgun rokkx; icq 55 970935



GodMode
UnRegistered
posted 12-10-1999 07:43 AM          
Let me just point out something. Do you think after its finally known by the whole world that Athlon is superior in design to a Intel Pentium III that Intel is going to admitt it?
Or When Linux X windows is alot easier to install/configure than MS Win9x that Microsoft is going to have a press release that states, "Yep, Linux is superior in design than our product"
Its NEVER going to happen!
Frankly, all this backlash IS warrented
I remember a time when Unreal came out, graffix blew AWAY Quake 2, but the multiplayer was off alot. All the Brain washed die-hard Quakers kept ragging Epic/Unreal for one feature (that they eventually got right) Totally missing all that was good in Unreal and ahead of anything else out there.
That Unreal blew nu*s, blah blah blah. So I can see why Unrealers are gloating now. Revenge. Frankly, I was VERY interested to see who (Epic/ID Software) would be the first to throw the first mudball at the other...And amazingly enough, it was Id.
Yes Epic then said something *after* that, but they didnt say "your bots are ugly/suck/stupid(which they are compared to UT) They said they didnt get the messaging in single player thing. And politely stated that also. I remember when Unreal came out and someone at Id (carmack?) stated this (paraphrased)"The game looks real good, great job Epic!" This is the sportsman like conduct I admire and respect. But to come out swinging this time around is just juvenile to say the least. The reviews are in, the polls are in...dont be blinded by your "branding" of the best series of games out there. Admitt that they have alot to offer the gaming world and move one. I hope this pushes you to make something even more earth shattering than when Quake came out.
Competition between 2 VERY GREAT GAME COMPANIES can mean only one thing to us avid gamers...Better games.
*Hats off to Epic*
*Hats off to Id*
We gamers are very pleased to have a good choice now as to what we will play tonight after dinner...
But dont discount the sleeping giant....Tribes 2

-GodMode

Steril
UnRegistered
posted 12-10-1999 07:46 AM          
Amen


Fuptduck
UnRegistered
posted 12-10-1999 08:11 AM          
I'm trying to understand this claim about Q3A being a cobbled-together buggy mess, while UT is bug-free. Both games run great on my system and both are well done. But didn't they just release a patch for UT?

Any developer will tell you, NO software is bug free. The UMIX OS has been around for 30 years or so. It's still not bug-free.

What all this appears to be is the "my dog is better than your dog" syndrome. People choose sides and then try to justify their choice. It's human nature and evident everywhere - Mac vs. Windows, Packers vs. Da Bears, NY vs. Miami, FSU vs. Va. Tech (wait, scratch that last one). The best choice is to choose both and like each for its own fine qualities.

One thing is missing in Q3A vs. UT though. Folks can talk aout what game's better until they are blue in the face, but they can only talk. I think it would be ultra-cool if someone developed a server that could interface the two games. Imagine that? Quakers playing their game against folks playing UT. There'd be some hellatious team and CTF matches. It would be the ultimate way to settle the argument between the two, or at least to expound your personal convictions. I'm not even sure if it's possible to do such a thing, although since it is all just binary code, there must be a way.

Wouldn't it be nice to see Epic and id come together to develop such a server as a favor to their fans. Each side could shake hands, get past any animosity, and demonstrate a little cooperation between the biggest players in the industry. It would go a long way toward healing some of the wounds that have been inflicted lately, and would surely give both Quakers and Unrealers something to look forward to at the same time. Maybe we could all become a gaming community again instead of taking sides.

Mike

EvilTypeGuy
Rookie

Posts: 39
Registered: Jan 2002

posted 12-10-1999 08:19 AM     Click Here to See the Profile for EvilTypeGuy Visit EvilTypeGuy's Homepage!   Click Here to Email EvilTypeGuy 
STEED:

Speaking of what id Software promises....Did anybody notice that on the back of the Quake 3 Arena box (at least my elite edition anyway), it says 5 capture the flag maps included???? I bought this game expecting 5 ctf maps, what do I get??? 4...

to Quote from the back of the box under multiplayer:

"Cast yourself into a multi-player mosh-pit of 26 challenging maps filled with secrets, traps and hazards configured specifically to the quake-match style of gameplay. Plus 5 Capture the Flag maps to test how well you play with others.

[This message has been edited by EvilTypeGuy (edited 12-10-1999).]

Armand01
UnRegistered
posted 12-10-1999 08:21 AM          
Quake III is out. And already there is a flurry of controversy and flames circulating the internet. I for one love the game. I've been a fan of id's ever since I played Wolfenstein on my friends pc and got so nauseous from the 3D that I had to lay down for 20 minutes. The fact of the matter is folks, id has made the definitive pure deathmatch FPS. UT is a FPS but not in the same way the Q3 is. id set out to perfect deathmatch and I feel that they have done a very good job. They never said that they were going to redefine the genre. From the beginning Carmack said that he wanted to create a game that would add to our ever growing numbers of deathmatch addicts. He wanted to make a game that "Bubba Ray" in Alabama would be able to put on his PC and with in 5 minutes be knee deep in gibs and carnage. And what other game out there does this and does it as well and as beautifully as Q3Arena? Not UT that's for sure. Not to say that UT is a bad game. I have played the game and it's a blast. Tim Sweeney and the rest of the gang at Epic have every reason to be proud of the game. But the point is, Q3 is the game that I find myself constantly going back to. It's the game that all of my friends are waiting to play at the next LAN party that we have. It's the game that all of the mod makers have been drooling over in anticipation of it's release. And believe me, with this latest version of the Quake engine, we, the Quake gaming community are going to see some kick ass mods, maps and models coming out in the coming months. So don't sit there and bash the guys at id. They did a stellar job and should be commended for the effort that is Quake3Arena. If you don't like it....don't play it. Because until you lock yourself into a room for 2 years coding, drawing, modeling and creating a game, and then releasing it to the public and it's intense scrutiny, then your criticism's really have no validity. Quake3Arena oWnz and UT rocks. Leave it be and play them both or don't. It's your choice and that's the beauty of it all.


MEATCLEAVER
UnRegistered
posted 12-10-1999 08:24 AM          
Hey i totally agree with you. I played ut(at least the demo) and it just didn't feel right whereas quake3 does. It ROX! Thanks guys.

------------------
The MEATCLEAVER


Nanook
UnRegistered
posted 12-10-1999 08:35 AM          
I love Quake! Always have, always will...

No other game to date has even come close to capturing the same *feel* that the Quake series have. Turn down the lights, crank up the volume, and you are *there*...

Standing ovation for the folks at Id for delivering all that was promised. It was a long wait but the final product is superb. Ugh, q3test1/q3dm7 for over 6 months but I still loved it every day of it...

If there's one thing that I could call "the best" feature of Q3A it would be the voting system. I/we have waited for something like this for a long time. Now we get to play the maps and gametypes that we want to play instead of server hoping for hours on end!

Harcore Quaker and Id fan-boy,

-Nanook

PS: 1v1 gameplay on q3dm5 and q3dm6 is simply amazing. whee, hop-hop-hop from ra to ya and back knowing your gonna own anyone who stands in your way...

DN
UnRegistered
posted 12-10-1999 08:37 AM          
Everyone has the -right- to an opinion, I don't think anyone can argue that point.. HOWEVER, sometimes it just makes more sense to keep your opinions to yourself, especially when there is a good chance that your opinions can very well be biased and more importantly, when other people know it can be biased.. I'm not sayin' you are dishonest, but put yourself in my shoes for a moment and take a look at what you are sayin'.. If it's not clear as water (NJ water doesn't count) then you are just in denial.. BTW, I like both Q3 and UT, but I work for neither company..


ThundaChikn
Veteran

Posts: 153
Registered: Dec 1999

posted 12-10-1999 08:42 AM     Click Here to See the Profile for ThundaChikn Visit ThundaChikn's Homepage!   Click Here to Email ThundaChikn UIN: 15911010UIN: 15911010 
The only side I'm taking is against the bashing of either game (I was first in line to buy both. I pre-odered UT and Q3 Limited Edition). I understand that there is always going to be people in these forums starting flame wars because they see it as amusing in some way. But I never thought I would see the flame war started by an ID employee (Steed). Other peoples opinions do not direct my thoughts. But alienating your fans (namely me, I'm sure there are others) that like both games is really beginning to get to me. I'm starting to lean more towards UT not because I think it is vastly superior to Q3 but because Steed is being unprofessional and childish. I can't imagine what you must be thinking to come on the message board and publicly slap the UT team in the face. I can truly appreciate the time and effort you put into Q3 and I'm sure when you read some of the things people are saying about it you can't help but be offended. So now imagine that it's Tim Sweeney saying those things on one of the UT message boards, that are immediately linked from all the top popular game sites. I drove 400 miles to go to the Quake III Tour Bus I beat everyone there, I got the free poster (framed in my home/office), mousepad, T-Shirt from Anna. I odered the Quake III Arena Everglide Mousepad. I bought a GeForce 256 to get the most I possibly could out of this game. But now I'm having a hard time justifying the support I and many of my friends have given ID over the years. I just find it hard to believe that YOUR ego could drive my loyalties elsewhere, but that is exactly what you are doing. So in conclusion Mr. Steed please stop.

Sincerely,

Michael Billingsley
Aka: ThundaChikn -<- -<-


Avsum
UnRegistered
posted 12-10-1999 08:43 AM          
..think i need a poo..


Kinslayer
UnRegistered
posted 12-10-1999 08:45 AM          
Well I can appreciate what he saying. Especially if you look at his player models and the obvious work he put into the game. They totally kick ass, I don't think anybody can deny that they are the best player models there is and their animations are incredible.
my favorite is watching slash skate, truely something really. She can even skate backwards
And why shouldn't he be upset about people bashing his product, especially when in my opinion the reviews have been somewhat unfair and downplayed alot of the greatness that is Quake3. I love the very polished deathmatch feel, the gamespeed is perfect, the weapon speeds, the just the way your player feels. And playing ctf with all your friends as different models and gesturing each other while guarding the flag... I find it fun anyways


stormhouse
UnRegistered
posted 12-10-1999 09:10 AM          
Well paul if you can have an opinion so can I ,the game sucks. Sure the engine is nice but man what a lazy game. All you guys did was take quake2 deathmatch put a nice engine on it and sell it as a full game, so lazy.

What is this crap about people not being allowed to say anything bad about quake3 (or at least you dont want to hear about it, how sad). If you dont like it well dont play it crap. I dont like and I will not play it anymore but I can still let you know that I dont like it.

Also I have not tried UT just to let you know. Reason is I spent my money on quake3 boy am I pissed.

Crank
UnRegistered
posted 12-10-1999 09:10 AM          
Q3 is a very polished game. The first impression I had while playing is "My God, it looks better than a movie!!" You literally jump into the game - it's that immersive. UT doesn't have that feel. It's good, and some parts of the gameplay are better - but it never feels "real". You're alway's aware that you're playing a game.

Both games are keepers. We should be glad that we have such a choice today. Depending on my mood, I can fire up Q3A, UT, HalfLife, or Delta Force and play the way I feel at the moment. If I want my heart to pound it's Q3A for DM or UT for CTF. HalfLife if I want something a little slower and more strategic. Delta Force if I want to hide and stalk. And if I feel really masochistic, I play Rogue Spear on Terrorist Hunt and crap my pants. To say one is "better" than the other really limits the unique experiences they each offer.

One thing that really bothers me is that the gaming community is usually pretty harsh on developers. Like you mentioned Mr. Steed, it's a no-win situation. I'm a software developer myself and you guys don't relalize the LIVING HELL these guys go through to get a product out. You have to realize that every quality game is a labor of love. You could not pay ANYBODY to work as hard as these guys do. They only do it because they have a vision of something they want to create and it's more important than anything else in their life. And they keep pushing until THEIR vision becomes reality. We're just fortunate that *their* vision pretty much coinsides with *our* vision. To pick at the final product because it isn't everything to everybody is petty.

Do we think for one minute that id needed to make Q3A? That any of them wanted to "throw away" another year of their life just so people can say "Your game sucks man!"? Heck, they could've moved to the Bahamas any time after Doom and never been heard from again. We should be glad that they have a vision and a drive to make it real.

Crank

Dinc
UnRegistered
posted 12-10-1999 09:34 AM          
I remember buying Unreal... I remember reading stories about the YEARS of engineering that went into the game to make it a world unlike any seen on a PC before. I remember being sucked into the single player mode and thrashing baddie after baddie. I remember boggling at the incredible scenery. The engine kicked ass. The monsters kicked ass. Then I just HAD to play multiplayer. It had to ROCK over Q2.

* BZZZZT! * Wrong Answer! It was COMPLETELY unplayable. I spent alot of time waiting for the perfect patch to come out to make the game playable... It never materialized. Lag and unresponsive play was what I was stuck with. It was summarily deleted off of my system once I completed the single-player game.

Then Epic decided to make some money off of their poor multiplayer capabilites in Unreal. It was called Unreal Tournament... I guess peeps will pay for what they should have gotten the first time... not me...

I payed for Unreal.. I expected to get decent multi and single... I didn't get either (and Q2 was nearly flawless out of the box... go figure...)..

Lesson learned... Gimme my Q3A (and Asheron's )....

Natoma
UnRegistered
posted 12-10-1999 10:24 AM          
Quake 3 == An almost perfect DM game. When I DM in Q3 I get a rush like I used to get when I played Q1, but even larger partly because Q3 is just sooooooooooo gorgeous..

Quake 3 also == An almost abysmal 'Pure' CTF game.

Paul Steed: You talk about how Q3 is Pure deathmatch (yes). Pure fun (doubly yes). Pure quality (debatable with the few lingering bugs, but damn near it)... It is very fun (yes), but nowhere near pure ctf (doubly yes). Since Q3CTF was included out of the box, many CTF purists would have expected you to say, "Pure deathmatch. Pure CTF. Pure fun. Pure Quality"... But with CTF in its current state that couldn't be said.

I have one question. Why is it acceptable to get the pure dm game, but ctf is rocked and destroyed and mutilated? I'm sorry to say to you guys that love only dm there at id, but many ctf players were expecting a pure ctf game. Not the 'lets strip out everything that made ctf what it is the past 3yrs and make it dm with flags'...

That part is my only gripe. I guess if I could stomach 1/1 dm or ffa for long periods of time I would have no gripes with Q3 at all. But I'm a CTF player first and foremost. It's saddening (and at first maddening) to see the spirit of CTF trampled the way it has been in Q3A...

Btw, you should read a post that I made in another thread. I think it sums up the utter disappointment many CTF players feel about *our* mod and how id handled it. It is very level headed, no flaming, or anything like that. Take a read. Might change your mind on some of the 'myopic' people that criticize your game. :-)

Last Post on the First Page

Last thing... I agree with a previous poster. One reason why you hear soooooo many outcries about Q3 is because when I think id I think quality. And expected such in Q3A: CTF. I got it in Q3A: DM, but definitely not the CTF. And that is why so many people like me are driving you guys nutz about it...

--
RD-Natoma
http://www.reddragons.com/

[This message has been edited by Natoma (edited 12-10-1999).]

Quirky
UnRegistered
posted 12-10-1999 10:24 AM          
These topics are so funny I thought I just HAD to post.

Q3A and UT are good games.

The Id guys spent thier 18 months working on artwork, engine, and levels (ooooo curves... but all the same exact theme ), and polishing thier deathmatch game.

The Epic guys spent thier 18 months(or whatever) working on better net code, Bot AI, level design(Hmmmm varied environments...), and TALKING bots , and different modes of play.

OH and Dinc:

I remember buying Quake2...I remember reading stories about the YEARS of engineering that went into the game to make it a world unlike any seen on a PC before. I remember being sucked into the single player mode and thrashing baddie after baddie. I remember boggling at the incredible scenery. The engine kicked ass. The monsters kicked ass. Then I just HAD to play multiplayer. It had to ROCK over Duke Nukem.
* BZZZZT! * Wrong Answer! It was COMPLETELY unplayable. I spent alot of time waiting for the perfect weapons mod to come out to make the game playable... Unimaginative levels, weapons and dickish opponents was what I was stuck with. It was summarily deleted off of my system once I completed the single-player game.

Then Id Soft decided to make some money off of their poor multiplayer capabilites in Quake2. It was called Quake3: Arena... I guess peeps will pay for what they should have gotten the first time... not me...

I payed for Quake2.. I expected to get decent multi and single... I didn't get either.(ok so it was DECENT)

Lesson learned... Gimme my UT (and Neocron....)

So you see the reverse can be applied to you. Just let bygons be bygons and play your stinkin' game and be happy about it. Geez, the game is about having fun, not about arguing which one is better. Ive got both demo's and am planning on buying both.

KingKool
UnRegistered
posted 12-10-1999 10:38 AM          
Quirky,

If I understand you correctly you have niether game and all your facts are based on assumptions.

You my friend are a total idiot.

n8
Gibblet

Posts: 23
Registered: Feb 2002

posted 12-10-1999 10:43 AM     Click Here to See the Profile for n8    Click Here to Email n8 
I'm gonna repost a message I put up a few days ago, as I believe it makes a lot of sense in this context:

This is r e a l l y simple folks, here's the deal:


Man-hours spent by a programmer making $45k/yr to earn the money to buy his copy of Q3A:

About 2.


Man-hours spent by a minimum-wage college kid to earn the money to buy his copy of Q3A:

About 8.


Man-hours spent by id software to develop the game sitting in that box you pulled off the shelf at EB, namely Q3A:

More than you can count, and a helluva lot more than either of the above figures.


Talk about a good deal for us...! 'Nuff said.

-N8

moondog
UnRegistered
posted 12-10-1999 10:51 AM          
Paul Steed, thank you for your thoughts. Ok, just for the record, I'm a 34 (creak!) year old gamer. Even though many here are young, there are a surprising number of old timers too....
this whole Q3A vs UT deal takes me back to the heady days of Quake vs Duke3D. Oh, the bullitin board wars of yore. As Dustin Hoffman said in Wag The Dog 'This is NOTHING!'
Like Duke vs Quake, there were many Duke lovers who posted on Quake forums gleefully listing Duke's many features (and it was packed with them). There were those who seemed to relish the fact that id were no longer 'King of the Hill', in their view. Of course, those Duke3d lovers missed the point. Quake was the beginning of something new - true 3d. It was a platform for a user community that to this day is still alive and breathing and making mods. It was The Next Step.It lasted. However, make no mistake, Duke3d was a great, FUN game. It was the final, polished gem of Doom2 technology (even if it was Build).
Now we have UT vs Q3A, and in some ways, not that much has changed. The boards are full of folks dissing id, and trumpeting UT for it's long list of features. My opinion? UT is a damn fine game, but it's Q3A which is the Next Step. Well done Epic, and id.

And Paul: thanks for the Crack Whore.

Xcalibur
UnRegistered
posted 12-10-1999 11:27 AM          
Heh, sounds like you now know what it was like to have to put up with the type of message board crap we had to while I was working on DK. If I remember right, you had a few jabs at ION and DK yourself too

Glad I don't have to put up with this kinda stuff anymore.


en
UnRegistered
posted 12-10-1999 11:31 AM          
Thanks go out to Funk-masta' Paul Steed on making some very intelligent comments. One thing, however, than I disagree on, is your comment about the majority of quakers being children. Not so, oh ye Guru of modeling. In my LAN group of about 30 regulars, there's only two people who are minors. This Quake community (and especially the mod community) largely consists of twenty-somethings who have been in on it since before Doom 1 (remember Wolfenstein Stree Fighter?!?!).


What you said about the release date was very true. I like to compare it to the Phantom Menace. The intense publicity and hype built around Phantom Menace was so big that no matter how good the film was, there would have to be a large group of people disapointed with it. Lucas could have spent another year on it, and it STILL wouldn't have been perfect in the eyes of the so-called purists. Also, lots of people were comparing PM to The Matrix, which came out about a month earlier. "Matrix is better!" "Phantom Menace is better." Whatever. They were both great movies.


Now, think Q3A. They could have spent another two years on it, and there's still would be bozo's running around saying "this sucks, where's my ghook" and "more CTF maps!". No amount of work at id could have made it perfect in the eyes of the "quake purist" folks. The release date y'all picked was very intelligent. ...Now there's all these people comparing it to UT, and guess what: They're both great games. Just like there was room in the world for The Matrix AND The Phantom Menace, there's plenty of room for UT and Q3A. Everyone's wasting their time trying to decide which one is best. It doesn't matter. Shut up and frag, dammit.


Myscha the sled dog
UnRegistered
posted 12-10-1999 11:46 AM          
I'd like to throw in my thoughts on this thread.

1.) I was a level designer on Unreal and Unreal Tournament. I used to work for Epic Games, but now am the Level Design Director at The Collective. In addition ot being a game developer I am also a hard-freaking-core gamer. I've been playing Deathmatch for years. (although I must admit my passion is more persistent online world stuff this last year)

2.) I know Paul, and I wanted to share my comments not necessarily as a rebutal to his post, but to share thoughts from my unique perspective on things regarding Unreal Tournament and Quake 3 Arena.

-Begin comments

First off Quake 3 Arena is progressive. It is a brand new rendering engine and it's fast as shit. The artwork is excellent, the themes are consistently in "that satan stlye meets the future" The network code is flawless. The models are interesting, but I personally like more realistic ones rather than eyeballs and stuff. But you know what?> Fat ass clowns and internet female web masters make fun player models. I like it. It's FUN!!!

Fun. Yea damn right. Q3A is freaking fun as hell. I still do the same moves I learned from Hijinx in Quake 1, so the gameplay is the same. There's no major weird twists, thus I don't have to figure out any confusing crap to start having fun NOW. I like that. To me Q3A is the latest and greatest of a vision invented by id Software for pure adrenaline pumping hardcore splattering. Designed so YOU the hardcore gamer can get in there and have some fun and not have to be bogged down with small details. If you don't think Q3a ****ing rocks then I guess yer just NOT the same kind of human being as me-Red Blooded American.

Unreal Tournament is different. I enjoyed working on it. I like the teamplay aspect and the weapons--I should right? I worked on the game and voiced my opinions constantly.

So which do I like better? Funny you should ask. I'm currently playing Asheron's Call but I own copies of both Q3A and UT.

Both Q3A and Unreal Tournament are fantastic fun as hell quick get in and get out stay as long as ya like fun break from your regular programming. They are designed to be FUN, not monumental oscar candidates. Neither id nor Epic said they wanted an Oscar in the first place. They both wanted to make action games that were fun in addition to push their in house abilities and diretcions.

The result. You the gamer, have two kickass games to choose from. It makes no difference to anyone which one you like-You won't be uncool if you like one and not the other, if you like both, or hate them both. They are there for you-and at least they are different.

However, I agree with Paul that coming to a Q3A forum and saying crap about a game is about as lame as storing dryer lint in ziploc bags. Hardcore gamers don't do that stuff, they are too busy playing. So get out there, grab the game yer in the mood for and laugh yer ass off, have fun, kill, maim, destroy, and general be happy that due to companies like id and Epic that things such as these games exist.

Otherwise you'd probably still be playing Asteroids at the coin op arcade.

So in conclusion I'd like to say that I personally play BOTH. And the guys I work with here at The Collective love and play both. We are just that damn cool. We love all games (except those deer hunting things) We gte off on buying everything, playing everything, having fun, and watching as everyone's personal idea of a "dream game" slowly starts to unfold as technology begins to crep into the realm of anything is possible.

[This message has been edited by Myscha the sled dog (edited 12-10-1999).]

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