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Author Topic:   maybe help for Linksys
FRAGMIESTER
UnRegistered
posted 08-14-2000 07:09 PM          
Yes, I too own a linksys befsr41 router and have had a helluva time gettin it to serve up a game where clients can stay connected or access the server from my lan, I tried this tip and yes it worked for me.

Just a little FYI, hope it helps those that couldn't get it goin.
http://www.practicallynetworked.com/support/linksys_router_help_pg2.htm#Firmware

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FRAGMIESTER

[This message has been edited by FRAGMIESTER (edited 09-20-2000).]

[This message has been edited by FRAGMIESTER (edited 02-06-2001).]

QuakeGuy
UnRegistered
posted 08-14-2000 08:10 PM          
Yes everyone who has this router go there!
So many posts on the linksys router here!
Thank you

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QuakeGuy signing off......
theinternetnerd.com


Zxel
The Answer Man

Posts: 1505
Registered: Apr 2000

posted 08-15-2000 01:06 AM     Click Here to See the Profile for Zxel Visit Zxel's Homepage!   Click Here to Email Zxel 
Everyone who uses this and it fixes the problem post to this thread - I wan't over 100 posts of "It Works!!! Yeah!".

Thanks FRAGMIESTER.

GOD is good - always!

Pe@ce and Victory to all - i'm out

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Jesus Is Lord, Zxel


FRAGMIESTER
UnRegistered
posted 08-15-2000 01:35 PM          
To the top for awhile till most all see it

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FRAGMIESTER


Barry White's Pants
UnRegistered
posted 08-16-2000 07:46 PM          
I don't see how that fix has anything to do with the original "10 sec" bug that we were all shouting about a while ago. Isn't that timhiggins post merely to do with supporting multiple clients from behind the firewall.

I know a few people have reported this as being a problem too, but I thought I already read someone on this forum suggesting that you use a different port for each client. As for the 27660, I think that's just a miss-print - I think it should read 27960, surely the 6 can't make a difference can it?

Maybe I'm missing something.

Barry.

[This message has been edited by Barry White's Pants (edited 08-16-2000).]

Zxel
The Answer Man

Posts: 1505
Registered: Apr 2000

posted 08-17-2000 07:16 AM     Click Here to See the Profile for Zxel Visit Zxel's Homepage!   Click Here to Email Zxel 
Depending on how LinkSys implemented the "application sensing" feature the port number could make a BIG difference.

I'm suprised with all the crying over the LinkSys problem we don't have more posts on this topic.

Don't you guys be crying to me about your LinkSys problems and then fail to post here about the fix!

Pe@ce and Gladitude to you - i'm out

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Jesus Is Lord, Zxel


Barry White's Pants
UnRegistered
posted 08-17-2000 06:23 PM          
Zxel,

I amazed as well, we had several very long threads going at the time I was trying to get my Linksys working. This thread should have started a serious discussion going. I'm also surprised that it took so long for someone to reply to my post.

If the port number really does make that much difference then it's quite amazing. I hope we get a few responses from those who still own a Linksys.

I know there are a lot of people over in the technology and troubleshooting forum who are still having problems with their Linksys.

BTW, personally I still believe that the 27660 port number is a simple mistake. The only people who know 27960 off by heart are those who run a Quake server and I doubt if Tim Higgins has ever run a game server - therefore it would be very easy to type 27660 instead of 27960 by accident. The main reason I think this is because it has no relevance to the problem that he trying to fix. If you re-read the post you'll see that it has nothing to do with running a server, just several clients simultaneously from behind a firewall. It is my understanding that the solution to that problem is to use a different port number for each client, this has been addressed already. However, I hope I'm wrong with my assumptions because it would be awesome to see the Linksys working properly.

Barry.

[This message has been edited by Barry White's Pants (edited 08-17-2000).]

FRAGMIESTER
UnRegistered
posted 08-18-2000 08:11 PM          
Hiya Barry :
Now you said that you re-read tims post and found no relevance there, I'll insert a paragraph that he qoutes:
---------------------------------------------
Typically, many Quake III users have been reporting that Quake III is unable to support multiple player connections from behind a NAT. While the first player behind the NAT joins fine, adding additional players is problematic in the default configuration. Symptoms include rejected challenges, dropped delta packets, and severe "connection interrupted" messages.

---------------------------------------------
Note the "dropped delta packets", this I believe is the cause of the 10 second disconnect, re-read again and consider his fix, I did and it worked for me, maybe it'll work for you 2

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FRAGMIESTER


Zxel
The Answer Man

Posts: 1505
Registered: Apr 2000

posted 08-18-2000 11:49 PM     Click Here to See the Profile for Zxel Visit Zxel's Homepage!   Click Here to Email Zxel 
quote:
Originally posted by FRAGMIESTER:
Hiya Barry :
Note the "dropped delta packets", this I believe is the cause of the 10 second disconnect, re-read again and consider his fix, I did and it worked for me, maybe it'll work for you 2

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FRAGMIESTER


Lol, he might except he was kind enough to give it to me.

Thank You Barry, God Bless You!

Pe@ce and Joy to you - i'm out

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Jesus Is Lord, Zxel


Barry White's Pants
UnRegistered
posted 08-18-2000 11:53 PM          
FRAGMIESTER,

Yep, you could be right. Plus, if it worked for you then that's great - I guess there must be something weird going on that I don't understand.

Unfortunately, I don't have the Linksys anymore otherwise I would have tried this out to see what happened. if I still had the Linksys I would have tried the fix before posting anything on here - whenever I am able, I prefer to post facts rather than just speculation. However, speculation can be fun too to, sometmes, to see what kind of repiles I get

It does appear as though we are gradually seeing some of the Linksys bugs being ironed out. In terms of the problems with Quake3, I am becoming more sympathetic towards Linksys actually. Since a few other routers have had similar problems (and with only Quake3, other games seem to be ok) it does seem to be an Id software problem.

(just added)
Zxel, your post wasn't there when I started mine. Yes, you have the Linksys now do maybe you could try this out

Barry.

[This message has been edited by Barry White's Pants (edited 08-18-2000).]

Zxel
The Answer Man

Posts: 1505
Registered: Apr 2000

posted 08-19-2000 12:20 AM     Click Here to See the Profile for Zxel Visit Zxel's Homepage!   Click Here to Email Zxel 
Barry,

I'll certainly give it a whirl soon, the game server has just been hopping so heavily lately I haven't been willing to take it down to re-route the LAN, right now all the stations are behind two NAT "firewalls" so re-routing (changing the LAN topology) is required for me to test this solution - but I will do it!

Pe@ce and Love to you - i'm out

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Jesus Is Lord, Zxel


Zxel
The Answer Man

Posts: 1505
Registered: Apr 2000

posted 08-21-2000 02:33 AM     Click Here to See the Profile for Zxel Visit Zxel's Homepage!   Click Here to Email Zxel 
*top pop*

Pe@ce and Joy to all - i'm out

------------------
Jesus Is Lord, Zxel


UncleJoe
UnRegistered
posted 08-21-2000 01:59 PM          
Fraggy- sorry, but some of us were way past trying those things. Matter of fact another little quirk about the Linksys router is that when you set the port forwarding for 27960 (incoming), it messed with port 27960 OUTGOING from clients behind the firewall as well... I couldn't hit the master server with a client machine until I changed the server to a non-default port, and updated the forwarding appropriately. However, this was all a moot point due to the dropped players. When it comes to available online documentation on the Linksys router, I have left no stone unturned.

Your help and sharp eye are GREATLY appreciated. PLEASE keep posting anything that you think might be relevant and not yet covered. Unfortunately, you did not come across THE solution this particular time. I sent an email to Linksys last week with a possible solution and answer to what was going wrong, but got only one (less than useful) reply. Standard fare... and I am a network analyst by profession, and as such I know a good deal about routing, forwarding, and filtering.

I think the Linksys threads are dying down because people (like Barry, tomp, and myself) are giving up on Linksys and going with alternate solutions. If a buttload of product returns doesn't spur Linksys to fix this, I don't see a little ol' email from me getting much attention.

UJ

[This message has been edited by UncleJoe (edited 08-21-2000).]

FRAGMIESTER
UnRegistered
posted 08-21-2000 05:19 PM          
Be sure to upgrade to the 1.33 firmware, it's beta, but it addresses a host of probs, then coupled with the port change does wonders, go to top of page where I 1st posted and clik on the link, at page clik on "firmware upgrades", look for the explanation on the 1.33

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FRAGMIESTER


FRAGMIESTER
UnRegistered
posted 08-21-2000 05:27 PM          
May I also add that it's guys like us who keep the pressure on product manufacturers to ehance their product to achieve the maximum potential possible, and they have really put alot into the latest firmware upgrade, and remember in the beginning linksys did not tout this product as Q3A compatible but they now have a section covering some host/client issues, so keep the e-mails headed in the direction of Linksys or any other manufacturer for resolutions to probs we all may encounter, it does help

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FRAGMIESTER


lopaka
UnRegistered
posted 08-22-2000 03:31 PM          
I've continued to follow these threads and I still find it interesting that the Linksys Routers I've set up never had any of these problems. The users all have the same provider (Pac Bell DSL).

I run a webserver, FTP server, and Quake 3 server, all from behind the Linksys Router without using DMZ host or any of the other workarounds. I even do videoconferencing through it although I have to enable DMZ host during the session for that.

Since other people have reported similar problems with other routers besides the Linksys, I still tend to think the ISP plays a big part in creating problems. I don't plan to flash any of the lastest firmware since my router has been working great and my server is always full.

lopaka
Hardware Group


Barry White's Pants
UnRegistered
posted 08-22-2000 04:46 PM          
lopaka,

I ran a web server and ftp server too with my Linksys and also "abused" it in every way I could think to thoroughly test it. The only problem I had was clients getting disconnected from my Q3 server. Everything else worked fine, and I never had any client side problems (from behind the firewall) such as data corruption during downloads etc.

I'm still using the same ISP but I'm now able to run a Q3 server using the Umax Ugate 3000 router.

It's very difficult to see any consistency in terms of problems seen by different people. It seems almost impossible to pinpoint the exact cause for each of the problems reported.

These hardware router/switch/firewall boxes are great if you manage to get one to work propery - I'm just glad that the Umax works for me. However, I don't have much confidence in any of them. If I was starting to build my home LAN now, given everyting that I now know, I would go for a software solution using a PC to act as the gateway.

It's very interesting that you haven't seen ANY problems at all with several of the Linksys routers. The fact that they all use the same ISP seems to suggest that the ISP does make some difference. Maybe that particular ISP handles the data differently somehow.

Barry.

[This message has been edited by Barry White's Pants (edited 08-22-2000).]

UncleJoe
UnRegistered
posted 08-23-2000 09:24 AM          
doh! dupe post! Musta just backed up to the submit reply page instead of hitting edit.

UJ

[This message has been edited by UncleJoe (edited 08-23-2000).]

UncleJoe
UnRegistered
posted 08-23-2000 09:25 AM          
lupka- that IS very interesting. I wonder what the ISPs could be doing to cause the problem that Pac Bell is not? Especially since other solutions (umax for Barry, Freesco for me) DO work just fine, to the same ISP that Linksys had the problem with?

The other possibility is that since all the ones you have sampled are in the same area, its possible you have been purchasing from a "lucky batch", or that area gets supplied from a different manufacturing site that just does something different...

All I know is that it's not my problem any more, but I am happy to try and help others as much as possible, especially after all the frustration I went through.

I would STILL like a crack at all the "advanced" settings that are predetermined behind the scenes by Linksys that customers get no control over...

UJ


lopaka
UnRegistered
posted 08-23-2000 08:24 PM          
I bought 2 of the routers from buy.com at $159 each, and the other one the guy ordered from somewhere else off the net also. They run Quake 3 servers too but mines the only one running round the clock.

I've actually developed a minor complex from all the posts about it not working correctly and now I don't like to change any of the settings for fear my luck will run out, hehe

lopaka
Hardware Group


Zxel
The Answer Man

Posts: 1505
Registered: Apr 2000

posted 08-24-2000 03:11 AM     Click Here to See the Profile for Zxel Visit Zxel's Homepage!   Click Here to Email Zxel 
lopaka,

See that you don't!

There is no such thing as luck - hehe.

Pe@ce and Understanding to you - i'm out

Freqq
UnRegistered
posted 08-24-2000 04:44 AM          
I was the guy that sent Tim that fix description. As a point of clarification, it's used to enable more than one client *behind the linksys* to play on the same *externally located* Q3 server. This is not intended as a "hosting a QIII server behind a Linksys NAT solution." If it works for that, I'd be pleased. Surprised, but pleased.

The wife and I like to play on the same servers together. The settings I described allow that. They allow it because although the NAT makes all the clients behing the Linksys look like the same IP to the Q3 server, the server can send independant data streams via the unique ports. Without the unique ports, the steams collide. And anyone that ever saw "Ghostbusters" knows colliding streams "is a *bad* thing."

See my posts on alt.games.quake3 and comp.dcom.modems.cable and help me gather some for information for troubleshooting the server problem.

Comments or questions are appreciated.

[This message has been edited by Freqq (edited 08-24-2000).]

[This message has been edited by Freqq (edited 08-24-2000).]

Freqq
UnRegistered
posted 08-24-2000 05:18 AM          
It occurs to me that if you guys are trying to play on the same server that you're hosting, then changing the net port on that client would be a fix----it would keep your client from intefering with the others.



FRAGMIESTER
UnRegistered
posted 08-24-2000 02:00 PM          
Top pop

------------------
FRAGMIESTER


Barry White's Pants
UnRegistered
posted 08-24-2000 03:18 PM          
Freqq,

It seems that I interpreted your original description on timhiggins.com correctly. That was the point that I was orginally trying to make when I said that this fix wasn't relevant to the server problems that a few of us have experienced.

I don't think I explained myself very well. However, it's good to see that I'm not going crazy afterall

Barry.

Freqq
UnRegistered
posted 08-24-2000 04:07 PM          
Yes B, you had it right. Though as I thought about it, it may have actually accidently helped a few others, assuming that their port forwarding or dmz configurations were correct.

If I can find my darned Q3 cd, I was going to throw a server up tonight to start testing. I think the wife stole it.



UncleJoe
UnRegistered
posted 08-25-2000 10:08 AM          
Freqq- what Barry said.

I still think the solution lies in controlling the number of simultaneous UDP connections allowed, along with the hold-open time for said UDP ports. Regardless, I'd like to be able to change the settings and fiddle with them so at least I can prove to myself that I'm wrong... heh.

UJ


Freqq
UnRegistered
posted 08-25-2000 03:45 PM          
Be nice to have at those functions, eh? If they're not supported anyway it'd be nice to be able to tweak 'em.

I think right now the tech behind some of the stuff in these budget routers is seen as a "competitive advantage." The act of documenting and making them available might help the other's in the market place.

On they other hand, they may not have gotten around to it yet.

Freqq
UnRegistered
posted 08-25-2000 09:20 PM          
Just as a side note, I have an older CL SDR GeForce with a P3V4X motherboard. At one point, I'd play for 10 minutes, and then I'd get an error message along the lines of "malformed packet - should not occur." Then 999's, disconnects, and the level would restart and reload on it's own. That wasn't the exact message, but it was unusual and along those lines. During this time, the wife would be on her system and playing fine.

A packet problem with the Linksys, I thought, as it had never happened before the installing the Linksys. Here's the funny part, if I set the max_fps to say, 43 (that jump for the blue stuff), I had no problem. Set it above say 60, and error message is back.

Turns out that lowering the AGP setting from 4x to 2X, and turning off the video bios cache fixed the issue.

[This message has been edited by Freqq (edited 08-25-2000).]

Barry White's Pants
UnRegistered
posted 08-25-2000 11:21 PM          
Freqq,

My system is based on a P3V4X m/b as well, with a Geforce2. I had a lot of very strange problems (only with Quake3 though, everyting else was fine) until I lowered the AGP 4x to 2x.

Weird huh? It almost seems that Quake3 is the ultimate performance benchmark and stability testing utility, because it can really stress a system like no other software is able to. Either that or it's full of bugs

Barry.


Freqq
UnRegistered
posted 08-27-2000 03:06 AM          
I'll take the stress test option, since I love this game, and I can't repeat the same issues on a P3B-F.

Other that the 4X issues, the P3V4X has been very nice too. If a newer motherboard "supports" a new feature, but using it causes problems, do you get somewthing like a $6 rebate?

FRAGMIESTER
UnRegistered
posted 08-27-2000 10:01 AM          
One thing I've wondered about is what's the impact of some isps' use of PPOE on the transportation of UDP packets

------------------
FRAGMIESTER


Freqq
UnRegistered
posted 08-27-2000 01:42 PM          
Frag, do you mean from a performance point of view? I've noticed a lot of people with PPOE talking about longer that normal ping times using the in-game browser or Gamespy. We don't use ppoe here, so it's all just hearsay for me. It is another layer of fun for the packets to traverse...


FRAGMIESTER
UnRegistered
posted 08-27-2000 04:27 PM          
Well, my isp uses pppoe and I had the disconnect probs runnin a server with the Linksys router, after I upgraded to the v1.33 firmware the probs are gone, here are some clips from Tim Higgins....


---------------------------------------

Updated 7/5/00 Problems using PPPoE AND VPN
If you are trying to use either PPTP or IPsec tunnels over a PPPoE connection, you may have problems, even with the 1.30 or 1.30.5 firmware. There appears to be a problem with the router's ability to properly adjust the packet size for a connection that uses BOTH PPPoE and one of the VPN protocols.

Windows users can work around this problem by manually setting a lower MaxMTU value in the Windows registry. A value of 1408 appears to work for an IPsec connection, but PPTP connections require a lower value of 512 or so.

If you need help with setting MaxMTU, see the Speedguide.net page:
http://www.speedguide.net/Cable_modems/cable_registry.shtml
NOTE: This workaround will not be necessary and should be removed once Linksys fixes the problem!
--------------------------------------------------------------------------------

And here are the fixes in the beta release of v1.33 firmware........

It may be used on both the 1 Port BEFSR11 and 4 port BEFSR41 routers.

This version has the following improvements over 1.30.
(It includes improvements that were included in V1.30.5 and fixes the WAN DHCP client problem in 1.32.):

1) Change the setting of filter and forwarding from single entry to range of ports.

2) Solve the ping problem from WAN to a LAN host.

3) Add help contents about IPSec / PPTP pass-thru, remote mangement, and range setting

4) Modifications for the IPSec+PPPoE problem

5) URL Access log is created in the STATUS page

6) Leased time display is in the STATUS page

7) User-defined WAN MAC address setting can now be configured in the SETUP page

8) Add Remote management feature

9) Add Remote management / IPSec pass-thru / PPTP pass-thru disable/enable feature in the FILTER page.

10) Fixed the internal loopback bug under PPPoE or DHCP environment.
------------------------------------------

What I was wondering if the success rate of the Linksys router users for hosting Q3A servers has been the "absence" of the pppoe on their isp, as for me I'm thinking that might have been the prob for me, and since this has been addressed in the latest firmware and more fixes on the way...hehehe, hopefully

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FRAGMIESTER


lopaka
UnRegistered
posted 08-28-2000 10:58 AM          
That makes a lot of sense to me since none of the routers besides mine that I set up ever had any of these problems running Q3 servers. All 3 use the same DSL provider (PacBell). I've always thought it was a problem with the ISP's way of handling the data.

lopaka
Hardware Group


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