Search found 5 matches

by swelt-
Tue Nov 15, 2005 12:08 am
Forum: ID Tech
Topic: Q4 Galang, beta 3
Replies: 19
Views: 8003

Really struggling to get my head around the layout. Some guides to aid the player navigate might be a nice addition. Visual style is nice, but with it all pretty much the same thru-out, I got lost quick. Not sure about the RA location - I can see you are going for a CPM3 style teleporter, and perhap...
by swelt-
Tue Oct 25, 2005 9:23 pm
Forum: ID Tech
Topic: Q4, defs and purity
Replies: 7
Views: 3334

Nop. And as I say, even ignoring the list and using the console command to directly vote for a map (e.g. clientcallvote map mp/swq4dm1) doesn't work. It's fubar. Until it gets fixed, the old broken was is better than the new way.
by swelt-
Tue Oct 25, 2005 9:04 am
Forum: ID Tech
Topic: Q4, defs and purity
Replies: 7
Views: 3334

Just to add to this, following further investigations: [*] Using addon.conf rather than <mapname>.def results in the load screen not functioning properly (doesn't recognise the name, picture etc) [*] There is a console command to call a vote, clientcallvote. Calling a map that is defined as an addon...
by swelt-
Mon Oct 24, 2005 11:03 pm
Forum: ID Tech
Topic: Q4, defs and purity
Replies: 7
Views: 3334

That raises two points then doesn't it... First - every tutorial out there is telling people to do it the other way. Second - what use is it having a map on a server if you can't access it. I guess what we've got is the fix to the root problem, the addon.conf allowing for custom maps to be present o...
by swelt-
Mon Oct 24, 2005 9:22 pm
Forum: ID Tech
Topic: Q4, defs and purity
Replies: 7
Views: 3334

Q4, defs and purity

I read that Q4 mapping is not off topic here, so hope this is OK to post. There was a major headache in Doom 3 with custom maps on servers. If you put a custom map on a server, every client that wanted to connect to the server had to have the map, regardless of whether that map was active on the ser...