Search found 6 matches

by Element4q2
Wed Mar 09, 2005 1:48 pm
Forum: ID Tech
Topic: Using q3map_fur for grass?
Replies: 3
Views: 4019

Using q3map_fur for grass?

Has anybody actually tried using q3map2's fur shader to make grass and succeeded?

I've read the shader manual but sadly that section is not yet complete :icon23:
by Element4q2
Sun Feb 27, 2005 2:07 pm
Forum: ID Tech
Topic: Lighting for a cel-shaded mod map
Replies: 10
Views: 7412

Thanks for the tips, the lighting looks great now :) Oh and any mappers wanting to help us out would be great since we're pretty well established but desperately need at least one dedicated mapper (as thats our main holdback atm and i should be busy with modelling and skinning) Just pm me or visit h...
by Element4q2
Wed Feb 23, 2005 6:50 am
Forum: ID Tech
Topic: Lighting for a cel-shaded mod map
Replies: 10
Views: 7412

I failed to see this before, but I notice now its the arena from naruto However I remember it as more round, but oh well Heh, i guess that means the lighting makes it look like something now. Oh and the arena is only rounded at one end (the end behind the camera in this case :p ) Still trying to fi...
by Element4q2
Wed Feb 23, 2005 5:03 am
Forum: ID Tech
Topic: Lighting for a cel-shaded mod map
Replies: 10
Views: 7412

Ok, i've got something to work from now. This seems to look like what i'm going for, just need to find a way to lighten up those shadows. I'll likely have to adjust my textures after this. Anyway anybody care to explain how i go about using -gamma / -compensate / -bounce 8 http://img169.exs.cx/img16...
by Element4q2
Tue Feb 22, 2005 5:37 pm
Forum: ID Tech
Topic: Lighting for a cel-shaded mod map
Replies: 10
Views: 7412

Thanks, i'll try out your suggestions and hope for the best :D
by Element4q2
Tue Feb 22, 2005 3:10 pm
Forum: ID Tech
Topic: Lighting for a cel-shaded mod map
Replies: 10
Views: 7412

Lighting for a cel-shaded mod map

Well i started mapping due to our mod lacking a dedicated mapper and i seem to be doing okay so far. One problem though - I need to light this map in a way that will look good with the cel-shading style. My objective was to turn that roof into a light using a shader (e.g. q3map_sun, but that looked ...