Has anybody actually tried using q3map2's fur shader to make grass and succeeded?
I've read the shader manual but sadly that section is not yet complete :icon23:
Search found 6 matches
- Wed Mar 09, 2005 1:48 pm
- Forum: ID Tech
- Topic: Using q3map_fur for grass?
- Replies: 3
- Views: 4019
- Sun Feb 27, 2005 2:07 pm
- Forum: ID Tech
- Topic: Lighting for a cel-shaded mod map
- Replies: 10
- Views: 7412
Thanks for the tips, the lighting looks great now :) Oh and any mappers wanting to help us out would be great since we're pretty well established but desperately need at least one dedicated mapper (as thats our main holdback atm and i should be busy with modelling and skinning) Just pm me or visit h...
- Wed Feb 23, 2005 6:50 am
- Forum: ID Tech
- Topic: Lighting for a cel-shaded mod map
- Replies: 10
- Views: 7412
I failed to see this before, but I notice now its the arena from naruto However I remember it as more round, but oh well Heh, i guess that means the lighting makes it look like something now. Oh and the arena is only rounded at one end (the end behind the camera in this case :p ) Still trying to fi...
- Wed Feb 23, 2005 5:03 am
- Forum: ID Tech
- Topic: Lighting for a cel-shaded mod map
- Replies: 10
- Views: 7412
Ok, i've got something to work from now. This seems to look like what i'm going for, just need to find a way to lighten up those shadows. I'll likely have to adjust my textures after this. Anyway anybody care to explain how i go about using -gamma / -compensate / -bounce 8 http://img169.exs.cx/img16...
- Tue Feb 22, 2005 5:37 pm
- Forum: ID Tech
- Topic: Lighting for a cel-shaded mod map
- Replies: 10
- Views: 7412
- Tue Feb 22, 2005 3:10 pm
- Forum: ID Tech
- Topic: Lighting for a cel-shaded mod map
- Replies: 10
- Views: 7412
Lighting for a cel-shaded mod map
Well i started mapping due to our mod lacking a dedicated mapper and i seem to be doing okay so far. One problem though - I need to light this map in a way that will look good with the cel-shading style. My objective was to turn that roof into a light using a shader (e.g. q3map_sun, but that looked ...