Search found 17 matches

by kali1900
Tue Aug 09, 2005 5:13 pm
Forum: General Discussion
Topic: hahahaha
Replies: 32
Views: 3190

well hell Ill get in on some wierd pic posting action. Because Im bored.

Image
by kali1900
Tue Aug 09, 2005 5:06 pm
Forum: General Discussion
Topic: I can't use the cheats on single player
Replies: 23
Views: 6397

handy ...
by kali1900
Thu Aug 04, 2005 5:26 pm
Forum: ID Tech
Topic: permenant noob :)
Replies: 11
Views: 4304

Caulking done ...

http://www.edge-zero.com/files/void744.pk3 If anybody is interested to see what it looks like now Ive added caulk to alot of areas including the arch end caps, so now the map should be devoid of sparklies, and it is except for one area, which is not in general view anyway. Ill remember to do this f...
by kali1900
Sun Jul 31, 2005 5:31 pm
Forum: Quake III Arena & Quake Live Discussion
Topic: what are the most popular maps to download?
Replies: 9
Views: 3131

cheers :)
by kali1900
Fri Jul 29, 2005 10:35 pm
Forum: ID Tech
Topic: permenant noob :)
Replies: 11
Views: 4304

Ah well .. Ive been caulking up some stuff and doing some test compiles, and decided to use q3map2, and it gives MAX_TW_VERTS exeeded, and I know what that is, and I have a guide to fixing it, but why doesnt q3map give that error during lighting ? Surely they cant be that different ? I think I may b...
by kali1900
Fri Jul 29, 2005 7:00 pm
Forum: ID Tech
Topic: permenant noob :)
Replies: 11
Views: 4304

Wow, thanks for the tips. I did actually use caulk on some curves, but completely neglected the arch endcaps, thanks! Thats a sign of lazyness >.< Also, thanks for the info about models, that should decrease the pak size. I remember knowing that at some point ... lol Im gonna recompile it at some po...
by kali1900
Fri Jul 29, 2005 4:55 pm
Forum: Quake III Arena & Quake Live Discussion
Topic: what are the most popular maps to download?
Replies: 9
Views: 3131

I may be lynched ... but how else can one make his own map popular ?
http://www.edge-zero.com/Files/Void744.pk3
by kali1900
Fri Jul 29, 2005 4:50 pm
Forum: ID Tech
Topic: func_train+trigger_push
Replies: 10
Views: 4355

'doh. Cant be done either way. 'you can't parent one entity to another q3' seremtan. :icon23: I think what Ill do to compromise is just have a func_train platform roaming around and place these fans underneath it at key jump points.. not a vast improvement on a very old idea unfortunately. :icon27: ...
by kali1900
Fri Jul 29, 2005 4:40 pm
Forum: ID Tech
Topic: func_train+trigger_push
Replies: 10
Views: 4355

Ah ha. thats pretty much what I want, sorry I should have explained it better. I want the pad to stay in one place, but when triggered (randomly or by a shoot trigger, mapwide) the pad moves out of the way and reveals a large spinning sucking fan with 'blades of doom'. :) So I guess a func_door is t...
by kali1900
Fri Jul 29, 2005 7:19 am
Forum: ID Tech
Topic: func_train+trigger_push
Replies: 10
Views: 4355

Id actually like the jumppad to function, so it can actually be used when the player gets the timing right ... I dont think its possible to create a func_train with a trigger in it though. Looking bleak, is there any other way it can be done ?

I could try using a teleporter instead ...
by kali1900
Fri Jul 29, 2005 5:35 am
Forum: ID Tech
Topic: func_train+trigger_push
Replies: 10
Views: 4355

func_train+trigger_push

Probably quite a popular noob question ? Is it possible to have a func_train containing a jump-pad (trigger push pointing at a target) ? Reason I ask is becuase I want to be able to remove a jump pad from an area where a player will expect it ... and then be suprised as they encounter a nasty fan dr...
by kali1900
Thu Jul 28, 2005 4:44 pm
Forum: ID Tech
Topic: zebra shader
Replies: 8
Views: 4088

lol ... lint :)
by kali1900
Thu Jul 28, 2005 4:36 pm
Forum: ID Tech
Topic: permenant noob :)
Replies: 11
Views: 4304

http://www.edge-zero.com/images/shot102.jpg Thanks for pointing those out, and how to fix them, its wierd how it only really affected the arch cap patches .. I could recompile, as Ive noticed a couple of lights that have surface lights and omni lights on >.< so it makes them brighter than the rest....
by kali1900
Wed Jul 27, 2005 2:57 am
Forum: ID Tech
Topic: permenant noob :)
Replies: 11
Views: 4304

Cool, thanks!

... whats a sparklie ? ... :)
by kali1900
Fri Jul 22, 2005 7:54 pm
Forum: Quake III Arena & Quake Live Discussion
Topic: State of quake 3 arena
Replies: 27
Views: 7561

Im british. :icon26:
by kali1900
Fri Jul 22, 2005 4:01 pm
Forum: ID Tech
Topic: permenant noob :)
Replies: 11
Views: 4304

thanks

Thanks for the feedback. Id love to know how you think it plays. (with peeps) I tried to split up the feel slightly by only curving some surfaces, alot of the supporting structures are arched. I guess it doesnt really look very consistant :) submitted for review on lvl, but reading elsewhere 'quake ...
by kali1900
Wed Jul 20, 2005 5:46 pm
Forum: ID Tech
Topic: permenant noob :)
Replies: 11
Views: 4304

permenant noob :)

Ever since 99 Ive been fumbling around with mapping in q3, and I still think I remain a permenant noob to this day :tear:

My latest level attempt -

images

Void744 pk3

:)