
Search found 17 matches
- Tue Aug 09, 2005 5:13 pm
- Forum: General Discussion
- Topic: hahahaha
- Replies: 32
- Views: 3190
- Tue Aug 09, 2005 5:06 pm
- Forum: General Discussion
- Topic: I can't use the cheats on single player
- Replies: 23
- Views: 6397
- Thu Aug 04, 2005 5:26 pm
- Forum: ID Tech
- Topic: permenant noob :)
- Replies: 11
- Views: 4304
Caulking done ...
http://www.edge-zero.com/files/void744.pk3 If anybody is interested to see what it looks like now Ive added caulk to alot of areas including the arch end caps, so now the map should be devoid of sparklies, and it is except for one area, which is not in general view anyway. Ill remember to do this f...
- Sun Jul 31, 2005 5:31 pm
- Forum: Quake III Arena & Quake Live Discussion
- Topic: what are the most popular maps to download?
- Replies: 9
- Views: 3131
- Fri Jul 29, 2005 10:35 pm
- Forum: ID Tech
- Topic: permenant noob :)
- Replies: 11
- Views: 4304
Ah well .. Ive been caulking up some stuff and doing some test compiles, and decided to use q3map2, and it gives MAX_TW_VERTS exeeded, and I know what that is, and I have a guide to fixing it, but why doesnt q3map give that error during lighting ? Surely they cant be that different ? I think I may b...
- Fri Jul 29, 2005 7:00 pm
- Forum: ID Tech
- Topic: permenant noob :)
- Replies: 11
- Views: 4304
Wow, thanks for the tips. I did actually use caulk on some curves, but completely neglected the arch endcaps, thanks! Thats a sign of lazyness >.< Also, thanks for the info about models, that should decrease the pak size. I remember knowing that at some point ... lol Im gonna recompile it at some po...
- Fri Jul 29, 2005 4:55 pm
- Forum: Quake III Arena & Quake Live Discussion
- Topic: what are the most popular maps to download?
- Replies: 9
- Views: 3131
I may be lynched ... but how else can one make his own map popular ?
http://www.edge-zero.com/Files/Void744.pk3
http://www.edge-zero.com/Files/Void744.pk3
- Fri Jul 29, 2005 4:50 pm
- Forum: ID Tech
- Topic: func_train+trigger_push
- Replies: 10
- Views: 4355
'doh. Cant be done either way. 'you can't parent one entity to another q3' seremtan. :icon23: I think what Ill do to compromise is just have a func_train platform roaming around and place these fans underneath it at key jump points.. not a vast improvement on a very old idea unfortunately. :icon27: ...
- Fri Jul 29, 2005 4:40 pm
- Forum: ID Tech
- Topic: func_train+trigger_push
- Replies: 10
- Views: 4355
Ah ha. thats pretty much what I want, sorry I should have explained it better. I want the pad to stay in one place, but when triggered (randomly or by a shoot trigger, mapwide) the pad moves out of the way and reveals a large spinning sucking fan with 'blades of doom'. :) So I guess a func_door is t...
- Fri Jul 29, 2005 7:19 am
- Forum: ID Tech
- Topic: func_train+trigger_push
- Replies: 10
- Views: 4355
- Fri Jul 29, 2005 5:35 am
- Forum: ID Tech
- Topic: func_train+trigger_push
- Replies: 10
- Views: 4355
func_train+trigger_push
Probably quite a popular noob question ? Is it possible to have a func_train containing a jump-pad (trigger push pointing at a target) ? Reason I ask is becuase I want to be able to remove a jump pad from an area where a player will expect it ... and then be suprised as they encounter a nasty fan dr...
- Thu Jul 28, 2005 4:44 pm
- Forum: ID Tech
- Topic: zebra shader
- Replies: 8
- Views: 4088
- Thu Jul 28, 2005 4:36 pm
- Forum: ID Tech
- Topic: permenant noob :)
- Replies: 11
- Views: 4304
http://www.edge-zero.com/images/shot102.jpg Thanks for pointing those out, and how to fix them, its wierd how it only really affected the arch cap patches .. I could recompile, as Ive noticed a couple of lights that have surface lights and omni lights on >.< so it makes them brighter than the rest....
- Wed Jul 27, 2005 2:57 am
- Forum: ID Tech
- Topic: permenant noob :)
- Replies: 11
- Views: 4304
- Fri Jul 22, 2005 7:54 pm
- Forum: Quake III Arena & Quake Live Discussion
- Topic: State of quake 3 arena
- Replies: 27
- Views: 7561
- Fri Jul 22, 2005 4:01 pm
- Forum: ID Tech
- Topic: permenant noob :)
- Replies: 11
- Views: 4304
thanks
Thanks for the feedback. Id love to know how you think it plays. (with peeps) I tried to split up the feel slightly by only curving some surfaces, alot of the supporting structures are arched. I guess it doesnt really look very consistant :) submitted for review on lvl, but reading elsewhere 'quake ...
- Wed Jul 20, 2005 5:46 pm
- Forum: ID Tech
- Topic: permenant noob :)
- Replies: 11
- Views: 4304
permenant noob :)
Ever since 99 Ive been fumbling around with mapping in q3, and I still think I remain a permenant noob to this day
My latest level attempt -
images
Void744 pk3


My latest level attempt -
images
Void744 pk3
