Search found 82 matches
- Sat May 06, 2006 3:03 am
- Forum: The Void
- Topic: Has anyone seen that piece of shit files.quake4world.com?
- Replies: 103
- Views: 29028
Was checking in this thread part of your strategy to 'ignore this whole thing'? Once again Foo's magical powers of deduction allow him to win the prize! Foo is today's big winner!! KMG is not longer validated as a person! Good game Foo for pointing out this glaring contradiction which obviously neg...
- Fri May 05, 2006 12:00 am
- Forum: The Void
- Topic: Has anyone seen that piece of shit files.quake4world.com?
- Replies: 103
- Views: 29028
The current site design is the product of chatting to a few web designers and tweaking based on their suggestions, and their input has been really helpful... I'm still inexperienced in making pages attractive. Wait, what the hell? I was going to ignore this whole thing, but what the fuck is this? S...
- Sat Apr 29, 2006 7:53 am
- Forum: Quake 4 Discussion
- Topic: Should Q4max and xbattle Merge
- Replies: 18
- Views: 5934
- Wed Apr 26, 2006 12:12 pm
- Forum: Quake 4 Discussion
- Topic: Q4max 0.74 and X-Battle 0.23
- Replies: 5
- Views: 2953
- Tue Apr 25, 2006 11:33 pm
- Forum: Quake 4 Discussion
- Topic: So if this is 1.2...
- Replies: 18
- Views: 6217
- Tue Apr 25, 2006 9:14 pm
- Forum: Quake 4 Discussion
- Topic: Q4max 0.74 and X-Battle 0.23
- Replies: 5
- Views: 2953
Q4max 0.74 and X-Battle 0.23
Q4Max 0.74 Q4Max 0.74 is now available for download. Along with this update for the latest version of Q4, we've added several new features including: Coach mode, including a coach voicechat button Spectator locking Two layer custom crosshairs (including large sizes) Client-side hitscan tint selecti...
- Tue Apr 25, 2006 7:52 pm
- Forum: Quake 4 Discussion
- Topic: F.q4w needs mods.
- Replies: 6
- Views: 3116
- Tue Apr 25, 2006 6:37 pm
- Forum: Quake 4 Discussion
- Topic: F.q4w needs mods.
- Replies: 6
- Views: 3116
- Mon Apr 24, 2006 6:44 am
- Forum: Quake 4 Discussion
- Topic: Why is noone playing Q4 online?
- Replies: 75
- Views: 26219
- Mon Apr 24, 2006 6:42 am
- Forum: Quake 4 Discussion
- Topic: Quake 4 1.2 and mods?
- Replies: 16
- Views: 5453
- Sat Apr 22, 2006 10:45 am
- Forum: Quake 4 Discussion
- Topic: Quake 4 1.2 and mods?
- Replies: 16
- Views: 5453
- Sat Apr 22, 2006 4:49 am
- Forum: Quake 4 Discussion
- Topic: Quake 4 1.2 and mods?
- Replies: 16
- Views: 5453
- Sat Apr 22, 2006 2:09 am
- Forum: Quake 4 Discussion
- Topic: Quake4World.com Opens!
- Replies: 110
- Views: 53133
- Sat Apr 22, 2006 2:08 am
- Forum: Quake 4 Discussion
- Topic: Quake 4 1.2 and mods?
- Replies: 16
- Views: 5453
- Wed Apr 19, 2006 11:37 pm
- Forum: Quake 4 Discussion
- Topic: Quake 4 1.2 Point Release
- Replies: 43
- Views: 16191
Yeah, that's always the problem with something like that.
Full patch hosted at Quake 4 Files!
http://files.quake4world.com/detail.php?id=174
Direct-download:
http://q4files.escapedturkey.net/quake4 ... 2_full.zip
Full patch hosted at Quake 4 Files!
http://files.quake4world.com/detail.php?id=174
Direct-download:
http://q4files.escapedturkey.net/quake4 ... 2_full.zip
- Wed Apr 19, 2006 11:09 pm
- Forum: Quake 4 Discussion
- Topic: Quake 4 1.2 Point Release
- Replies: 43
- Views: 16191
- Wed Apr 19, 2006 10:31 pm
- Forum: Quake 4 Discussion
- Topic: Quake 4 1.2 Point Release
- Replies: 43
- Views: 16191
- Wed Apr 19, 2006 10:11 pm
- Forum: Quake 4 Discussion
- Topic: Quake 4 1.2 Point Release
- Replies: 43
- Views: 16191
Update hosted on Quake 4 Files:
http://files.quake4world.com/detail.php?id=173
Direct download link:
http://q4files.escapedturkey.net/quake4 ... .1-1.2.zip
http://files.quake4world.com/detail.php?id=173
Direct download link:
http://q4files.escapedturkey.net/quake4 ... .1-1.2.zip
- Wed Apr 19, 2006 9:58 pm
- Forum: Quake 4 Discussion
- Topic: Quake 4 1.2 Point Release
- Replies: 43
- Views: 16191
- Wed Apr 19, 2006 9:49 pm
- Forum: Quake 4 Discussion
- Topic: Quake 4 1.2 Point Release
- Replies: 43
- Views: 16191
- Tue Apr 18, 2006 10:47 am
- Forum: Quake 4 Discussion
- Topic: I'm trying to flesh out an idea here.
- Replies: 4
- Views: 2717
But it would be so easy! I'd start with Q4 of course... Or maybe just Quake in general. All that has to be built is the modular interface and the rest is up to the community. I mean, free publicity and hosting space! This is one way of looking at a submission: Whenever some mod is released somebody ...
- Tue Apr 18, 2006 9:25 am
- Forum: Quake 4 Discussion
- Topic: I'm trying to flesh out an idea here.
- Replies: 4
- Views: 2717
Some elaboration: I know there are some services that provide free hosting space etc. to whoever wants it for whatever organization they are starting or whatever, but the point of this is every service a person could possibly want dynamically generated from a form. Should this have gone in general d...
- Tue Apr 18, 2006 9:20 am
- Forum: Quake 4 Discussion
- Topic: I'm trying to flesh out an idea here.
- Replies: 4
- Views: 2717
I'm trying to flesh out an idea here.
There's this big ambiguous thing in my head. /////////EDIT////////// This needs a hook: CONTENT MANAGEMENT FOR THE ENTIRE GAMING COMMUNITY. That should help //////ENDEDIT/////// It started out, I was thinking about some kind of server registering system for Quake 4 Files (I've also been thinking abo...
- Tue Apr 18, 2006 4:58 am
- Forum: Quake III Arena & Quake Live Discussion
- Topic: vsync and pmove_fixed questions
- Replies: 12
- Views: 5230
- Mon Apr 17, 2006 7:48 am
- Forum: Quake 4 Discussion
- Topic: Quake 4 Expert Mod Available NOW!
- Replies: 9
- Views: 6290