Search found 2598 matches
- Sat Feb 01, 2025 12:08 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3205086
Re: Screenshots
Love it. The colors in that 4th pic is phenomenal IMO (yellow, subtle blue and grey goes hard).
- Mon Jul 08, 2024 11:23 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3205086
Re: Screenshots
I was inspired to do some mapping myself, and it sounds like we're in a similar situation. If you're looking for some chumps for playtesting then there's probably quite a few on the various mapping discords that can help. Not sure if you're there already :) Been focusing on the layout, but also did ...
- Mon Jun 24, 2024 8:37 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3205086
Re: Screenshots
Any progress on the map Hipshot? 

- Wed Aug 02, 2023 11:12 am
- Forum: ID Tech
- Topic: [BETA] 13excave "Excavated"
- Replies: 8
- Views: 11610
Re: [BETA] 13excave "Excavated"
@Fjoggs: No, I'm not really releasing the map files. I hope this keeps the "noobs" from fiddling around with my maps and uploading stuff that's probably causng shader conflicts with my original maps. :rolleyes: Most of the time I compile with " -fast -filter -dirty -patchshadows &quo...
- Tue May 23, 2023 8:04 pm
- Forum: ID Tech
- Topic: [BETA] 13excave "Excavated"
- Replies: 8
- Views: 11610
Re: [BETA] 13excave "Excavated"
Looks greast. Love how timeless the more classic q3 feel is. Do you ever release the .map files for your project? I'm curous how you're lighting your maps. It's very clean :) I started adding the .map file to all my pk3s very early on, because it's nice for anyone who's curious + as a bonus you're b...
- Tue May 23, 2023 6:13 pm
- Forum: ID Tech
- Topic: mrd3dm2 - Brass Tax
- Replies: 10
- Views: 11079
Re: mrd3dm2 - Brass Tax
Love how this looks. Great lighting!
- Sat Feb 12, 2022 12:15 am
- Forum: ID Tech
- Topic: A list of mapping communities on Discord
- Replies: 2
- Views: 5430
Re: A list of mapping communities on Discord
Might as well post our q3w lem ish mapmaking discord:
https://discord.com/invite/RSmjeqe
Not much mapping activity these days, but it's a friendly community nonetheless. Usually me and cityy talking, but there's plenty of q3w regulars in there lurking.
Come come!
https://discord.com/invite/RSmjeqe
Not much mapping activity these days, but it's a friendly community nonetheless. Usually me and cityy talking, but there's plenty of q3w regulars in there lurking.
Come come!
- Fri Feb 11, 2022 8:29 pm
- Forum: ID Tech
- Topic: [BETA] 13hell "Hell's Gate - Extended"
- Replies: 35
- Views: 41423
Re: [BETA] 13hell "Hell's Gate - Extended"
Really neat map. I love how you added onto an already nice and clean looking atmosphere. The area around the circle staircase is especially tasty! When I saw the top down screenshot my mind immediately thought of CTF. Maybe there's an interesting CTF map in there with a bit of tweaking. Good job kee...
- Thu Feb 10, 2022 8:39 pm
- Forum: ID Tech
- Topic: [BETA] 13zone "The Dark Zone - RMX"
- Replies: 28
- Views: 17879
Re: [BETA] 13zone "The Dark Zone - RMX"
sst13: Just wanted to let you know that you should really get HTTPS on your homepage. The pictures won't load for people that use https only traffic (I believe this is default behaviour for firefox and chrome now?)
- Wed Oct 14, 2020 6:52 pm
- Forum: ID Tech
- Topic: Number of brushes (optimization VIS and BOTS)
- Replies: 7
- Views: 4699
Re: Number of brushes (optimization VIS and BOTS)
Covering the grates in bot clip will make the bot compiler see it as a single brush afaik.
For vis related issues, you just convert it to detail and use simpler brushes for the caulk hull/structural bits.
For vis related issues, you just convert it to detail and use simpler brushes for the caulk hull/structural bits.
- Wed Aug 12, 2020 11:42 am
- Forum: ID Tech
- Topic: 4 new beta releases from the cpma team
- Replies: 8
- Views: 7602
Re: 4 new beta releases from the cpma team
I didn't take it as you downplaying any effort we've made, don't worry. I agree with a lot of what you say, and the rest of your comments raises valid concerns. :) The brightness issue is how each engine handles external lightmaps. CNQ3 fixed a bug (or at least I believe it is a bug) that made exter...
- Fri Jul 24, 2020 9:44 am
- Forum: ID Tech
- Topic: 4 new beta releases from the cpma team
- Replies: 8
- Views: 7602
Re: 4 new beta releases from the cpma team
The skybox in cpm30 is open because there's a lot of details along the skyline, which you can see from almost any angle of the map. Isolating each room with a separate skybox would remove the possibility to see those details, which would be a shame IMO. :) The fps gain from it would be probably be i...
- Wed Jul 01, 2020 9:50 am
- Forum: ID Tech
- Topic: Questions about Radiant
- Replies: 9
- Views: 6196
Re: Questions about Radiant
Yep, I completely agree. It's very hard to follow 

- Sat Jun 27, 2020 4:53 pm
- Forum: ID Tech
- Topic: Questions about Radiant
- Replies: 9
- Views: 6196
Re: Questions about Radiant
Here's an alternative you can check out if you're struggling with 1.6: https://github.com/Garux/netradiant-custom/releases This is a netradiant fork that is being actively developed, and includes a version of q3map2 that's being updated as well. Netradiant is closer to 1.5 in how it works, so it mig...
- Sat Jun 27, 2020 4:47 pm
- Forum: ID Tech
- Topic: 4 new beta releases from the cpma team
- Replies: 8
- Views: 7602
Re: 4 new beta releases from the cpma team
Thanks for the comments people! I've been away on vacation, so haven't been able to respond until now. Re the lighting: All but cpm3b uses external lightmaps extensively. In fact, the entire map (apart from cpm3b) uses, and not just specific shaders, it due to a compile switch the the author of a ne...
- Tue Jun 16, 2020 12:05 am
- Forum: ID Tech
- Topic: 4 new beta releases from the cpma team
- Replies: 8
- Views: 7602
4 new beta releases from the cpma team
Greetings! As hiatuses go, this one hasn't actually been that long since the last time I posted here. However, last time I posted a map is a different matter. The CPMA team has been active on the mapping front for the past year, and we're happy to announce 4 new beta maps. You might be familiar with...
- Mon Feb 03, 2020 9:21 pm
- Forum: ID Tech
- Topic: Long lost mods that let you change item placement in game
- Replies: 12
- Views: 8392
Re: Long lost mods that let you change item placement in game
That's it! Thank you so much. I knew I made the right call when I pm'ed you on steam :D A friend of mine is wondering if you happen to have this as well v1l3: viewtopic.php?f=16&t=44239 Eraser: AFAIK there's no such feature in OSP. If it's like CPMA however, it lets you load .map files with alte...
- Sun Jan 26, 2020 3:43 pm
- Forum: ID Tech
- Topic: Long lost mods that let you change item placement in game
- Replies: 12
- Views: 8392
Long lost mods that let you change item placement in game
Yo, long time no see. Back in the day, there were two mods that let you play around with item placement while in the game. I believe there were two mods that did the same, and I think they were called ICE and Diablos respectively. Does anyone either have a copy of them, or know where to find them? T...
- Tue Oct 10, 2017 6:43 pm
- Forum: ID Tech
- Topic: Fjo3tourney6 - Beta Release
- Replies: 19
- Views: 17152
Re: Fjo3tourney6 - Beta Release
I probably went a bit overboard on the colors yes. :D I'll play around a bit with keeping the flags one color, good point! I'm quite fond of them right now, so I'm not sure if I'll change it, but I'll try and see what it looks like. :) The teleporters are actually color coded and I've gotten feedbac...
- Sun Oct 08, 2017 1:06 am
- Forum: ID Tech
- Topic: Fjo3tourney6 - Beta Release
- Replies: 19
- Views: 17152
Re: Fjo3tourney6 - Beta Release
I have no idea if I'm missing a reference here or something, so thanks? :P
- Thu Oct 05, 2017 9:17 pm
- Forum: ID Tech
- Topic: Fjo3tourney6 - Beta Release
- Replies: 19
- Views: 17152
Re: Fjo3tourney6 - Beta Release 5
I've been hard at work these past months (seriously, this is like 2005 level of activity for me) making the map looking more modern. Gameplay related changes from beta 3 -> beta 5: RG is removed, and replaced by LG Green Armor is now where LG was YA area near MH is now wider, making it less dangerou...
- Thu Oct 05, 2017 9:12 pm
- Forum: ID Tech
- Topic: Fjo3tourney6 - Beta Release
- Replies: 19
- Views: 17152
Re: Fjo3tourney6 - Beta Release
Thank you all for the feedback. :) Gargamel: I considered letting people on that platform, but eventually removed the possibility. The new beta doesnt have an invisible wall there anymore. Obsessed: Valid concern, which I fixed in beta 4 (that I never posted here, oops). YA is now down with the now ...
- Sun Sep 03, 2017 10:58 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3205086
Re: Screenshots
Been slowly working on a new (and hopefully the last) beta for tourney6.
Figured I'd post a screenshot here like the old days. Might be a bit dark, this was just a quick compile.
[lvlshot]https://fjoggs.com/images/quake3/beta/fjo3tourney6/fjo3tourney6_b5-1.jpg[/lvlshot]
Figured I'd post a screenshot here like the old days. Might be a bit dark, this was just a quick compile.
[lvlshot]https://fjoggs.com/images/quake3/beta/fjo3tourney6/fjo3tourney6_b5-1.jpg[/lvlshot]
- Wed Aug 30, 2017 10:47 am
- Forum: ID Tech
- Topic: [Final] Quadwell
- Replies: 26
- Views: 18253
Re: Quadwell [Beta1]
It looks really cool. I ran around on it last month, but forgot to comment. The performance is absolutely ridicolous. IIRC you had triscounts in the hundred-thousands? Either way, my Ryzen 1800x and nvidia 1070 gpu actually experienced fps drops I think :D At this point though, it doesn't really mat...
- Thu Aug 10, 2017 11:40 am
- Forum: General Discussion
- Topic: People playing with retro quake games.
- Replies: 15
- Views: 5163
Re: People playing with retro quake games.
Made by a long time user of this sub, Sock 
