Search found 12 matches

by Shad0wdane
Sat Jul 23, 2005 1:32 pm
Forum: ID Tech
Topic: I want a custom Quake 2 map from you...
Replies: 7
Views: 3351

I have all my Q2 maps & Q2 .map files still around.. take a look threw my maps and if there are any that interest you I would be happy to give ya the source for it.

http://www.planetquake.com/shadowdane/maps.htm
by Shad0wdane
Sun Jul 17, 2005 10:20 pm
Forum: ID Tech
Topic: shader question
Replies: 4
Views: 3245

thanks that worked... still doesn't look quite how I want it. I'm probably going to tweak the texture a bit in photoshop to improve it. Try using rgbGen identityLighting rgbGen identityLighting Colors will be (1.0, 1.0, 1.0) if running without overbright bits (NT, Linux, windowed modes), or (0.5, 0....
by Shad0wdane
Sun Jul 17, 2005 7:37 pm
Forum: ID Tech
Topic: shader question
Replies: 4
Views: 3245

shader question

ok.. I put some snow in my map but all currently I think it looks kind of crappy due to the Overbright. As it just makes it look all white with no detail at all. I thought about just recommending turning it off but some people won't do this and anyway it makes the lighting look rather dull. Is there...
by Shad0wdane
Thu Jul 07, 2005 3:44 pm
Forum: ID Tech
Topic: Shad3dm2 - Deep Freeze - Release Canidate 1
Replies: 22
Views: 8504

sumatra wrote: EDIT: Oh, ... and ye.. 8GB of RAM, either you are damn rich or you are freakin' insane :icon28: :icon28: :icon28: ......
hehe.. that was a server at work. I don't own it! :)
hell the server costed about $65,000.. thats 3.5 times what I spent on my car!
by Shad0wdane
Thu Jul 07, 2005 5:01 am
Forum: ID Tech
Topic: Shad3dm2 - Deep Freeze - Release Canidate 1
Replies: 22
Views: 8504

lighting

Been playing a lot with the lighting.. wanted to see what u guys thought. Also as u can see in the new pic I'm adding a bit more snow threw out the map.. going to have to open a few more areas to the sky to actually allow for that though. As having snow in areas where no sky is around wouldn't make ...
by Shad0wdane
Wed Jul 06, 2005 4:54 pm
Forum: ID Tech
Topic: Shad3dm2 - Deep Freeze - Release Canidate 1
Replies: 22
Views: 8504

compile

ooohhh.. we got a new Quad Xeon 3.0ghz Server at work with 8GB of RAM. Just had to compile my map on it.. wow soo fast.. was able to run -light with this command line and the server barely broke a sweat! :D -light -threads 8 -bounce 6 -dark -dirty -fast -gamma 1.2 -nocollapse -patchshadows -samples ...
by Shad0wdane
Tue Jul 05, 2005 4:35 pm
Forum: ID Tech
Topic: Shad3dm2 - Deep Freeze - Release Canidate 1
Replies: 22
Views: 8504

Working on some of the changes you guys suggested as well as trying out some of the newer features in q3map2 as I was compiling it with a lot of the older commands. It's compiling right now, so should know soon if it helps or not... I'm also going to make it so you can't jump to the MH from the uppe...
by Shad0wdane
Mon Jul 04, 2005 6:49 pm
Forum: ID Tech
Topic: Shad3dm2 - Deep Freeze - Release Canidate 1
Replies: 22
Views: 8504

sorry about the music thing.. didnt think it would cause such a problem. I dunno what you mean about the lighting comment your the first person who has said it doesn't look right or looks odd.. can you elaborate?? Everyone else who has looked at the map says the lighting is excellent. I dunno maybe ...
by Shad0wdane
Mon Jul 04, 2005 5:21 pm
Forum: ID Tech
Topic: Shad3dm2 - Deep Freeze - Release Canidate 1
Replies: 22
Views: 8504

hmm.. download works fine here 1200kb/sec no drop outs or speed problems, sounds like your ISP is having problems. As the server is quite fast... and not giving anyone else who I've given this link any problems. And sorry 19mb isn't that large in this day and age when game demos top 600+ mb. I'd giv...
by Shad0wdane
Mon Jul 04, 2005 4:39 pm
Forum: ID Tech
Topic: Shad3dm2 - Deep Freeze - Release Canidate 1
Replies: 22
Views: 8504

Shad3dm2 - Deep Freeze - Release Canidate 1

Haven't posted here in a while.. in fact my old nickname seemed to have gotten lost when the forum was restored. And the reactivate link never sent me an email to reactivate my old account. Anyway.. my Q3 map is complete and needs some testing. I do know the bots need some work still, but I wanted t...
by Shad0wdane
Thu Jun 30, 2005 5:00 pm
Forum: ID Tech
Topic: bots help
Replies: 4
Views: 2505

fixed it!

hmm.. not sure what I did but I fixed it! :P

I need to place some more cluster portals and bot_roam's though as they don't play it well currently.
by Shad0wdane
Thu Jun 30, 2005 4:16 pm
Forum: ID Tech
Topic: bots help
Replies: 4
Views: 2505

bots help

alright I'm pretty much done with my map but testing bots and stuff... and its been a WHILE since I did any mapping and I've forgotten all the bot debugging commands and stuff to test and see path finding and junk. I compiled the AAS with -forcesidesvisable -optimize -bsp2aas but when I ran the map ...