I have all my Q2 maps & Q2 .map files still around.. take a look threw my maps and if there are any that interest you I would be happy to give ya the source for it.
http://www.planetquake.com/shadowdane/maps.htm
Search found 12 matches
- Sat Jul 23, 2005 1:32 pm
- Forum: ID Tech
- Topic: I want a custom Quake 2 map from you...
- Replies: 7
- Views: 3351
- Sun Jul 17, 2005 10:20 pm
- Forum: ID Tech
- Topic: shader question
- Replies: 4
- Views: 3245
thanks that worked... still doesn't look quite how I want it. I'm probably going to tweak the texture a bit in photoshop to improve it. Try using rgbGen identityLighting rgbGen identityLighting Colors will be (1.0, 1.0, 1.0) if running without overbright bits (NT, Linux, windowed modes), or (0.5, 0....
- Sun Jul 17, 2005 7:37 pm
- Forum: ID Tech
- Topic: shader question
- Replies: 4
- Views: 3245
shader question
ok.. I put some snow in my map but all currently I think it looks kind of crappy due to the Overbright. As it just makes it look all white with no detail at all. I thought about just recommending turning it off but some people won't do this and anyway it makes the lighting look rather dull. Is there...
- Thu Jul 07, 2005 3:44 pm
- Forum: ID Tech
- Topic: Shad3dm2 - Deep Freeze - Release Canidate 1
- Replies: 22
- Views: 8504
- Thu Jul 07, 2005 5:01 am
- Forum: ID Tech
- Topic: Shad3dm2 - Deep Freeze - Release Canidate 1
- Replies: 22
- Views: 8504
lighting
Been playing a lot with the lighting.. wanted to see what u guys thought. Also as u can see in the new pic I'm adding a bit more snow threw out the map.. going to have to open a few more areas to the sky to actually allow for that though. As having snow in areas where no sky is around wouldn't make ...
- Wed Jul 06, 2005 4:54 pm
- Forum: ID Tech
- Topic: Shad3dm2 - Deep Freeze - Release Canidate 1
- Replies: 22
- Views: 8504
compile
ooohhh.. we got a new Quad Xeon 3.0ghz Server at work with 8GB of RAM. Just had to compile my map on it.. wow soo fast.. was able to run -light with this command line and the server barely broke a sweat! :D -light -threads 8 -bounce 6 -dark -dirty -fast -gamma 1.2 -nocollapse -patchshadows -samples ...
- Tue Jul 05, 2005 4:35 pm
- Forum: ID Tech
- Topic: Shad3dm2 - Deep Freeze - Release Canidate 1
- Replies: 22
- Views: 8504
Working on some of the changes you guys suggested as well as trying out some of the newer features in q3map2 as I was compiling it with a lot of the older commands. It's compiling right now, so should know soon if it helps or not... I'm also going to make it so you can't jump to the MH from the uppe...
- Mon Jul 04, 2005 6:49 pm
- Forum: ID Tech
- Topic: Shad3dm2 - Deep Freeze - Release Canidate 1
- Replies: 22
- Views: 8504
sorry about the music thing.. didnt think it would cause such a problem. I dunno what you mean about the lighting comment your the first person who has said it doesn't look right or looks odd.. can you elaborate?? Everyone else who has looked at the map says the lighting is excellent. I dunno maybe ...
- Mon Jul 04, 2005 5:21 pm
- Forum: ID Tech
- Topic: Shad3dm2 - Deep Freeze - Release Canidate 1
- Replies: 22
- Views: 8504
hmm.. download works fine here 1200kb/sec no drop outs or speed problems, sounds like your ISP is having problems. As the server is quite fast... and not giving anyone else who I've given this link any problems. And sorry 19mb isn't that large in this day and age when game demos top 600+ mb. I'd giv...
- Mon Jul 04, 2005 4:39 pm
- Forum: ID Tech
- Topic: Shad3dm2 - Deep Freeze - Release Canidate 1
- Replies: 22
- Views: 8504
Shad3dm2 - Deep Freeze - Release Canidate 1
Haven't posted here in a while.. in fact my old nickname seemed to have gotten lost when the forum was restored. And the reactivate link never sent me an email to reactivate my old account. Anyway.. my Q3 map is complete and needs some testing. I do know the bots need some work still, but I wanted t...
fixed it!
hmm.. not sure what I did but I fixed it! :P
I need to place some more cluster portals and bot_roam's though as they don't play it well currently.
I need to place some more cluster portals and bot_roam's though as they don't play it well currently.
bots help
alright I'm pretty much done with my map but testing bots and stuff... and its been a WHILE since I did any mapping and I've forgotten all the bot debugging commands and stuff to test and see path finding and junk. I compiled the AAS with -forcesidesvisable -optimize -bsp2aas but when I ran the map ...