Search found 93 matches
- Wed Jan 25, 2006 12:19 am
- Forum: Quake 4 Discussion
- Topic: third person view
- Replies: 8
- Views: 4697
- Thu Jan 19, 2006 9:31 pm
- Forum: Programming Discussion
- Topic: Authorized Repost "Some parameter, weapon and ammo chan
- Replies: 51
- Views: 26257
here's my bg_weapons.h: // Filename:- bg_weapons.h // // This crosses both client and server. #ifndef __WEAPONS_H__ #define __WEAPONS_H__ enum { // weapon defines WP_NONE, WP_GAUNTLET, WP_MACHINEGUN, WP_SHOTGUN, WP_GRENADE_LAUNCHER, WP_ROCKET_LAUNCHER, WP_LIGHTNING, WP_RAILGUN, WP_PLASMAGUN, WP_BFG,...
- Tue Jan 17, 2006 8:15 pm
- Forum: Programming Discussion
- Topic: Authorized Repost "Some parameter, weapon and ammo chan
- Replies: 51
- Views: 26257
well i have a whole bg_weapons .c/.h setup which has weaponData and ammoData. ammoData only holds the max for that type but weaponData shows commented of weapon names, defines classname ie (WP_GAUNTLET), ammoIndex, ammoLow (unused), ammoPerShot, fireTime (for bg_pmove). this system can easily be mod...
- Wed Jan 04, 2006 1:01 am
- Forum: Quake 4 Discussion
- Topic: q4max chat tokens.
- Replies: 8
- Views: 2597
- Sun Dec 25, 2005 4:13 pm
- Forum: Quake 4 Discussion
- Topic: if anyone has been looking for a Q4Max CTF server
- Replies: 2
- Views: 1319
- Sat Dec 24, 2005 1:23 am
- Forum: Quake 4 Discussion
- Topic: Quake 4 bots
- Replies: 31
- Views: 19009
didnt know that thats why i said was prolly him. i never used any d3 bots.^misantropia^ wrote:Mr. Elusive (a.k.a. Jean-Paul van Waveren) wrote the Gladiator bot.ensiform wrote:yeah reaper bot was prolly mr elusive
- Thu Dec 22, 2005 8:09 pm
- Forum: Quake 4 Discussion
- Topic: Quake 4 bots
- Replies: 31
- Views: 19009
- Thu Dec 22, 2005 7:14 pm
- Forum: Quake 4 Discussion
- Topic: quake 4 release theory...
- Replies: 5
- Views: 2107
- Thu Dec 22, 2005 1:59 am
- Forum: Quake 4 Discussion
- Topic: Quake 4 bots
- Replies: 31
- Views: 19009
- Thu Dec 22, 2005 1:12 am
- Forum: Quake 4 Discussion
- Topic: quake 4 release theory...
- Replies: 5
- Views: 2107
- Mon Dec 19, 2005 8:21 pm
- Forum: Quake 4 Discussion
- Topic: Slowly but surely... (ODQ3DM6)
- Replies: 883
- Views: 309279
these little itemspawn lumps... can you remove/exchange them ? coz when you try to jump over(jump off) them its a kind of sticky. They don't need to be removed but just need to be made non-structural if that's the right term. Then you can't step on them but just walk through them. yeah i believe th...
- Mon Dec 19, 2005 8:17 pm
- Forum: Quake 4 Discussion
- Topic: Quake 4 coming to Mac
- Replies: 11
- Views: 5165
- Mon Dec 19, 2005 7:24 pm
- Forum: Quake 4 Discussion
- Topic: Water and Swimming?
- Replies: 14
- Views: 5332
- Mon Dec 12, 2005 3:07 am
- Forum: Quake 4 Discussion
- Topic: Q4 MP bot
- Replies: 16
- Views: 7700
- Mon Dec 12, 2005 3:01 am
- Forum: Quake 4 Discussion
- Topic: Q4 MP bot
- Replies: 16
- Views: 7700
- Thu Dec 08, 2005 8:09 pm
- Forum: Quake 4 Discussion
- Topic: Q3 vs Q4 Online
- Replies: 16
- Views: 3394
between ASE and the ingame browser being broken yea its no doubt you can't find a good game to play over at the uk. I have no problems finding a game to play here in the North east USA. Most ppl playing are more of experts and pros on private servers. n00bs are just scared to play the game with the...
- Thu Dec 01, 2005 1:06 am
- Forum: Quake 4 Discussion
- Topic: Warning!
- Replies: 28
- Views: 6942
- Mon Nov 28, 2005 7:33 pm
- Forum: Quake 4 Discussion
- Topic: q4plus? vq4?
- Replies: 15
- Views: 7912
- Fri Nov 25, 2005 1:59 am
- Forum: Quake 4 Discussion
- Topic: My Q4 version of q3ctf4.
- Replies: 35
- Views: 8950
- Thu Nov 24, 2005 11:49 pm
- Forum: Quake 4 Discussion
- Topic: My Q4 version of q3ctf4.
- Replies: 35
- Views: 8950
- Thu Nov 24, 2005 10:47 pm
- Forum: Quake 4 Discussion
- Topic: My Q4 version of q3ctf4.
- Replies: 35
- Views: 8950
- Thu Nov 24, 2005 6:39 pm
- Forum: Quake 4 Discussion
- Topic: My Q4 version of q3ctf4.
- Replies: 35
- Views: 8950
ill be waiting for this release to upload to my site. and ill remove the other ctf4. Why remove the other one? lil advise....DO NOT SCALE THE MAP Why not? You want cramped platforms to prevent camping? Many void deaths though. i dont need to scale it, it plays just fine... you guys seem to like the...
- Wed Nov 23, 2005 3:48 pm
- Forum: Quake 4 Discussion
- Topic: My Q4 version of q3ctf4.
- Replies: 35
- Views: 8950
- Wed Nov 23, 2005 2:08 am
- Forum: Quake 4 Discussion
- Topic: My Q4 version of q3ctf4.
- Replies: 35
- Views: 8950
- Wed Nov 23, 2005 12:07 am
- Forum: Quake 4 Discussion
- Topic: My Q4 version of q3ctf4.
- Replies: 35
- Views: 8950