Search found 6 matches
- Fri Nov 11, 2005 11:03 pm
- Forum: Quake 4 Discussion
- Topic: To the people that are new at Quake3World
- Replies: 30
- Views: 6792
- Mon Oct 31, 2005 12:31 am
- Forum: Quake 4 Discussion
- Topic: Do you feel you will still be playing Quake 4 MP in 1 year?
- Replies: 35
- Views: 10919
- Sun Oct 23, 2005 5:16 pm
- Forum: Announcements
- Topic: Custom Icon Requests
- Replies: 975
- Views: 361313
- Mon Aug 08, 2005 1:48 am
- Forum: General Discussion
- Topic: So.....unlagged on other games?
- Replies: 7
- Views: 2058
You're looking at hundreds of man-hours of work. If you can scrape some talented coders together, obtain the game-code, and consult someone who has knowledge in the field (one of the guys that rolled the unlagged patch for Q3, for example?) you'll be set :icon25: :( all that isn't gona happen. than...
- Mon Aug 08, 2005 12:50 am
- Forum: General Discussion
- Topic: So.....unlagged on other games?
- Replies: 7
- Views: 2058
The whole time-delay thing has been around since QuakeWorld was released. If you ever played Q1 without QuakeWorld on a modem, it's easy to see why the lag is necessary. It's the tradeoff for smooth predictable gameplay. The problem with unlagged mods is consistency. With regular client-side predic...
- Mon Aug 08, 2005 12:09 am
- Forum: General Discussion
- Topic: So.....unlagged on other games?
- Replies: 7
- Views: 2058
So.....unlagged on other games?
I dunno. You guys are smart. so I was readin up on that q3 unlagged thing, http://www.ufreeze.com/?page_id=22 and it sounds tight and all, but do you think somthing like this could be done for other games? I don't know much about netcodes and that stuff, but from what I've seen halo pc and quake are...