Search found 6 matches
- Sun Oct 30, 2005 7:24 pm
- Forum: Quake 4 Discussion
- Topic: Slowly but surely... (ODQ3DM6)
- Replies: 883
- Views: 309591
Can you try scaling the entire bsp structure up to a value that feels more like Q3 does? So that the entire map is larger in x,y and z? I'd do it myself but I'm not sure exactly how this is done in Radiant. In Ued I know its bsp>transform permanently. Makes the bsp a solid temporarily so when its sc...
- Sun Oct 30, 2005 3:45 am
- Forum: Quake 4 Discussion
- Topic: Slowly but surely... (ODQ3DM6)
- Replies: 883
- Views: 309591
Ok nice work bro your special adds are nice, the efx and the lighting is nice (could be scaled down just a bit) and a little ambient added. This is the first time I've been able to see how the scale of player models is in reference to Q3 with an actual 1:1 ported map and I gotta say... wow. I went t...
- Sat Oct 29, 2005 10:30 pm
- Forum: Quake 4 Discussion
- Topic: Slowly but surely... (ODQ3DM6)
- Replies: 883
- Views: 309591
- Sat Oct 29, 2005 9:11 am
- Forum: General Discussion
- Topic: Mark Rein disses Rev/PS3 controllers, EA, and Activision
- Replies: 27
- Views: 2284
- Sat Oct 29, 2005 2:57 am
- Forum: Quake 4 Discussion
- Topic: Slowly but surely... (ODQ3DM6)
- Replies: 883
- Views: 309591
- Fri Oct 28, 2005 9:14 am
- Forum: Quake 4 Discussion
- Topic: a poll, of sorts, from an ex raven guy
- Replies: 127
- Views: 46088
Thanks for looking at my reply. :) 1. Sure, I'm glad I have it now but I would have been willing to wait a little longer for an SDK and documentation for mod/map creation. Radiant seems a litle buggy at present. 2. its a 7 3. It feels like a Quake product and thats good. Was the croutchslide an inte...