Search found 3 matches

by substance
Wed Nov 16, 2005 10:53 pm
Forum: Quake 4 Discussion
Topic: CTF FPS Maps released
Replies: 15
Views: 12155

[lvlshot]http://substence.com/ctf.FPS.mappack.ctf2.jpg[/lvlshot] seta r_debugArrowStep "120" seta r_debugLineWidth "1" seta r_debugLineDepthTest "0" seta r_forceLoadImages "0" seta r_shadows "0" seta r_skipBump "1" seta r_skipSpecular "...
by substance
Wed Nov 16, 2005 9:47 pm
Forum: Quake 4 Discussion
Topic: CTF FPS Maps released
Replies: 15
Views: 12155

jayP.lq wrote:What I'd love to see is some of these map packs being included with either x-battle or Q4max. I think this would go along way towards encouraging a stronger player base as well as encourage server admins to run mods without the problem haveing to download custom maps
agreed.
by substance
Wed Nov 16, 2005 9:36 pm
Forum: Quake 4 Discussion
Topic: CTF FPS Maps released
Replies: 15
Views: 12155

first impressions

Speed Trap (ctf3) is great now. The biggest problem there was the rail-only defence which should be fixed with the RL and RG swap. Adding regen kinda spices things up in mid and allows there be a reason for map control by the whole team. Death Before Dishnor (ctf2) is fucked. The map is extremely da...