Search found 7 matches

by Toireht
Thu Apr 27, 2006 11:02 am
Forum: ID Tech
Topic: Q4 - Getting Started with Q4 Mapping [notes]
Replies: 25
Views: 6397

If making a mp map and want to test your maps layout at multiplayer speeds, while in game type in console "pm_speed 320". So... how does one properly load a MP map in Q4? (Sofar I had to start a MP server locally). Steps on how to test a MP map 1. Make a anyname.cfg in *yourQuake4installa...
by Toireht
Thu Apr 27, 2006 1:43 am
Forum: ID Tech
Topic: Q4 - Getting Started with Q4 Mapping [notes]
Replies: 25
Views: 6397

Basic FAQ http://www.gamedesign.net/node/1188 Quake 4 Directory Structure http://www.doom3world.org/phpbb2/viewtopic.php?p=117841#117841 Ambient Light http://www.gamedesign.net/node/1186 If making a mp map and want to test your maps layout at multiplayer speeds, while in game type in console "p...
by Toireht
Fri Nov 25, 2005 11:39 pm
Forum: ID Tech
Topic: Q4-MP-Rusty Dawn 1v1
Replies: 5
Views: 2697

updated and added another download link
by Toireht
Thu Nov 24, 2005 12:34 pm
Forum: ID Tech
Topic: Q4-MP-Rusty Dawn 1v1
Replies: 5
Views: 2697

actaully the link took you to the download and a screenshot, but i included a screenshot in the orginal post.
by Toireht
Thu Nov 24, 2005 4:57 am
Forum: ID Tech
Topic: Q4-MP-Rusty Dawn 1v1
Replies: 5
Views: 2697

Q4-MP-Rusty Dawn 1v1

I created this map to refresh my memory on how to use the editor. It wasn’t going to be released as a playable map, but I decided why not, could be a fun 1v1. It’s not very detailed, and the frames are not the best in the world. http://www.pcgamemods.com/mod/17293.html http://quake4.filefront.com/fi...
by Toireht
Sat Nov 19, 2005 3:50 am
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3212410

Updated a few things, and changed the horrible ground texture I had before to something more melow. Also made the whole map easier on the eyes.

Image
by Toireht
Thu Nov 17, 2005 11:38 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3212410

Just got back from a very long vacation from the doom 3 editor, back and now in Q4. Been about 7 months, and when I left I wasn’t very good. So started a little 1v1 map to remind my self of the editor and just finished half of one room, but wanted to get some feedback on the textures. My worst area ...