Search found 188 matches

by dnky
Fri Nov 02, 2007 6:21 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3159867

Re: Screenshots

@Kat, yes, 2 days, including drinking too much and losing a night :/
@Anybody else, whatever.
by dnky
Fri Nov 02, 2007 6:18 pm
Forum: ID Tech
Topic: Lightmap error and another error =)
Replies: 21
Views: 6570

Re: Lightmap error and another error =)

This made an old guy smile actually. I was begining to think nobody cared about construction any more. More and more I see technology being used to create a look of quality when technically the substance is lacking. Even wrote an artical about it: HERE Appologies for going off topic. I guess this is...
by dnky
Mon Oct 29, 2007 1:55 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3159867

Re: Screenshots

Something I've been doing for some folks:
[lvlshot]http://www.leveldk.co.uk/stuff/shambles.jpg[/lvlshot]
by dnky
Mon Sep 10, 2007 4:55 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3159867

Re: Screenshots

Looks nice M, very HL2....just to play devil's advocate, still rather axial despite the patches ;)
by dnky
Sun Sep 09, 2007 6:57 pm
Forum: ID Tech
Topic: Movies - Level Design Inspiration
Replies: 24
Views: 5671

Re: Movies - Level Design Inspiration

LOTR for sure, or anything that features fantasy/gothic architecture. I love the lighting of the beacon sequence in Return of the Kiing so much.
Not into scifi at all really.
Other influences...hmm, the Third Man, or any other film noir.
by dnky
Sat Sep 01, 2007 11:03 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3159867

Re: Screenshots

I really miss water in Quake maps :( Looks good, rock textures are nice. Are they game default or custom? A couple of bits and pieces I have been working on. Both may feature in a SP map, or depending upon the tools, may be absorbed into a QW:ET idea I've been developing assets for. The shot below w...
by dnky
Tue Aug 21, 2007 8:30 pm
Forum: ID Tech
Topic: Q4 scripting question
Replies: 3
Views: 1736

Re: Q4 scripting question

Thanks Castle....I just discovered the cinematic key! Should have realised having bound the camera to a target and had the same thing. heh
In between working I have been trying to do this all day....and one 9 letter word was all that was wrong!
by dnky
Tue Aug 21, 2007 3:39 pm
Forum: ID Tech
Topic: Q4 scripting question
Replies: 3
Views: 1736

Q4 scripting question

Hi, appologies if this is a dumb questions, but my knowledge of scripting is still at a basic level: My set up is as follows...walk into an area and trigger the door closing behind you. Continue forward and trigger a camera that swings around the room in a circle looking towards the closed door then...
by dnky
Sat Aug 18, 2007 4:06 pm
Forum: ID Tech
Topic: Hey I have an odd question!
Replies: 16
Views: 3789

Re: Hey I have an odd question!

I have so little interest in game play, so I can say this:
I always thought UT2k4 maps could look so good. Maybe for us id based designers, the maps were not 'well made', but they looked so pretty.
This looks like a serious return to form indeed. Very very nice. If only my UT DVD still bloody worked.
by dnky
Sat Aug 18, 2007 4:01 pm
Forum: ID Tech
Topic: Roman textures?
Replies: 5
Views: 2425

Re: Roman textures?

There was also 'last days of pompeii', which iirc was Amphetamine's.
by dnky
Fri Aug 17, 2007 7:33 pm
Forum: ID Tech
Topic: Roman textures?
Replies: 5
Views: 2425

Re: Roman textures?

Yes. Anwulf has, using mainly TA tex iirc and myself (MC turtle map contest) using inition's texture set.
by dnky
Thu Aug 09, 2007 8:04 am
Forum: ID Tech
Topic: Q4 MP Gothic Cathedral
Replies: 18
Views: 4794

Re: Q4 MP Gothic Cathedral

TY. For now at least it is done. At some point in the future I may some back and re do the texturing, there are a couple of UVW issues on the ceiling I spoted too. I really need to put it aside right now though. I have learned a huge amount about model design and texture creation doing this, it has ...
by dnky
Tue Aug 07, 2007 8:08 pm
Forum: ID Tech
Topic: Q4 MP Gothic Cathedral
Replies: 18
Views: 4794

Re: Q4 MP Gothic Cathedral

I SO wasn't going to do this, but made an update to this. Same download as above. I have added bases to the pillars and reworked the floor area. The blue/orange floor texture is replaced with a flag stone texture. This new texture is pretty hight res and has bumped up the file size a little. Sorry f...
by dnky
Mon Aug 06, 2007 8:04 pm
Forum: ID Tech
Topic: Q4 MP Gothic Cathedral
Replies: 18
Views: 4794

Re: Q4 MP Gothic Cathedral

kk, Working on a small update. I really thought adding bases to the pillars would grind the level to a halt, but I was wrong. Having made the alteration, I like it very much. I'm wasting tris, but that cant be helped as re-working from scratch is not really an option. What a remarkable engine this i...
by dnky
Sun Aug 05, 2007 6:03 pm
Forum: ID Tech
Topic: Q4 MP Gothic Cathedral
Replies: 18
Views: 4794

Re: Q4 MP Gothic Cathedral

Cant help the way I am :)
Jump off the deep end, heh, k, will chill.
Well, just like the original several remakes can always follow.
by dnky
Sun Aug 05, 2007 5:05 pm
Forum: ID Tech
Topic: Q4 MP Gothic Cathedral
Replies: 18
Views: 4794

Re: Q4 MP Gothic Cathedral

Thanks for taking the time to look. Here are my thoughts about my project: Firstly that link shows Classical architecture, not Gothic, Classical style tends to be seen more in secular architecture rather than religious. I did worry about the base of the columns and I did worry about whether or not I...
by dnky
Sun Aug 05, 2007 11:28 am
Forum: ID Tech
Topic: Q4 MP Gothic Cathedral
Replies: 18
Views: 4794

Re: Q4 MP Gothic Cathedral

Thanks for input. What you cant tell from screen shots alone is that the 'generic' texture used on the window arches is individually UVW mapped on to each arch. Although the arches them selves all finish at the same point, the textures from one to another do not repeat. I did consider using a textur...
by dnky
Sat Aug 04, 2007 8:20 pm
Forum: ID Tech
Topic: Q4 MP Gothic Cathedral
Replies: 18
Views: 4794

TY. Not really dropped....I still may do an 'outside', thing is, the point I began the project skill wise was some way below the point I finished, to build an outside area would really have meant rebuilding areas inside that I built first. The entire thing was one massive learning experience really,...
by dnky
Sat Aug 04, 2007 5:19 pm
Forum: ID Tech
Topic: Q4 MP Gothic Cathedral
Replies: 18
Views: 4794

Q4 MP Gothic Cathedral

http://www.leveldk.co.uk/amiens/pimpshit/amn_pimp1.jpg http://www.leveldk.co.uk/amiens/pimpshit/amn_pimp2.jpg http://www.leveldk.co.uk/amiens/pimpshit/amn_pimp3.jpg 'Amiens' Quake 4 FFA 1v1 Demonstration piece DOWNLOAD The best looking Quake 4 level ever? :) Lol, maybe :), or maybe not ;) This has ...
by dnky
Fri Aug 03, 2007 9:21 pm
Forum: ID Tech
Topic: Q4 MP music
Replies: 4
Views: 1704

Sure..... I found my music (under free licence) in mp3 format, used oggdrop to convert it to ogg vorbis format. Placed the music in a 'sound' folder under the baseq4 folder. Initially I tried creating a sound shader but for some reason Q4 wouldn't find the file properly, so on Kat's advice I referen...
by dnky
Fri Aug 03, 2007 6:14 pm
Forum: ID Tech
Topic: Q4 MP music
Replies: 4
Views: 1704

Never mind solved my issues, thank you Kat.
by dnky
Fri Aug 03, 2007 8:56 am
Forum: ID Tech
Topic: Q4 MP music
Replies: 4
Views: 1704

On reading sdk info, I'm guessing its a problem with the sound shader...not that that helps me much.
by dnky
Fri Aug 03, 2007 7:39 am
Forum: ID Tech
Topic: Q4 MP music
Replies: 4
Views: 1704

Q4 MP music

For the project I am working on atm I could really do with adding global music to the level. Spooky organ music would underpin the atmosphere nicely. Adding the usual q3 key to world spawn doesnt seem to work, but then again there might be something wrong with my ogg file. I can play my .ogg from in...
by dnky
Tue Jul 31, 2007 6:04 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3159867

...or why not exploit the engine and use one mesh or even patch textured with a material with a really good broken brick normal :)
by dnky
Fri Jul 27, 2007 3:23 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3159867

I love that top shot Method....I thought that was the in game shot to begin with and nearly had a fit :) My beams: http://www.leveldk.co.uk/ctf1/beam.jpg That was for the CTF map I did. Granted it's recatangular and not curved. In many ways bits of map like that are alot easier to pull off in a mode...