Search found 8 matches

by Kev_Boy
Mon Jan 16, 2006 7:32 am
Forum: ID Tech
Topic: Q4 - Lighting: Adjusting the Falloff?
Replies: 5
Views: 2420

Thanks, I never used the texture field yet, just left it blank all the time.
It's doing a nice job :)

Is there one in there specifically for outdoor lighting aswell? Like the light_environment in Half-Life if anyone would be familiar.
by Kev_Boy
Sun Jan 15, 2006 6:36 pm
Forum: ID Tech
Topic: Q4 - Lighting: Adjusting the Falloff?
Replies: 5
Views: 2420

Q4 - Lighting: Adjusting the Falloff?

My map was starting to run really slow, so I went over to IDDevNet and checked it out. They said overlapping lights could bog you down, and it certainly did! I made the lights not overlap when possible, but now my map is so dark! The falloff from the center of the light to the edges is way to harsh,...
by Kev_Boy
Thu Jan 05, 2006 6:44 pm
Forum: ID Tech
Topic: Jumppad 'Tube'
Replies: 3
Views: 2014

Interesting.
I've not come in contact with patches yet in either Unreal or Half-Life 2, will check it out :)
by Kev_Boy
Thu Jan 05, 2006 4:38 pm
Forum: ID Tech
Topic: Jumppad 'Tube'
Replies: 3
Views: 2014

Jumppad 'Tube'

There's this model in most locations where a jumppad is used. Where is it located? The model finder is pretty painful to navigate.

Also, is there a fully circular model instead of a half-circle, because that's what I'd need to use.
by Kev_Boy
Thu Jan 05, 2006 8:49 am
Forum: ID Tech
Topic: CSG Subtract! >:[
Replies: 24
Views: 8467

Is there a way to select multiple edges or vertices?
I can't seem to draw some sort of marquee box to select multiple.
by Kev_Boy
Sat Dec 31, 2005 12:32 pm
Forum: ID Tech
Topic: Quake 4 Radiant Help: Light, Multiplayer, Alpha textures
Replies: 13
Views: 4760

Multiplayer works like a charm and the jumppads aswell, I used a target_null and that did the trick perfectly. Nice to see that the jumppad model automatically does that little effect and you don't have to set up the particles and trigger. I just can't quite get that special texture to work, if I sh...
by Kev_Boy
Fri Dec 30, 2005 11:14 pm
Forum: ID Tech
Topic: Quake 4 Radiant Help: Light, Multiplayer, Alpha textures
Replies: 13
Views: 4760

Whew, replies are fast in here compared to Raven's own forums, to their credit they don't really have any seperate dedicated mapping subforum though. Thanks for the answers, they're very helpful, I do have some more. To my first question, about the lights: Key/value doesn't work, but as been suggest...
by Kev_Boy
Fri Dec 30, 2005 11:22 am
Forum: ID Tech
Topic: Quake 4 Radiant Help: Light, Multiplayer, Alpha textures
Replies: 13
Views: 4760

Quake 4 Radiant Help: Light, Multiplayer, Alpha textures

1) When I create a light entity, I set a key for color and assign it a colour via the little color picker but in the editor the little diamond remains white and in-game the light also still looks white. What's up? 2) I can't get the game to be for multiplayer, when I add multiplayer spawns it compla...