Search found 35 matches

by Strahlemann
Sun Jul 17, 2011 5:52 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3391882

Re: Screenshots

fKd: i really like what i see! The screens have a great massive feel. Very nice detailing and architecture. I only wonder while half of the daemia-statue is buried (1st pic) cityy:: looks super-slick :up: tehSandwich: looks seamless. But also doesn't look like modeled in Blender ;) Anyways i'd like ...
by Strahlemann
Wed Jun 15, 2011 9:38 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3391882

Re: Screenshots

kaz: looking better and better. great lighting going on there
fkd: impressive vertical design. really unique style! also great lighting! what are your compile settings?
by Strahlemann
Fri Apr 16, 2010 10:21 pm
Forum: ID Tech
Topic: Anyone who's ever released a Q3 Level...
Replies: 74
Views: 41845

Re: Anyone who's ever released a Q3 Level...

Nice collection!
wow at the q3a map archive. Didn't know of that collection.

You miss
stralegeo1
straledm5
revenga
by Strahlemann
Thu Oct 23, 2008 7:42 pm
Forum: ID Tech
Topic: Someone here is a genius but I forget who...
Replies: 15
Views: 3899

Re: Someone here is a genius but I forget who...

divVerent from the Nexuiz dev-team made a patch for q3map2 that will do that. you can get the patched q3map2 here: http://emptyset.endoftheinternet.org/~r ... 080108.zip or use NetRadiant which comes with the newest q3map2: http://alientrap.org/forum/viewtopic.php?t=3687 q3map2: fix -convert -format...
by Strahlemann
Tue Jun 24, 2008 3:15 pm
Forum: ID Tech
Topic: Geocomp entries?
Replies: 18
Views: 11147

Re: Geocomp entries?

maybe com_hunkmegs 100 helps. It runs with com_hunkmegs 56 (standard) for me, so i don't know if this'll help you...
by Strahlemann
Sun Jun 22, 2008 2:33 pm
Forum: ID Tech
Topic: Geocomp entries?
Replies: 18
Views: 11147

Re: Geocomp entries?

Okay, i've packed them up. You can get them here at mediafire: http://www.mediafire.com/?2wnangvcw9l ( 77MB)

HF!

@Scourge: Feel free to download the zip and host it yourself. that's always better than those free hosts...
by Strahlemann
Thu Jun 19, 2008 11:17 pm
Forum: ID Tech
Topic: Geocomp entries?
Replies: 18
Views: 11147

Re: Geocomp entries?

I still have all the entries, but i don't have the space to upload them. If you don't care and can live with rapidshare/mediafire whatever, i can upload them.
by Strahlemann
Fri Feb 22, 2008 12:26 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3391882

Re: Screenshots

@shadow The layout looks like fun. You could give Nexuiz a try with that map, because the eX textures are part of the game + you can have a look at your map with gloss and bumpmapping enabled. (Nexuiz supports q3bsp, so for testing no changes to your map are necessary, but you'll need to compile you...
by Strahlemann
Fri Feb 22, 2008 12:20 pm
Forum: ID Tech
Topic: Method - Congrats
Replies: 37
Views: 9772

Re: Method - Congrats

Congrats!
I hope you'll have a good time at id
by Strahlemann
Thu Feb 07, 2008 5:59 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3391882

Re: Screenshots

Wow.

Really impressing.
Intense atmosphere just from the screenshot.
I love those roots. They give that certain feeling that something weird is going to happen.
by Strahlemann
Sat Jan 26, 2008 6:01 pm
Forum: ID Tech
Topic: q3map_sunEXT shadow problem
Replies: 10
Views: 3924

Re: q3map_sunEXT shadow problem

Try using a value like 4 (higher res) or 8 (lower res) for the -samplesize switch during the bsp-stage of your compile. sth. like: "G:\GtkRadiant1.5.0\q3map2.exe" -meta -samplesize 4 -v "G:\Quake III Arena\baseq3\maps\mymap.map" Another option would be to add the _lightmapscale k...
by Strahlemann
Tue Jan 08, 2008 2:32 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3391882

Re: Screenshots

Method: That mossy look is fantastic! There should be a pond somewhere ;)
by Strahlemann
Fri Dec 07, 2007 2:31 pm
Forum: ID Tech
Topic: Solar Public Beta
Replies: 11
Views: 7341

Re: Solar Public Beta

I had a quick run through the map and i love the atmosphere. It has a nice fresh feeling :) And the skybox is superb. How did you do it (besides the fake portal sky things). I mean only the 6sided skybox. What programs did you use ? Or is it some kind of mystic secret technique that nobody is allowe...
by Strahlemann
Tue Nov 27, 2007 3:01 pm
Forum: ID Tech
Topic: [q3MAP] Revenga! (final)
Replies: 5
Views: 2501

Re: [q3MAP] Revenga! (final)

i'm glad you like it :)
I'll submit it to ..::LvL right away
by Strahlemann
Mon Nov 26, 2007 12:23 pm
Forum: ID Tech
Topic: [q3MAP] Revenga! (final)
Replies: 5
Views: 2501

[q3MAP] Revenga! (final)

I had a lot to do the last weeks and the progress on this map was very slow but now it's in a state where i'd say it's final. Botplay is much better now. Klesk on nightmare skill was up for some nice 1on1s. r_speeds are still very high, but it runs fine on my 2 year old rig. Enough blabla: Get it > ...
by Strahlemann
Wed Oct 24, 2007 8:36 pm
Forum: ID Tech
Topic: [MAP] Revenga ! beta5
Replies: 6
Views: 3470

Re: [MAP] Revenga ! beta5

I'm doing the bot clipping right now. I hope this'll help with the lagging. About the seams in the sky. Is this that ATI bug ? And what exactly is Icculus.exe ? I'm thinking of replacing the teleporter with some kind of portal-teleporter (like the on on dm7). Good idea, or do you like these red bobb...
by Strahlemann
Tue Oct 23, 2007 4:01 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3391882

Re: Screenshots

i love that theme hipshot.
looks great !
by Strahlemann
Thu Oct 18, 2007 2:15 pm
Forum: ID Tech
Topic: [MAP] Revenga ! beta5
Replies: 6
Views: 3470

[MAP] Revenga ! beta5

Here's a new beta of my map "Revenga!" This will be the last beta before the official release. changes: - fixed skybox - fixed teleporter - better clipping - lights more yellow - added soundFX - textured caulked surfaces Tell me what you think about it. Any feedback is appreciated :) Get i...
by Strahlemann
Thu Oct 18, 2007 9:59 am
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3391882

Re: Screenshots

I really start to like the layout :)
Looks promising. Some snow falling down would be great, but i doubt that q3 can do that in an appealing way.
by Strahlemann
Wed Oct 17, 2007 1:49 pm
Forum: ID Tech
Topic: music in maps
Replies: 1
Views: 2610

music in maps

Would it be allowed to use music from sites like http://www.elixic.de/index.php?id=industrial for your map ?
Or music from the demoscene ? http://www.scene.org
It's free music after all and the url could go into the credits.
Or do i need the permission of the artists first ?
by Strahlemann
Sun Oct 14, 2007 6:13 pm
Forum: ID Tech
Topic: [MAP]Revenga! beta4
Replies: 14
Views: 5613

Re: [MAP]Revenga! beta4

I will fix the teleporter with the next beta. So you don't really need to search through your pk3s just to see something black ;)
by Strahlemann
Sun Oct 14, 2007 12:27 pm
Forum: ID Tech
Topic: [MAP]Revenga! beta4
Replies: 14
Views: 5613

Re: [MAP]Revenga! beta4

Thanks for your feedback! The sky will get fixed. It's kinda messy in my quake3 folders, so something always goes wrong when making my pk3s... Even when using Mapacker :rolleyes: * Either clip off areas on top of the blinking lights or texture the caulked bits, I can see the void. You also over-aggr...
by Strahlemann
Sat Oct 13, 2007 5:02 pm
Forum: ID Tech
Topic: [MAP]Revenga! beta4
Replies: 14
Views: 5613

[MAP]Revenga! beta4

This map lurked on my HDD for over 1,5 years now, and now it's time to get it out of it's nest. It's called Revenga! (SoaD \m/) and is aimed at 1on1. The layout is fairly simple, so it's not really suited for pro-gamers but more for the average gamer that wants to hop in for some nice tourney frags....
by Strahlemann
Sat Oct 06, 2007 10:07 am
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3391882

Re: Screenshots

I love the lighting on your shots Fjoggs !
Inspiring :up:
by Strahlemann
Wed Aug 01, 2007 1:00 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3391882

Great work Method! I also love that kind of KP feeling in your screenshots. Can't wait to get my virtual presence running around in it. I'm also interested how you'll be able to support the already thick atmosphere with sound. Very nice. Keep going. I for myself worked on the 2048³ mapping contest f...