Search found 5 matches

by lordofdeadside
Mon Jul 18, 2005 11:23 am
Forum: ID Tech
Topic: light bleeding through?
Replies: 4
Views: 2568

would func_group -ing the affected brushes solve this?
by lordofdeadside
Tue Feb 15, 2005 11:13 am
Forum: ID Tech
Topic: Pass The Map III: The Search For Spock
Replies: 36
Views: 24755

Count me in!

I'll do a room / area if you like!
by lordofdeadside
Tue Feb 08, 2005 9:21 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3159705

my wulfrath map now has a little mini-site http://www.joerobinson.co.uk/wulfrath The maps not quite 100% but probably about as finished as its going to get. Its not really that playable. Working on a nice small space map now though...
by lordofdeadside
Tue Feb 08, 2005 9:16 pm
Forum: ID Tech
Topic: Pass The Map III: The Search For Spock
Replies: 36
Views: 24755

You could just make a rough list of rooms/areas/entities that people could sign up to do. i.e. 1. quad room/trap ................... 2. red armour room ................... that may help. deadlines and size limits would be good too. If some people were willing to make corridors / connections it might...
by lordofdeadside
Tue Feb 08, 2005 9:08 pm
Forum: ID Tech
Topic: First post, thank god they are back, we must rebuild it all!
Replies: 30
Views: 21968

It is indeed!

are we gonna get a couple of stickys going at the top, like it used to be?