Search found 5 matches

by Penguin69
Sat Mar 04, 2006 9:34 pm
Forum: Quake 4 Discussion
Topic: Question about dodging capabilities
Replies: 21
Views: 5885

breaking news, football is being upgraded... every team is having stylish kits, goal posts are more shiny and pitches will look better.

but two new rules.. football can only travel at 20mph and players can only jog, no sprinting allowed.
by Penguin69
Sat Mar 04, 2006 2:32 pm
Forum: Quake 4 Discussion
Topic: Question about dodging capabilities
Replies: 21
Views: 5885

DooMer wrote:I think it's an optical illusion.
Have you actually played Quake4? Raven tried to copy Q3, using the exact same values.. but screwed the scaling up.

Here's some hard facts:
Rockets are much slower in Q4.
Movement is much slower in Q4.
by Penguin69
Fri Mar 03, 2006 11:33 pm
Forum: Quake 4 Discussion
Topic: Question about dodging capabilities
Replies: 21
Views: 5885

Everything is slower in Q4, hence newbies hitting 50% rail. Hence you can't out run enemy fire. Hence the heavy/restricted feeling.

o and the top flight competition in Q4 is much higher than Q3's.
by Penguin69
Sat Feb 25, 2006 9:59 pm
Forum: Quake 4 Discussion
Topic: Q4 is potentially unfixable
Replies: 63
Views: 19105

Johhny Law... Q4 is clearly much slower, no optimal illusions could make it that slow. Using same fov's, Q3 is much! faster... check the movement out. Its clear as rain.
by Penguin69
Sat Feb 25, 2006 5:03 pm
Forum: Quake 4 Discussion
Topic: Q4 is potentially unfixable
Replies: 63
Views: 19105

Re: Q4 is unfixable

Yes, we're better with the Railgun than we were in Q3. For many of us, scarily so. If the hitboxes are the same size, what could cause the increased rail accuracy in Q4? Or did they unlag the hitscan weapons without telling us? It also may be the mouse code... Nobody has mentioned the main point wh...