Search found 5 matches

by gameguy
Wed May 31, 2006 10:23 am
Forum: Programming Discussion
Topic: Quake 3 Events
Replies: 2
Views: 3713

Thanks torhu the sv_pure 0 helped, now another question. It seems as if only random events say 1 in 5 are actually being received by the client. I see G_AddEvent being called on the server maybe 8-9 times and my client function only is called 2-3 max. Any idea what could cause that? Any info would b...
by gameguy
Mon May 29, 2006 11:08 pm
Forum: Quake III Arena & Quake Live Discussion
Topic: "Dumb Bots"
Replies: 7
Views: 2312

Hmmm bind a button to timescale that's an interesting perspective, I'll give it a try.

Thanks Foo and menkent.
by gameguy
Mon May 29, 2006 9:03 pm
Forum: Quake III Arena & Quake Live Discussion
Topic: "Dumb Bots"
Replies: 7
Views: 2312

"Dumb Bots"

Hi everyone,

I'm currently implementing a Quake III mod for locational damage and would like to have "Dumb" bot that stands still and gets shot for testing. Does anyone know how to handle this? I've tried to modify the botfiles but the changes don't seem to work.

Thanks for any info.
by gameguy
Wed May 17, 2006 11:14 am
Forum: Programming Discussion
Topic: Quake 3 Events
Replies: 2
Views: 3713

Quake 3 Events

Hi everyone, Hope someone is able to help out a mod'ing newbie. I'm attempting to prototype a 'medical' HUD that shows damage based on where the player has been hit, i.e. locational damage. I have the locational damage code working well enough but when I try to send a custom event to the client the ...
by gameguy
Wed May 17, 2006 3:15 am
Forum: Quake III Arena & Quake Live Discussion
Topic: Quake 3 Events
Replies: 0
Views: 1258

Quake 3 Events

Hi everyone, Newbie Quake mod programmer here with question on Quake events. I've implemented locational damage in my mod and would like an event to fire based on the location of the damage. I've looked at some of the tutorials out there and tried to implement an event. Everytime I get hit and the e...