Search found 5 matches

by tubos
Wed Jul 12, 2006 8:46 pm
Forum: ID Tech
Topic: Q3 map loading problem
Replies: 13
Views: 4013

:icon17:

Thx a lot

I know its an old game but i still enjoy it a lot
by tubos
Tue Jul 11, 2006 11:46 am
Forum: ID Tech
Topic: Q3 map loading problem
Replies: 13
Views: 4013

Hope this explains last question better:

I'd like to make a secret area , that you can enter by

walking through a secret wall wich looks normal.

Once inside the secret area you should be able to look

through the same wall to the area you just came from.
by tubos
Tue Jul 11, 2006 11:05 am
Forum: ID Tech
Topic: Q3 map loading problem
Replies: 13
Views: 4013

Thx for now , some more nubie questions :p if i may :

- where do i get the .aas file of can i copy from another pk3 ?

- with the light entity what are the values for dark and max light?

- How can i make a one walkthrough hidden secret wall?

TIA
by tubos
Mon Jul 10, 2006 2:17 pm
Forum: ID Tech
Topic: Q3 map loading problem
Replies: 13
Views: 4013

Thx ; it finally works.

How do i make my .map into a pk3 file?

i dont use extra textures, sound or whatever.

just the plain .map file.

tia
by tubos
Mon Jul 10, 2006 12:00 pm
Forum: ID Tech
Topic: Q3 map loading problem
Replies: 13
Views: 4013

Q3 map loading problem

As a newbie created a map with gtkradiant.

Then i need to test launch the map in Q3 by entering:

/devmap test1 <enter>

Quake 3 says it "cannot find the test1.bsp"

but my map is called test1.map

what am i doing wrong?
TIA