Search found 334 matches

by wviperw
Mon Dec 21, 2009 5:28 am
Forum: ID Tech
Topic: 10 years ago today!
Replies: 18
Views: 6369

Re: 10 years ago today!

To commemorate this momentous occasion, I present you with an exclusive look at this never-seen-before Q2 map. PJW may have shown you his first publicly released map--pfffftt, I say. This is literally my first map I ever made! Entitled "The Beaverhouse," it has nothing to do with beavers o...
by wviperw
Mon Dec 14, 2009 4:46 pm
Forum: ID Tech
Topic: ..::LvL is trying to contact some peoples....
Replies: 26
Views: 6256

Re: ..::LvL is trying to contact some peoples....

Doh! Works now. I'm 99.3% sure of it.
by wviperw
Mon Dec 14, 2009 3:11 pm
Forum: ID Tech
Topic: ..::LvL is trying to contact some peoples....
Replies: 26
Views: 6256

Re: ..::LvL is trying to contact some peoples....

I'm still here.
by wviperw
Sat May 23, 2009 4:08 am
Forum: ID Tech
Topic: Back from the dead.
Replies: 48
Views: 29185

Re: Back from the dead.

I don't think there is anything wrong with continually using the same map, assuming it is a great map. Imagine if they changed the "map" in basketball or chess!
by wviperw
Wed May 20, 2009 4:56 am
Forum: ID Tech
Topic: Back from the dead.
Replies: 48
Views: 29185

Re: Back from the dead.

Hubster's back! That can only mean one thing--Aerowalk for QL. :P
by wviperw
Thu Jul 03, 2008 5:06 am
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3212788

Re: Screenshots

13 posts since an actual screenshot. Stop bickering kids...
by wviperw
Tue Jun 17, 2008 3:57 am
Forum: ID Tech
Topic: Geocomp entries?
Replies: 18
Views: 10504

Re: Geocomp entries?

Nunuk never did a third, the community did. Don't remember where it was hosted at though, probably one of the now defunct level design forums...
by wviperw
Mon Jun 02, 2008 2:14 am
Forum: ID Tech
Topic: a13n looking for mappers
Replies: 24
Views: 5900

Re: a13n looking for mappers

Haha, power point presentation...
by wviperw
Sat May 17, 2008 5:03 am
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3212788

Re: Screenshots

sock wrote:
more screenshots at : http://www.simonoc.com/pages/design/maps_q3/mg.htm
ZOMG, sock is doing another Q3 map finally!

<nitpicking>Looks a bit "contrasty" and dark... might be my monitor though...</nitpicking>
by wviperw
Tue Apr 08, 2008 5:00 am
Forum: ID Tech
Topic: Sketchup
Replies: 12
Views: 3639

Re: Sketchup

We tried it at work for awhile but ended up abandoning it in favor of 2D overhead drawings + 3D concepts of areas. It's good if you're really adept at using it, and you're just doing a quick basic layout, but it can really suck when you start doing multiple revisions on a layout.
by wviperw
Thu Feb 21, 2008 5:05 am
Forum: ID Tech
Topic: Method - Congrats
Replies: 37
Views: 9145

Re: Method - Congrats

Heh, you should probably wait until you've worked there *at least* a week before you start pulling pranks. :P
by wviperw
Sat Jan 12, 2008 7:09 pm
Forum: ID Tech
Topic: Q4 MP map LFZ
Replies: 3
Views: 2203

Re: Q4 MP map LFZ

I remember your map for the Q4CMP contest... think it was my favorite.
by wviperw
Sun Dec 23, 2007 6:18 am
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3212788

Re: Screenshots

phantazm11 wrote:BJA: That is, hands down, the best thing I've seen for the D3 engine. Great work!
I think I second that.
by wviperw
Wed Dec 19, 2007 7:37 am
Forum: ID Tech
Topic: Looking for Giant Quake 3 maps
Replies: 27
Views: 13954

Re: Looking for Giant Quake 3 maps

Off the top of my head:

Snickelfritz's FlatIron was pretty big IIRC

Oh, and Castle's Water Giant was huuuge...

Post up the IP and time, and I might join (of course, I could just check that ESR thread again, but I'm lazy...).
by wviperw
Sun Nov 25, 2007 3:15 am
Forum: ID Tech
Topic: ..::LvL Re-designed
Replies: 38
Views: 12127

Re: ..::LvL Re-designed

Visually and conceptually, the new site is pretty interesting... But functionally, I'm not a big fan. The timeline takes up the bottom third of the screen, so the actual map detail pages are all scrunched in and you have to scroll. And then when I click on Top Maps, it doesn't show anything in the a...
by wviperw
Wed Nov 07, 2007 4:24 pm
Forum: ID Tech
Topic: What the Flip!?!
Replies: 12
Views: 3838

Re: What the Flip!?!

obsidian wrote: What makes it even more strange is that even though they're conjoined, they live on 2 different continents. :dork:
They are e-conjoined of course!

Nice to see you're *finally* releasing this Simon! BTW, read your postcard... hope the "missions" are going well. ;)
by wviperw
Wed Oct 17, 2007 12:51 am
Forum: ID Tech
Topic: wvwq3dm7 Models needed
Replies: 10
Views: 4369

Re: wvwq3dm7 Models needed

Hehe, good for you. The original models weren't all that great anyway.
by wviperw
Sat Oct 13, 2007 12:49 am
Forum: ID Tech
Topic: wvwq3dm7 Models needed
Replies: 10
Views: 4369

Re: wvwq3dm7 Models needed

Heh, evidently I didn't look hard enough the first time I looked. I found it in a backup directory in my MilkShape3D folder. Not sure whether its the correct version, but you can try it:

wvw_tree.md3
by wviperw
Fri Oct 12, 2007 10:09 pm
Forum: ID Tech
Topic: wvwq3dm7 Models needed
Replies: 10
Views: 4369

Re: wvwq3dm7 Models needed

LOL, he probably should've said he already tried that. I couldn't find the models locally on my computer.
by wviperw
Fri Sep 14, 2007 1:57 am
Forum: ID Tech
Topic: Stunning maps - Screenshots
Replies: 49
Views: 16978

Re: Stunning maps - Screenshots

Chartres
Lonely Planet
Estatica
Lun3dm1 - Coriolis Storm
Geocomp2 entries

EDIT: How did I forget Tempest Utopia? :D
by wviperw
Wed Aug 29, 2007 7:35 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3212788

Re: Screenshots

That looks a ton better seremtan. Although it could still use a thin global fog over the entire level. I would remove the reflectiveness from the water since it really isn't getting you that much for the cost, especially with that fog down there blocking your view of it.
by wviperw
Fri Aug 24, 2007 3:44 am
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3212788

Re: Screenshots

Wow, that is majorly sexy Quaker-X.
by wviperw
Thu Aug 16, 2007 2:48 am
Forum: ID Tech
Topic: Hey I have an odd question!
Replies: 16
Views: 3825

Re: Hey I have an odd question!

This forum has always been more about the community than the games I think, so go ahead and post them.

(of course, ignore any pitchforks/vats of tar/feathers that you may see... they're purely for recreational purposes only...)
by wviperw
Fri Aug 03, 2007 3:58 am
Forum: ID Tech
Topic: Level Design Position Open!
Replies: 14
Views: 4347

Plus *I* work there... I don't see how anybody could resist working with me! :)

(yes, that link takes you to a picture of the beloved back of my head)
by wviperw
Sun Jul 29, 2007 11:21 pm
Forum: ID Tech
Topic: Fjo3tourney5 - Doggmeistr - Beta 1
Replies: 29
Views: 11673

Besides what ix said, I couldn't get bots to work at all in CPMA. Is there not an AAS file included?