Search found 5 matches

by darkquake
Mon Oct 02, 2006 9:27 pm
Forum: ID Tech
Topic: New mod for Quake 3
Replies: 8
Views: 3374

Mod

Obsidian, I know. It will take hard work. And I know it might be even... Hmmm... How should I put this... Foolish that people will join me right away. Most likely, I think that if someone just told me if there are tools to make a mode it would be much more easier, or even if someone told me what to ...
by darkquake
Mon Oct 02, 2006 9:24 pm
Forum: ID Tech
Topic: New mod for Quake 3
Replies: 8
Views: 3374

Weapons

I have tought about diferent firing modes, too. I would like to make, AT LEAST 3 firing modes for every weapon (yes, that includes gauntlet too!) so there wil be many ways to improve your aim with very different weapons, and to add an extra difficulty while realizing bots can use these weapons too. ...
by darkquake
Mon Oct 02, 2006 8:14 pm
Forum: ID Tech
Topic: New mod for Quake 3
Replies: 8
Views: 3374

Powerups

From this post on, I will present all of my actual ideas. Maybe you will not like them, but that is the reason why I need people: To make the best mode as posible. My ideas for powerups are to make a different powerup for every default one there is, but always conserving them. This means, that if a ...
by darkquake
Mon Oct 02, 2006 7:58 pm
Forum: ID Tech
Topic: New mod for Quake 3
Replies: 8
Views: 3374

PowerMatch Mod

I would like to call this mode PowerMatch. The real idea with this is to recruit, as many people is intersted, to make this new mode. Of course, if I am asking for help, it may not mean that will be the name of the mod. We could get to an arrangement and decide what other names could be good. It wou...
by darkquake
Mon Oct 02, 2006 7:50 pm
Forum: ID Tech
Topic: New mod for Quake 3
Replies: 8
Views: 3374

New mod for Quake 3

Greetings. Im trying to make a new mode, but it seems almost imposible for me, since I do not know very much about programing, but I have the ideas and the time to test of everything along all the day.