Search found 54 matches

by MegaMan44
Wed Oct 03, 2012 9:34 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3159878

Re: Screenshots

Texture Reference Photos -- 2048x1536 because my camera is old/shitty. Not sure if I already posted this, but I uploaded the original high(er)-resolution files to archive.org: http://www.haukerehfeld.de/projects/textures/trelleborghavn/thumbnails/PICT0183_thumbnail.jpg http://www.haukerehfeld.de/blo...
by MegaMan44
Tue Mar 24, 2009 9:17 pm
Forum: ID Tech
Topic: megadm4 beta1
Replies: 8
Views: 3870

Re: megadm4 beta1

The map was tested over a lot of versions (and about.. 1 1/2 years), the gameplay works out quite well. When I opened some more connections to allow for a 'better flow', that made it much more random and unpredictable. See this example game . It's quite important not to judge gameplay against bots (...
by MegaMan44
Sat Mar 21, 2009 3:11 pm
Forum: ID Tech
Topic: megadm4 beta1
Replies: 8
Views: 3870

Re: megadm4 beta1

;-)

Obsidian, yeah, i know what texture you mean. I'll see if i can find a nice replacement.

Thanks for the feedback!
by MegaMan44
Tue Mar 17, 2009 10:41 pm
Forum: ID Tech
Topic: megadm4 beta1
Replies: 8
Views: 3870

megadm4 beta1

Beta 1 release! 2009-03-17 [lvlshot]http://haukerehfeld.de/mapping/quake3/megadm4/beta1/2009_03_17-22_05_29-015.jpg[/lvlshot] [lvlshot]http://haukerehfeld.de/mapping/quake3/megadm4/beta1/2009_03_17-22_08_28-459.jpg[/lvlshot] [lvlshot]http://haukerehfeld.de/mapping/quake3/megadm4/beta1/2009_03_17-22...
by MegaMan44
Thu Mar 05, 2009 11:52 am
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3159878

Re: Screenshots

[lvlshot]http://www.haukerehfeld.de/mapping/quake3/megadm4/test4/2009_03_03-02_54_24-786.jpg[/lvlshot] [lvlshot]http://www.haukerehfeld.de/mapping/quake3/megadm4/test4/2009_03_03-02_56_57-489.jpg[/lvlshot] Finished detailing all major rooms, some of the connections are left. Strictly following the l...
by MegaMan44
Tue Jul 08, 2008 8:34 am
Forum: General Discussion
Topic: Quake Live Beta invites
Replies: 727
Views: 139120

Re: Quake Live Beta invites

megamanishere AT gmx de
=D
by MegaMan44
Sat Jul 08, 2006 1:01 pm
Forum: ID Tech
Topic: Find something cool project
Replies: 26
Views: 6670

http://www.markscholey.co.uk/images/posted/canon/CRW_7161.jpg http://www.markscholey.co.uk/images/posted/canon/CRW_7214.jpg http://www.markscholey.co.uk/images/posted/canon/CRW_7810.jpg http://www.markscholey.co.uk/roadtrip/part2/images/IMG_5667.jpg http://www.markscholey.co.uk/images/posted/canon/...
by MegaMan44
Thu May 11, 2006 1:11 am
Forum: ID Tech
Topic: The importance of file naming schemes
Replies: 24
Views: 17569

I 'deleted' all my posts in this thread (to the extend the software allows me to) and won't post any info on this board again.
by MegaMan44
Wed May 10, 2006 5:26 pm
Forum: ID Tech
Topic: The importance of file naming schemes
Replies: 24
Views: 17569

asdf
by MegaMan44
Wed May 10, 2006 5:05 pm
Forum: ID Tech
Topic: The importance of file naming schemes
Replies: 24
Views: 17569

asdf
by MegaMan44
Wed May 10, 2006 2:31 pm
Forum: ID Tech
Topic: The importance of file naming schemes
Replies: 24
Views: 17569

asdf
by MegaMan44
Tue May 09, 2006 11:27 pm
Forum: ID Tech
Topic: The importance of file naming schemes
Replies: 24
Views: 17569

asdf
by MegaMan44
Tue May 02, 2006 11:29 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3159878

MegaMan44 wrote:sand,
vegetation / grass (yes even in deserts there is :) ),
small stones,
actual damage on the buildings.
more complicated architecture.
not… talking… about … terrain…
by MegaMan44
Tue May 02, 2006 7:16 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3159878

sand,
vegetation / grass (yes even in deserts there is :) ),
small stones,
actual damage on the buildings.
more complicated architecture.
by MegaMan44
Sun Apr 30, 2006 8:46 pm
Forum: ID Tech
Topic: Grungification - The Art Of Making A Mess
Replies: 7
Views: 2931

bah, grungification isn't a word :) - or a buzzword.

It'd be cool if you could release those dirt textures at some near point in the future, im working on stuff that could use 'em ;)
by MegaMan44
Thu Apr 20, 2006 8:10 pm
Forum: ID Tech
Topic: Geocomp 4
Replies: 73
Views: 21204

I wasn't saying you should remove it – just that this is a good example why I think some of us here don't hang out at leveldesign.nl.
I'm still trying to help ;)
by MegaMan44
Thu Apr 20, 2006 5:07 pm
Forum: ID Tech
Topic: Geocomp 4
Replies: 73
Views: 21204

I'd had to register to post there, so either they're interested enough to check this thread or someone points 'em to my post.
Twisted in that thread wrote:We're a friendly mapping site. None of the flaming, op warz, etc. of q3w.
Right. This must be how you get people attracted to your forum.
by MegaMan44
Sun Apr 16, 2006 10:01 pm
Forum: ID Tech
Topic: Geocomp 4
Replies: 73
Views: 21204

Ok, I was bored just now and tried if i might be entertained by leveldesign.nl. I am not. for one, the splash page is annoying. yes, i call it a splashpage, because it fulfills no funtion to me, other than to confuse me. i always have to click on that TINY 'forums' link anyways, even when i check ou...
by MegaMan44
Fri Apr 07, 2006 6:59 pm
Forum: ID Tech
Topic: Geocomp 4
Replies: 73
Views: 21204

But please tell me why you get annoyed if you read anything on LD? 1. twisted 2. neodynium 3. iirc: bad thread titles 4. noobies asking questions that were answered years ago 5. "hey that rocks!!!" on bad stuff (not the only forum suffering from this) 6. no valuable information for me (an...
by MegaMan44
Tue Mar 14, 2006 2:15 pm
Forum: ID Tech
Topic: Q4 map format
Replies: 16
Views: 10399

I'd like to see an ebnf version of that :)
by MegaMan44
Sat Jan 28, 2006 4:19 pm
Forum: ID Tech
Topic: Fjo3tourney1 - ECP - Final Beta
Replies: 73
Views: 27594

Ah now i get why i was so surprised of the lg plat - it wasnt there in the last beta's wasnt it?
by MegaMan44
Thu Jan 19, 2006 1:00 pm
Forum: ID Tech
Topic: Geocomp4 "Quake 3 Lives" Contest info
Replies: 51
Views: 17838

voodoochopstiks wrote:I am a whole lot more impressed by lots of good and efficient brushwork rather than someone modeling everything.
I say: let's allow models and if voodoo can tell apart the modeled faces from the brush ones on 95% of the faces in all the levels he gets a price!
by MegaMan44
Thu Jan 19, 2006 10:46 am
Forum: ID Tech
Topic: Geocomp4 "Quake 3 Lives" Contest info
Replies: 51
Views: 17838

[11:41] <@megaman> uhm [11:41] <@megaman> voodoochopstiks [11:41] <@megaman> fjoggis [11:41] <@megaman> black_dog [11:42] <@megaman> you're not whinig about more skilled mappers using modeling tools, right? [11:42] <@megaman> like, whats the difference [11:42] <@megaman> its still an ase [11:42] <@m...
by MegaMan44
Thu Jan 12, 2006 1:29 pm
Forum: ID Tech
Topic: Originality in mapping
Replies: 38
Views: 12320

Quake is not the series for innovation. Innovative design is going on all the time in the field of FPS gaming, but you may not witness any Oh, right, im constantly playing all those innovative shooters that came out last months. like... uhm... would Far Cry count? Im still playing quake 1 Singlepla...
by MegaMan44
Thu Jan 12, 2006 12:22 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3159878

geit, way too bight for my liking. and you will probably get in d3engine hell also ;)