Search found 2 matches
- Mon Nov 27, 2006 5:06 am
- Forum: ID Tech
- Topic: mirror shader is too transparent with vertexlight
- Replies: 2
- Views: 1780
Hey, thanks for the reply. I never saw anything about those commands before. It does allow me to use a different shader for vertex and non vertex light which is cool and useful, but the problem is if I use an exact copy, it still gets simplified to a single pass by vertexlight and displays the same ...
- Sat Nov 25, 2006 12:32 am
- Forum: ID Tech
- Topic: mirror shader is too transparent with vertexlight
- Replies: 2
- Views: 1780
mirror shader is too transparent with vertexlight
Hi. Been a while since i played with radiant, but i have some free time and have been doodling. Here is a shader I modified using default textures. textures/test2/sq_portal_sfx { surfaceparm nolightmap portal { map textures/common/mirror1.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA depthWrite ...