Search found 61 matches

by squirell man
Mon Aug 04, 2008 8:05 pm
Forum: General Discussion
Topic: Quake Live Beta invites
Replies: 727
Views: 140022

Re: Quake Live Beta invites

tom townsend

keres[at]live[dot]com
by squirell man
Mon Aug 04, 2008 1:00 am
Forum: ID Tech
Topic: New Particle Studio
Replies: 61
Views: 304744

Re: New Particle Studio

How lovely!

$null pwns!
by squirell man
Tue Oct 16, 2007 11:25 pm
Forum: ID Tech
Topic: wvwq3dm7 Models needed
Replies: 10
Views: 4364

Re: wvwq3dm7 Models needed

its fine. i recreated all the models. (yes, i actually did it.) (as well as a couple more for diversity)
by squirell man
Sun Oct 14, 2007 10:40 pm
Forum: ID Tech
Topic: wvwq3dm7 Models needed
Replies: 10
Views: 4364

Re: wvwq3dm7 Models needed

dont got ms3d no more... trial ran out
by squirell man
Sun Oct 14, 2007 2:49 am
Forum: ID Tech
Topic: wvwq3dm7 Models needed
Replies: 10
Views: 4364

Re: wvwq3dm7 Models needed

oh btw wvw the wvwtree.md3 is corrupt. invalid normals, and totally screwed. got any bacukups anywhere?
by squirell man
Sat Oct 13, 2007 7:27 pm
Forum: ID Tech
Topic: wvwq3dm7 Models needed
Replies: 10
Views: 4364

Re: wvwq3dm7 Models needed

ty! do you still have tree2.md3? i thought it was the same model, and it is, except wvwtree.md3 is in larger scale. if you cant find it, then i will just modelscale it down to size in the editor. great thanks wvw. btw the map shows a huge amount of accomplished work, it looks like id software themse...
by squirell man
Fri Oct 12, 2007 9:19 pm
Forum: ID Tech
Topic: wvwq3dm7 Models needed
Replies: 10
Views: 4364

wvwq3dm7 Models needed

im updating wvwq3dm7 for Urban Terror 4.0, and need wvwtree.md3.

anyone by any chance have it? i cant find it in google search,.
by squirell man
Fri Apr 06, 2007 12:22 am
Forum: ID Tech
Topic: CTF-1on1 Mappack
Replies: 67
Views: 31909

yes, I just did, added some major clipping where neccasary, etc... etc... and will upload them soon. note: because of the small size of this map, I simply just divided the whole map into 4 or 5 different parts with the hint brushes. caulking was done on thmap2 1 unit thick clipping put on all the wa...
by squirell man
Thu Apr 05, 2007 12:01 am
Forum: ID Tech
Topic: GTK Radiant bot pathing
Replies: 3
Views: 4475

si, and also i found a while back that "info_camp"s are good for the 1D10Ts also. that way bots wont run around, maybe one may guard the flag without you using team orders. :)
by squirell man
Wed Apr 04, 2007 11:39 pm
Forum: ID Tech
Topic: CTF-1on1 Mappack
Replies: 67
Views: 31909

thanks, yo.
by squirell man
Mon Apr 02, 2007 7:04 pm
Forum: Programming Discussion
Topic: q3radiant problem
Replies: 5
Views: 3128

grrrrr. does gtkradiant support higher #s of directories (im using q3rad not gtkrad)
by squirell man
Mon Apr 02, 2007 7:02 pm
Forum: ID Tech
Topic: CTF-1on1 Mappack
Replies: 67
Views: 31909

to tell you guys all the truth, the farthest information I ever got to about hinting was the 2 sentences in the q3rad manual.

Now how would you exactly use it? ive seen it done, but dont know where and why to use it.
by squirell man
Sun Apr 01, 2007 8:24 pm
Forum: ID Tech
Topic: CTF-1on1 Mappack
Replies: 67
Views: 31909

@squirell man Your maps are currenlty disqualified due to the excessive overdraw. Please check the visibility. @pjw I'm glad to know you're still alive on this. @mappers Quickies are O.K. as long as... 1. There are no technical erros. 2. Playable 3. Appealing at some point overdraw? like no caulk? ...
by squirell man
Sun Apr 01, 2007 8:19 pm
Forum: Technology & Troubleshooting
Topic: DVD-RAMS
Replies: 3
Views: 1347

it wont run on that hardrive of the same IDE cable. I tried using my SATA hardrive and it worked fine.

well thanks anyway...
by squirell man
Sun Apr 01, 2007 8:08 pm
Forum: Programming Discussion
Topic: q3radiant problem
Replies: 5
Views: 3128

well duh cuz the textures that i will ever used dont show up!!!!
by squirell man
Sat Mar 31, 2007 10:20 pm
Forum: Programming Discussion
Topic: q3radiant problem
Replies: 5
Views: 3128

q3radiant problem

how do you set the maximum textures directories higher? I get this error message saying:

"maximum texture directory count exceeded, dropping 70 directories"

this gets really annoying because some of the best textures are in the U's and Y's.
by squirell man
Tue Mar 27, 2007 2:32 am
Forum: ID Tech
Topic: urban terror entities.def
Replies: 3
Views: 1892

dang! i just found that out 5 minutes ago before I read this thread
by squirell man
Mon Mar 26, 2007 10:07 pm
Forum: The Void
Topic: spam warz
Replies: 6
Views: 1465

fucktard :olo: :olo: :olo: :olo: :olo: :olo:
by squirell man
Mon Mar 26, 2007 9:02 pm
Forum: ID Tech
Topic: urban terror entities.def
Replies: 3
Views: 1892

urban terror entities.def

where the fuck do you find it?!
by squirell man
Mon Mar 26, 2007 8:42 pm
Forum: ID Tech
Topic: CTF-1on1 Mappack
Replies: 67
Views: 31909

i wrote the files to a CD, tell me what you think map names: thmap1 - Citadel of Fire and Ice thmap2 - Dueling Courtyards bot files (.aas): yes levelshots: yes (but I suck at taking them, so you CAN redo it) .arena files: yes .map files: yes here we go! Download thmappack-ctf1v1.pk3 yes, maybe I may...
by squirell man
Mon Mar 26, 2007 8:41 pm
Forum: ID Tech
Topic: (q3) thdm2 (level by squirell man)
Replies: 10
Views: 4769

ahh! here we go!

Download thdm2.pk3
by squirell man
Mon Mar 26, 2007 12:56 am
Forum: The Void
Topic: spam warz
Replies: 6
Views: 1465

spam warz

rule:

make fun of the post above theirs


i will start:


people who overuse a single emoticon more than 5 times in a single post over 50% of the time should go to hell.
by squirell man
Sun Mar 25, 2007 11:16 pm
Forum: ID Tech
Topic: CTF-1on1 Mappack
Replies: 67
Views: 31909

intresting... i thought of that... but then decided not too. It would be like a "kill the other player, then return your flag and score situation." it would be good on some maps.
by squirell man
Sun Mar 25, 2007 8:57 pm
Forum: ID Tech
Topic: (q3) thdm2 (level by squirell man)
Replies: 10
Views: 4769

wats that supposed to mean?
by squirell man
Sat Mar 24, 2007 6:59 pm
Forum: ID Tech
Topic: (q3) thdm2 (level by squirell man)
Replies: 10
Views: 4769

oh yes. this is true stuff. next your going to tell me that space has air. wait?! q3dm17?!