I have to say, looking at those screenshots, that it looks very good, like, very good atmosphere there.
You should post it at the lvl forums.
Search found 1556 matches
- Tue Apr 21, 2026 7:35 pm
- Forum: ID Tech
- Topic: dark souls in q3 - fpscup03-3
- Replies: 4
- Views: 21024
- Tue Apr 21, 2026 7:19 pm
- Forum: ID Tech
- Topic: dark souls in q3 - fpscup03-3
- Replies: 4
- Views: 21024
Re: dark souls in q3 - fpscup03-3
I would do everything models and either bake the lightmap into their texture or do vertex light on them and then just use geo when needed. At least it's a start, something to try.
- Thu Dec 25, 2025 12:51 pm
- Forum: ID Tech
- Topic: [Quake 1] [BETA1] Monastery Gardens
- Replies: 5
- Views: 27897
Re: [Quake 1] [BETA1] Monastery Gardens
Oh, that looks very nice for a quake 1 level. I thought it was a q3 level at first, like "this is a very unique look" haha.
- Wed Aug 06, 2025 8:05 am
- Forum: Forum Migration Bugs and Issues
- Topic: Forum migration and upgrade feedback
- Replies: 61
- Views: 2701235
Re: Forum migration and upgrade feedback
I hope it will be fixed, because as it is now, I can write here (because of cookies I assume), but I can't resend for a new password, I mean, I don't dare to logout and try and then have it not working haha.
- Wed Apr 16, 2025 7:59 pm
- Forum: Forum Migration Bugs and Issues
- Topic: Forum migration and upgrade feedback
- Replies: 61
- Views: 2701235
Re: Forum migration and upgrade feedback
I thought I had reported this, but the send new password function doesn't work =/
- Fri Mar 21, 2025 11:28 pm
- Forum: Forum Migration Bugs and Issues
- Topic: Forum migration and upgrade feedback
- Replies: 61
- Views: 2701235
Re: Forum migration and upgrade feedback
The forgot password thing don't work =/ Leaking data? Scrollbar color is a little annoying, the handle is too similar to the bar. It doesn't really go with the theme either, make the scrollable area dark grey and the handle white or blue like the headbar. Curious what browser you are using? I got a ...
- Fri Mar 21, 2025 7:01 pm
- Forum: ID Tech
- Topic: EntityPlus - A single player Q3 mod
- Replies: 830
- Views: 1612415
Re: EntityPlus - A single player Q3 mod
Does this mod have some sort of a score system or such?
- Fri Mar 21, 2025 6:56 pm
- Forum: ID Tech
- Topic: SCHÖNA [ALPHA 4]
- Replies: 92
- Views: 385366
Re: SCHÖNA [ALPHA 4]
You have been working on this for so long, will it be some special cool thing in it when it's done?
- Fri Mar 21, 2025 3:31 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 5103946
Re: Screenshots
It's my new game, it's made in gzDoom, it's really a "remaster" of sorts, of an old unrelased IP I have gotten hold off.
I'm shooting target dummies here, until we fix some enemy issues.
I'm shooting target dummies here, until we fix some enemy issues.
- Wed Mar 19, 2025 8:47 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 5103946
Re: Screenshots
It's called ID Tech so let's post some ID Tech...


- Mon Dec 16, 2024 5:21 pm
- Forum: ID Tech
- Topic: Blast from the Past - Q3/QL anniversary reqapartament "rat" map
- Replies: 10
- Views: 75459
- Sun Dec 15, 2024 3:59 pm
- Forum: ID Tech
- Topic: Blast from the Past - Q3/QL anniversary reqapartament "rat" map
- Replies: 10
- Views: 75459
Re: Quake 3 retro map: reqapartament (work in progress)
I think it looks very good!
You should post this over at q3lvl, there's more people there and they just added an image tag to the forums too =D
You should post this over at q3lvl, there's more people there and they just added an image tag to the forums too =D
- Thu Nov 14, 2024 5:19 pm
- Forum: ID Tech
- Topic: Blast from the Past - Q3/QL anniversary reqapartament "rat" map
- Replies: 10
- Views: 75459
Re: Quake 3 retro map: reqapartament (work in progress)
That looks very nice man.
Those interiors with the stereo setup and all.
Those interiors with the stereo setup and all.
- Fri Oct 04, 2024 11:48 am
- Forum: ID Tech
- Topic: Overbrightbits and Flags, other trans effects.
- Replies: 8
- Views: 31882
Re: Overbrightbits and Flags, other trans effects.
So like 18 years later, no one seems to have a solution to this. But having forced into this stupid thing again, I found a so-so solution that seems to work at least in an acceptable way I added this at the end, it's an add stage that goes above the lightmap stage, that brightness the entire thing a...
- Tue Oct 01, 2024 7:32 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 5103946
Re: Screenshots
Haha, I just found this out, I didn't remember this at all, but Pat did actually make a level with these trees and colored them yellow in 2014, that was the same year Rustgrad was released, but Pats final version was actually released before Rustgrad. I just saw it by "mistake" in the leve...
- Sun Sep 29, 2024 9:45 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 5103946
Re: Screenshots
looks really cool. just from the screenshots i'd suggest: * more definition for stairs, doors (they all seem to blur together atm) * is that material meant to be metal or stone? the blast holes look ok for stone, but maybe more deformation if metal Absolutely, it works a lot better in game though, ...
- Thu Sep 26, 2024 7:43 am
- Forum: Forum Migration Bugs and Issues
- Topic: Forum migration and upgrade feedback
- Replies: 61
- Views: 2701235
Re: Forum migration and upgrade feedback
Scrollbar color is a little annoying, the handle is too similar to the bar. It doesn't really go with the theme either, make the scrollable area dark grey and the handle white or blue like the headbar.
- Wed Sep 25, 2024 10:35 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 5103946
Re: Screenshots
Fjoggs, I have made a few new base textures to work with now, with this map: This is the new look I made, skipped the japanese theme for now, it would take too long if I want this done this year, if that's even possible. I'll just move the other theme to a smaller map in the future. Images are large...
- Wed Sep 18, 2024 11:53 am
- Forum: ID Tech
- Topic: Can we clean this up a bit?
- Replies: 1
- Views: 25388
Can we clean this up a bit?
Can the pinned threads be unpinned maybe, there's really no reason to keep those? It's not like there's any new level designers coming here looking through all those threads and a lot of the posted resource links are broken anyway.
- Fri Sep 13, 2024 11:03 am
- Forum: Forum Migration Bugs and Issues
- Topic: Forum migration and upgrade feedback
- Replies: 61
- Views: 2701235
Re: Forum migration and upgrade feedback
I would love all lvlshot tags to be converted to img tags (because now no old images are working) and just never go back to lvlshot.
And also add "back" the quick reply button.
And also add "back" the quick reply button.
- Sat Jul 06, 2024 1:46 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 5103946
Re: Screenshots
Quite alright. I did significant changes to parts of that layout until when playing I felt it was good enough. I have since been fiddeling with graphics, but it's going to take a while, not that the level will look all that special/good, it's mostly time. The theme is simple, but sometimes that's di...
- Wed Jun 26, 2024 7:38 am
- Forum: ID Tech
- Topic: Question: How to import from 3DS Max .bip to Blender?
- Replies: 1
- Views: 22170
Re: Question: How to import from 3DS Max .bip to Blender?
Might get better replies asking this in a blender or autodesk forum...
- Wed Mar 27, 2024 12:19 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 5103946
Re: Screenshots
So I have been testing my new level (map 16, where rustgrad was map 8) at the office, it doesn't look much now, but it's fun in an average sort of way. This version is "old" now, it has been updated in several places a bit actually, but anyway, this is the version from yesterday night. Pla...
- Thu Mar 21, 2024 7:42 am
- Forum: ID Tech
- Topic: [BETA] 13night "Vanilla Nights"
- Replies: 7
- Views: 66905
Re: [BETA] 13night "Vanilla Nights"
@Hipshot: The grate buggers me sometimes too when rocketjumping. But i also want to be able to shoot thru the grate at enemies below. :confused: I will test the map in the coming weeks in Clan Arena. After a few sessions with real people I can tell more... I think that if the grate is a buggery for...
- Mon Mar 18, 2024 8:45 pm
- Forum: ID Tech
- Topic: SCHÖNA [ALPHA 4]
- Replies: 92
- Views: 385366
Re: SCHÖNA [ALPHA 4]
No need to compete, it's just fun if you complete your map for the community and yourself. I don't think I will have mine done until 2025 anyway so, I guess.CZghost wrote:Competition? :D That's awesome :)