Search found 1556 matches

by Hipshot
Tue Apr 21, 2026 7:35 pm
Forum: ID Tech
Topic: dark souls in q3 - fpscup03-3
Replies: 4
Views: 21024

Re: dark souls in q3 - fpscup03-3

I have to say, looking at those screenshots, that it looks very good, like, very good atmosphere there.

You should post it at the lvl forums.
by Hipshot
Tue Apr 21, 2026 7:19 pm
Forum: ID Tech
Topic: dark souls in q3 - fpscup03-3
Replies: 4
Views: 21024

Re: dark souls in q3 - fpscup03-3

I would do everything models and either bake the lightmap into their texture or do vertex light on them and then just use geo when needed. At least it's a start, something to try.
by Hipshot
Thu Dec 25, 2025 12:51 pm
Forum: ID Tech
Topic: [Quake 1] [BETA1] Monastery Gardens
Replies: 5
Views: 27897

Re: [Quake 1] [BETA1] Monastery Gardens

Oh, that looks very nice for a quake 1 level. I thought it was a q3 level at first, like "this is a very unique look" haha.
by Hipshot
Wed Aug 06, 2025 8:05 am
Forum: Forum Migration Bugs and Issues
Topic: Forum migration and upgrade feedback
Replies: 61
Views: 2701235

Re: Forum migration and upgrade feedback

I hope it will be fixed, because as it is now, I can write here (because of cookies I assume), but I can't resend for a new password, I mean, I don't dare to logout and try and then have it not working haha.
by Hipshot
Wed Apr 16, 2025 7:59 pm
Forum: Forum Migration Bugs and Issues
Topic: Forum migration and upgrade feedback
Replies: 61
Views: 2701235

Re: Forum migration and upgrade feedback

I thought I had reported this, but the send new password function doesn't work =/
by Hipshot
Fri Mar 21, 2025 11:28 pm
Forum: Forum Migration Bugs and Issues
Topic: Forum migration and upgrade feedback
Replies: 61
Views: 2701235

Re: Forum migration and upgrade feedback

The forgot password thing don't work =/ Leaking data? Scrollbar color is a little annoying, the handle is too similar to the bar. It doesn't really go with the theme either, make the scrollable area dark grey and the handle white or blue like the headbar. Curious what browser you are using? I got a ...
by Hipshot
Fri Mar 21, 2025 7:01 pm
Forum: ID Tech
Topic: EntityPlus - A single player Q3 mod
Replies: 830
Views: 1612415

Re: EntityPlus - A single player Q3 mod

Does this mod have some sort of a score system or such?
by Hipshot
Fri Mar 21, 2025 6:56 pm
Forum: ID Tech
Topic: SCHÖNA [ALPHA 4]
Replies: 92
Views: 385366

Re: SCHÖNA [ALPHA 4]

You have been working on this for so long, will it be some special cool thing in it when it's done?
by Hipshot
Fri Mar 21, 2025 3:31 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 5103946

Re: Screenshots

It's my new game, it's made in gzDoom, it's really a "remaster" of sorts, of an old unrelased IP I have gotten hold off.

I'm shooting target dummies here, until we fix some enemy issues.
by Hipshot
Wed Mar 19, 2025 8:47 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 5103946

Re: Screenshots

It's called ID Tech so let's post some ID Tech...

Image
by Hipshot
Sun Dec 15, 2024 3:59 pm
Forum: ID Tech
Topic: Blast from the Past - Q3/QL anniversary reqapartament "rat" map
Replies: 10
Views: 75459

Re: Quake 3 retro map: reqapartament (work in progress)

I think it looks very good!

You should post this over at q3lvl, there's more people there and they just added an image tag to the forums too =D
by Hipshot
Thu Nov 14, 2024 5:19 pm
Forum: ID Tech
Topic: Blast from the Past - Q3/QL anniversary reqapartament "rat" map
Replies: 10
Views: 75459

Re: Quake 3 retro map: reqapartament (work in progress)

That looks very nice man.
Those interiors with the stereo setup and all.
by Hipshot
Fri Oct 04, 2024 11:48 am
Forum: ID Tech
Topic: Overbrightbits and Flags, other trans effects.
Replies: 8
Views: 31882

Re: Overbrightbits and Flags, other trans effects.

So like 18 years later, no one seems to have a solution to this. But having forced into this stupid thing again, I found a so-so solution that seems to work at least in an acceptable way I added this at the end, it's an add stage that goes above the lightmap stage, that brightness the entire thing a...
by Hipshot
Tue Oct 01, 2024 7:32 am
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 5103946

Re: Screenshots

Haha, I just found this out, I didn't remember this at all, but Pat did actually make a level with these trees and colored them yellow in 2014, that was the same year Rustgrad was released, but Pats final version was actually released before Rustgrad. I just saw it by "mistake" in the leve...
by Hipshot
Sun Sep 29, 2024 9:45 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 5103946

Re: Screenshots

looks really cool. just from the screenshots i'd suggest: * more definition for stairs, doors (they all seem to blur together atm) * is that material meant to be metal or stone? the blast holes look ok for stone, but maybe more deformation if metal Absolutely, it works a lot better in game though, ...
by Hipshot
Thu Sep 26, 2024 7:43 am
Forum: Forum Migration Bugs and Issues
Topic: Forum migration and upgrade feedback
Replies: 61
Views: 2701235

Re: Forum migration and upgrade feedback

Scrollbar color is a little annoying, the handle is too similar to the bar. It doesn't really go with the theme either, make the scrollable area dark grey and the handle white or blue like the headbar.
by Hipshot
Wed Sep 25, 2024 10:35 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 5103946

Re: Screenshots

Fjoggs, I have made a few new base textures to work with now, with this map: This is the new look I made, skipped the japanese theme for now, it would take too long if I want this done this year, if that's even possible. I'll just move the other theme to a smaller map in the future. Images are large...
by Hipshot
Wed Sep 18, 2024 11:53 am
Forum: ID Tech
Topic: Can we clean this up a bit?
Replies: 1
Views: 25388

Can we clean this up a bit?

Can the pinned threads be unpinned maybe, there's really no reason to keep those? It's not like there's any new level designers coming here looking through all those threads and a lot of the posted resource links are broken anyway.
by Hipshot
Fri Sep 13, 2024 11:03 am
Forum: Forum Migration Bugs and Issues
Topic: Forum migration and upgrade feedback
Replies: 61
Views: 2701235

Re: Forum migration and upgrade feedback

I would love all lvlshot tags to be converted to img tags (because now no old images are working) and just never go back to lvlshot.

And also add "back" the quick reply button.
by Hipshot
Sat Jul 06, 2024 1:46 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 5103946

Re: Screenshots

Quite alright. I did significant changes to parts of that layout until when playing I felt it was good enough. I have since been fiddeling with graphics, but it's going to take a while, not that the level will look all that special/good, it's mostly time. The theme is simple, but sometimes that's di...
by Hipshot
Wed Jun 26, 2024 7:38 am
Forum: ID Tech
Topic: Question: How to import from 3DS Max .bip to Blender?
Replies: 1
Views: 22170

Re: Question: How to import from 3DS Max .bip to Blender?

Might get better replies asking this in a blender or autodesk forum...
by Hipshot
Wed Mar 27, 2024 12:19 am
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 5103946

Re: Screenshots

So I have been testing my new level (map 16, where rustgrad was map 8) at the office, it doesn't look much now, but it's fun in an average sort of way. This version is "old" now, it has been updated in several places a bit actually, but anyway, this is the version from yesterday night. Pla...
by Hipshot
Thu Mar 21, 2024 7:42 am
Forum: ID Tech
Topic: [BETA] 13night "Vanilla Nights"
Replies: 7
Views: 66905

Re: [BETA] 13night "Vanilla Nights"

@Hipshot: The grate buggers me sometimes too when rocketjumping. But i also want to be able to shoot thru the grate at enemies below. :confused: I will test the map in the coming weeks in Clan Arena. After a few sessions with real people I can tell more... I think that if the grate is a buggery for...
by Hipshot
Mon Mar 18, 2024 8:45 pm
Forum: ID Tech
Topic: SCHÖNA [ALPHA 4]
Replies: 92
Views: 385366

Re: SCHÖNA [ALPHA 4]

CZghost wrote:Competition? :D That's awesome :)
No need to compete, it's just fun if you complete your map for the community and yourself. I don't think I will have mine done until 2025 anyway so, I guess.