Search found 8 matches

by dutchmeat
Fri Jul 18, 2008 3:26 pm
Forum: Programming Discussion
Topic: Pause/Unpause feature for custom mod
Replies: 16
Views: 6034

Re: Pause/Unpause feature for custom mod

Leftover from a freezetag gameplay, remove these lines:

if (who->client)
who->client->sess.frozen = 0;
by dutchmeat
Fri Jul 18, 2008 7:09 am
Forum: Programming Discussion
Topic: Pause/Unpause feature for custom mod
Replies: 16
Views: 6034

Re: Pause/Unpause feature for custom mod

scroll down at the topic, and you'll find myself correcting the code.

as for:
g_cmds.c: structure has no member named 'effect1Time'

remove:
grenades->s.effect1Time = level.time;

and before the UnPause function, add this:
extern void G_ExplodeMissile (gentity_t *ent);
by dutchmeat
Wed Jul 16, 2008 9:05 pm
Forum: Programming Discussion
Topic: Creating a bigchar.tga file
Replies: 8
Views: 4847

Re: Creating a bigchar.tga file

If you're talking about using a new font(.ttf) in your mod, I suggest to download this:
http://www.q3f.com/q3font.html
by dutchmeat
Wed Jul 16, 2008 8:05 pm
Forum: Programming Discussion
Topic: Following a rocket after firing?
Replies: 23
Views: 7912

Re: Following a rocket after firing?

I think this (rtcw)tutorial will help you with the rendering; http://w.twwwo.be/rtcwmods/intermediate ... index.html To be honest, I don't know how PVS works, but you might want to use InRadius(using MASK_SHOT?), instead of PVS. Also you could try how this works; http://www.quake3hut.co.uk/q3coding/...
by dutchmeat
Wed Jul 16, 2008 4:35 pm
Forum: Programming Discussion
Topic: Following a rocket after firing?
Replies: 23
Views: 7912

Re: Following a rocket after firing?

Why would you want to force it in the pvs? The rocket already spawns in your pvs, so the only thing to do is use something like clientthink to check if the rocket still is in the pvs of the player.
by dutchmeat
Wed Jul 16, 2008 6:46 am
Forum: Programming Discussion
Topic: Pause/Unpause feature for custom mod
Replies: 16
Views: 6034

Re: Pause/Unpause feature for custom mod

I've created a pause/unpause command for RTCW,
http://www.s4ndmod.com/phpBB2/viewtopic.php?t=1144

You might want to check who can or can't use the pause command. Or just make it a servercommand.
by dutchmeat
Tue Jul 15, 2008 5:01 pm
Forum: Programming Discussion
Topic: Following a rocket after firing?
Replies: 23
Views: 7912

Re: Following a rocket after firing?

Why don't you use trap_InPVS()?
by dutchmeat
Mon Apr 02, 2007 1:41 pm
Forum: Programming Discussion
Topic: [tutorial]Software versioning
Replies: 0
Views: 2089

[tutorial]Software versioning

Hi, nice forum you have here,
a little word of advice when you are making a mod,
Always create version numbers and make backups.

Here are some related Wiki pages:
http://en.wikipedia.org/wiki/Development_stage
and
http://en.wikipedia.org/wiki/Software_versioning