Leftover from a freezetag gameplay, remove these lines:
if (who->client)
who->client->sess.frozen = 0;
Search found 8 matches
- Fri Jul 18, 2008 3:26 pm
- Forum: Programming Discussion
- Topic: Pause/Unpause feature for custom mod
- Replies: 16
- Views: 6034
- Fri Jul 18, 2008 7:09 am
- Forum: Programming Discussion
- Topic: Pause/Unpause feature for custom mod
- Replies: 16
- Views: 6034
Re: Pause/Unpause feature for custom mod
scroll down at the topic, and you'll find myself correcting the code.
as for:
g_cmds.c: structure has no member named 'effect1Time'
remove:
grenades->s.effect1Time = level.time;
and before the UnPause function, add this:
extern void G_ExplodeMissile (gentity_t *ent);
as for:
g_cmds.c: structure has no member named 'effect1Time'
remove:
grenades->s.effect1Time = level.time;
and before the UnPause function, add this:
extern void G_ExplodeMissile (gentity_t *ent);
- Wed Jul 16, 2008 9:05 pm
- Forum: Programming Discussion
- Topic: Creating a bigchar.tga file
- Replies: 8
- Views: 4847
Re: Creating a bigchar.tga file
If you're talking about using a new font(.ttf) in your mod, I suggest to download this:
http://www.q3f.com/q3font.html
http://www.q3f.com/q3font.html
- Wed Jul 16, 2008 8:05 pm
- Forum: Programming Discussion
- Topic: Following a rocket after firing?
- Replies: 23
- Views: 7912
Re: Following a rocket after firing?
I think this (rtcw)tutorial will help you with the rendering; http://w.twwwo.be/rtcwmods/intermediate ... index.html To be honest, I don't know how PVS works, but you might want to use InRadius(using MASK_SHOT?), instead of PVS. Also you could try how this works; http://www.quake3hut.co.uk/q3coding/...
- Wed Jul 16, 2008 4:35 pm
- Forum: Programming Discussion
- Topic: Following a rocket after firing?
- Replies: 23
- Views: 7912
Re: Following a rocket after firing?
Why would you want to force it in the pvs? The rocket already spawns in your pvs, so the only thing to do is use something like clientthink to check if the rocket still is in the pvs of the player.
- Wed Jul 16, 2008 6:46 am
- Forum: Programming Discussion
- Topic: Pause/Unpause feature for custom mod
- Replies: 16
- Views: 6034
Re: Pause/Unpause feature for custom mod
I've created a pause/unpause command for RTCW,
http://www.s4ndmod.com/phpBB2/viewtopic.php?t=1144
You might want to check who can or can't use the pause command. Or just make it a servercommand.
http://www.s4ndmod.com/phpBB2/viewtopic.php?t=1144
You might want to check who can or can't use the pause command. Or just make it a servercommand.
- Tue Jul 15, 2008 5:01 pm
- Forum: Programming Discussion
- Topic: Following a rocket after firing?
- Replies: 23
- Views: 7912
Re: Following a rocket after firing?
Why don't you use trap_InPVS()?
- Mon Apr 02, 2007 1:41 pm
- Forum: Programming Discussion
- Topic: [tutorial]Software versioning
- Replies: 0
- Views: 2089
[tutorial]Software versioning
Hi, nice forum you have here,
a little word of advice when you are making a mod,
Always create version numbers and make backups.
Here are some related Wiki pages:
http://en.wikipedia.org/wiki/Development_stage
and
http://en.wikipedia.org/wiki/Software_versioning
a little word of advice when you are making a mod,
Always create version numbers and make backups.
Here are some related Wiki pages:
http://en.wikipedia.org/wiki/Development_stage
and
http://en.wikipedia.org/wiki/Software_versioning