Search found 50 matches
- Sat Apr 25, 2009 7:33 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3288929
Re: Screenshots
@g0th: I like the updated version with the close range camera angle a lot better. Though having an open door with glooming light as a focal point has been used many times before, I think it works pretty well in this case. Those pillars are great, I like the mystical look they have. @ShadoW_86: Looki...
- Sun Mar 22, 2009 8:24 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3288929
Re: Screenshots
Nothing special like a playable level or something else, just a little scene to get familiar with the ut3 editor and unreal tech in general.
- Thu Mar 19, 2009 5:00 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3288929
Re: Screenshots
A little scene for UT3. Everything, except for the water shader and fire particles is custom content. http://www.bja-design.de/intothesun/intothesun_01.jpg Bigger screen: http://www.bja-design.de/intothesun/bja_scene_big.jpg And some of the props: http://www.bja-design.de/intothesun/intothesun_03.jp...
- Thu Oct 30, 2008 8:46 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3288929
Re: Screenshots
As already mentioned, this is not an ingame scene, but rendered in 3ds max.
- Thu Oct 30, 2008 3:15 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3288929
Re: Screenshots
Finished my little cartoonish environment, rendered in 3ds max with mental ray and an ink 'n' paint material. http://www.bja-design.de/different/comic_house_final_01_640x375.jpg HighRes: http://www.bja-design.de/different/comi ... nal_01.jpg 3ds max viewport overview: http://www.bja-design.de/differ...
- Sat Oct 11, 2008 4:00 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3288929
Re: Screenshots
thanks guys :) everything is unwrapped, now comes texturing and lighting. @fKd: It's just for fun, wanted to do something cartoonish for a long time. Although I'm keeping polycount and textures at game restrictions, I'm not sure if I'll put it into a game engine. @Plan B: I wouldn't really say that ...
- Thu Oct 09, 2008 3:16 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3288929
Re: Screenshots
A little bit of a cartoon environment I'm currently working on. Those ice-cream cones in the background are supposed to be trees, in case anybody wondered.




- Sat Sep 20, 2008 7:21 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3288929
Re: Screenshots
@ix-ir: I think more tris aren't really necessary, but yeah should have given the leaves a bit more of variation. @T_Creutzenberg: The more I look at the grass the less I like it. Guess it would have been better to replace them with some bushes. For the crane, yeah it would have made more sense to m...
- Thu Sep 18, 2008 9:28 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3288929
Re: Screenshots
@blushing_bride: It wasn't meant to be for any game, but of course you could import all models into the game of your choice (UT3, Crysis, whatsoever game that reads .ase formats). I was just a bit too lazy to do that extra amount of work. The screens were rendered in 3ds Max with the default scanlin...
- Thu Sep 18, 2008 4:25 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3288929
Re: Screenshots
Inspired by Assassin`s Creed, here's a little scene made in 3ds max with different light settings. It's about 80.000 tris, average texture resolution for the objects is 512x512, for the buildings 1024x1024. Texture ressources are mostly from cgtextures.com, a few from google. I'll call that piece do...
- Thu Aug 07, 2008 4:01 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3288929
Re: Screenshots
A little environment scene I'm currently working on. The trees are from 3ds max and are just placeholders, the dog and human models are zbrush base models and just there to get the scaling right. Everything very wip and all objects are randomly placed. I'm not very happy with the camera angle so I'l...
- Thu Jul 17, 2008 3:48 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3288929
- Thu Jul 03, 2008 8:48 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3288929
Re: Screenshots
Thanks @MackXX, that's what I was looking for 

- Wed Jul 02, 2008 12:00 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3288929
Re: Screenshots
A little lift I made, the final model was rendered in 3ds max. By the way, does anybody know how I can set up a glowmap in 3ds max? Right now I did paint the glow of the lights on the diffuse map, in d3 I would have a seperate texture for that. Couldn't figure out how this works in max :? http://www...
- Sat May 17, 2008 8:58 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3288929
Re: Screenshots
@obsidian: That's funny, I didn't even know that this was an enemy from quake1 (or even the last boss). I never actually played through the game, only some levels of the beginning. Kind of funny to see it being so similar to the quake model, but it was really just a zbrush doodle without any referen...
- Fri May 16, 2008 6:38 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3288929
Re: Screenshots
Another door texture. The reference photo is from a france texture-resource pack by Thomas Heß. Btw. does anybody know how colored specular maps "work"? for instance, which color is recommended for wood, which for metal etc.? http://www.bja-design.de/different/door02_512x512.jpg Overview: ...
- Wed Apr 30, 2008 4:15 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3288929
Re: Screenshots
Haven't seen a "texture thread" so I guess it's ok to post it here. Made some textures for practice purpose. The photo references are from a texture ressource pack made by Thomas Heß. The final textures were lit with a orange light in the lower left corner and a slight blue light in the ri...
- Mon Apr 21, 2008 10:58 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3288929
Re: Screenshots
The hills have eyes, Call of Duty 4, Rage, google images of ghost towns and desert environments...and so on. The usual inspiration resources.I was hoping for something a little more specific, BJA. But someone mentioned the movie Planet Terror, that's probably it.
- Sat Apr 19, 2008 3:01 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3288929
Re: Screenshots
@blushing_bride: Thanks, I'm pretty much done with this scene and don't have any plans for a mp or sp map.
@Plan B: I often look at different movies or photos from websites, especially when I'm not so sure about what atmosphere I want to create.
@Plan B: I often look at different movies or photos from websites, especially when I'm not so sure about what atmosphere I want to create.
- Fri Apr 18, 2008 2:29 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3288929
Re: Screenshots
A little Quake4 scene, this time without any wooden tentacles or whatsoever :D The fire particles are from the original game, the rest is custom content (average texture resolution 512x512). http://www.bja-design.de/different/q4scene1_800x500.jpg Bigger screenshot: http://www.bja-design.de/different...
- Sat Mar 15, 2008 9:25 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3288929
Re: Screenshots
Some more textures and models...could have made the layout and geometry a bit more interesting. http://www.bja-design.de/different/room2_small.jpg http://www.bja-design.de/different/floor1_small.jpg Highres screens: http://www.bja-design.de/different/room1_big.jpg http://www.bja-design.de/different/...
- Fri Feb 08, 2008 8:49 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3288929
Re: Screenshots
Thanks everyone 
@AlMighty: I made my own q4 "screenshot config" a while back. This will hide everything on screen, like weapon model, hud, crosshair. Just make sure to backup your original Q4Config.cfg
download:
http://www.bja-design.de/different/Quake4Config.cfg

@AlMighty: I made my own q4 "screenshot config" a while back. This will hide everything on screen, like weapon model, hud, crosshair. Just make sure to backup your original Q4Config.cfg

download:
http://www.bja-design.de/different/Quake4Config.cfg
- Thu Feb 07, 2008 4:59 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3288929
Re: Screenshots
Still messing around with the Q4 editor and my little texture/model set. In case anybody wonders, those tentacles are supposed to be old roots. First wanted to make them out of meat and blood but thought that would be too much of Doom3/Quake4 style. http://www.bja-design.de/different/q4scene_indoor1...
- Thu Jan 24, 2008 5:47 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3288929
Re: Screenshots
@urgrund777: thanks, I know what you mean. Well, that's what comes out when you just spend 10seconds on your normalmaps 
Not much of an update, just a new sky, a new ground and a few lighttweakings.


Not much of an update, just a new sky, a new ground and a few lighttweakings.

- Sun Jan 20, 2008 10:07 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3288929
Re: Screenshots
@Raven: Maybe if I add a moon to the sky it'll look more believable, will try that.
@seremtan: Sorry, no physical stuff in there, main focus was texturing and lighting.
@d3mol!t!on: Hmm, is D3 really already considered as an "older" engine?

@seremtan: Sorry, no physical stuff in there, main focus was texturing and lighting.
@d3mol!t!on: Hmm, is D3 really already considered as an "older" engine?

