Search found 10 matches
- Tue Nov 13, 2007 9:34 pm
- Forum: Programming Discussion
- Topic: Changing Game Version
- Replies: 17
- Views: 7571
Re: Changing Game Version
Well thats part of the problem haha. MOHAA never released its SDK haha. Everything I am doing I have to do though somewhat trial & error and off the quake3 & fakk2 SDK's haha. That and I would have to reverse my own functions in mohaa. the gamex86 wrapper that I am talking about is a custom ...
- Tue Nov 13, 2007 2:41 pm
- Forum: Programming Discussion
- Topic: Changing Game Version
- Replies: 17
- Views: 7571
Re: Changing Game Version
thx, I will take a look into that. Maybe I will ask one more quick question about the version\protocol again relating to my first post. I got it all working, but so far I have to load it via a custom dll using an injector. I tried implementing it into gamex86.dll (wrapper) and it doesn't work, becau...
- Tue Nov 13, 2007 5:02 am
- Forum: Programming Discussion
- Topic: Changing Game Version
- Replies: 17
- Views: 7571
Re: Changing Game Version
here is an image of a gui menu with mouse support. I know its for a hack, but this is just an idea, offcourse its for MOHAA and not css.
http://img90.exs.cx/img90/3356/egl2newgui0023bz.jpg
http://img90.exs.cx/img90/3356/egl2newgui0023bz.jpg
- Tue Nov 13, 2007 5:01 am
- Forum: Programming Discussion
- Topic: Changing Game Version
- Replies: 17
- Views: 7571
Re: Changing Game Version
My reasoning for a menu is to implement more & better admin options for users. There is only so much I can do via pk3.. I have done menus via ui scripting in the pk3 but like I said its pretty limited wouldn't you think? and I'm assuming your talking about these 20 lines: /* ================== C...
- Mon Nov 12, 2007 8:30 pm
- Forum: Programming Discussion
- Topic: Changing Game Version
- Replies: 17
- Views: 7571
Re: Changing Game Version
Thankyou, I have accomplished what I needed to do. Thank you for all your help everyone. I do have another questionr elating to this patch.. I would like to make in ingame menu with mouse support. I tried looking in quake3 for any references to SetCursorPos, and GetCursorPos but I couldn't find anyt...
- Fri Nov 09, 2007 11:48 pm
- Forum: Programming Discussion
- Topic: Changing Game Version
- Replies: 17
- Views: 7571
Re: Changing Game Version
here is what I get when I try connecting the client: http://x-null.net/error.jpg Also, as far as doing the version forcing on server end, since I agree editting the dll in memory isn't the best way to do it, can I do it through gamex86.dll, and similarly do it in cgamex86.dll on the clients end? PS ...
- Fri Nov 09, 2007 8:21 pm
- Forum: Programming Discussion
- Topic: Changing Game Version
- Replies: 17
- Views: 7571
Re: Changing Game Version
Alright, I think I understand it now.. SO apparently there are multiple comparisons being done that I would need to patch along with what I have already done. Yes that makes complete sense, I must have overlooked that. Both of your responses are very helpful, thank you very much for all the support.
- Fri Nov 09, 2007 3:25 pm
- Forum: Programming Discussion
- Topic: Changing Game Version
- Replies: 17
- Views: 7571
Re: Changing Game Version
your absolutely correct. The gamex86.dll is loaded ONLY for the server and instead, when the client joins the server the cgamex86.dll file is loaded. So far, everything I have done, I changed directly through memory editting. Simply changing bytes. If you look at the screenshot above of the debuggin...
- Fri Nov 09, 2007 5:16 am
- Forum: Programming Discussion
- Topic: Changing Game Version
- Replies: 17
- Views: 7571
Re: Changing Game Version
haha it can be. There are no cd "patches" if I may call it that, that allows the user to play the game without the cd. I appreciate the reply v1|3. You see, I've been a hacker for the MOH community for 7+ years, I'm not very fond of it now that I look back at it, but I did learn alot about...
- Thu Nov 08, 2007 10:09 pm
- Forum: Programming Discussion
- Topic: Changing Game Version
- Replies: 17
- Views: 7571
Changing Game Version
Hey there everyone, I have a quick question here. I am working with a Game called MOHAA "Medal of Honor Allied Assault" Its a modified engine of fakk2 & quake 3. What I am trying to do is actually mod this game and fix alot of the glitches in it. My plan is to create a custom version f...