Search found 269 matches

by ShadoW_86
Thu Dec 22, 2011 1:06 pm
Forum: ID Tech
Topic: Discussion: Q3W LEM competitions
Replies: 30
Views: 9699

Re: Discussion: Q3W LEM competitions

All maps should follow the same game type, size and textures so everyone can judge them easier. Plus this will help people that don't have lots of time to spare detailing areas or finding/creating textures. Hmmm, not sure about textures. It's exactly something all should be able to choose, 20b cont...
by ShadoW_86
Thu Nov 24, 2011 7:12 pm
Forum: ID Tech
Topic: Quick question for those of you that map with id tech
Replies: 39
Views: 12811

Re: Quick question for those of you that map with id tech

You still need to compile BSP in UE3. You still need to make it every time you change bsp geometry or add a new one. The thing is, in UE3 you don't use BSP at all, or almost at all. Don't be mistaken about that. Like Obsidian mentioned there is a decade of technology differences, and just take a loo...
by ShadoW_86
Tue Nov 22, 2011 8:45 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3213828

Re: Screenshots

Hey guys.

Small pic from Hexen: Edge of Chaos
Image
by ShadoW_86
Fri Sep 09, 2011 7:01 am
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3213828

Re: Screenshots

@geX: that looks really sweet! I can't wait for the whole mod to be available for download btw ;)! I just think there are many much red lights in one place, it would be probably better to use just one instead of 4 at once.
by ShadoW_86
Fri Sep 09, 2011 6:57 am
Forum: ID Tech
Topic: Your fav level editor?
Replies: 26
Views: 10759

Re: Your fav level editor?

GtkRadiant 1.4.
by ShadoW_86
Sun Aug 21, 2011 3:18 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3213828

Re: Screenshots

B&W Doodle (Darkplaces renders):

Full Gallery

Image

Image

Image
by ShadoW_86
Mon Aug 15, 2011 12:34 pm
Forum: ID Tech
Topic: q3ctfp22 - server overload. my maverick servers comp map.
Replies: 6
Views: 3417

Re: q3ctfp22 - server overload. my maverick servers comp map.

That's just perfect candidate for Entity Plus sp map :). DO IT :P! Really nice design.
by ShadoW_86
Sun Aug 14, 2011 9:10 am
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3213828

Re: Screenshots

My own wips from almost finished map for Mavericks Mapping Competition, I will release the map soon: http://shadowsdomain.files.wordpress.com/2011/08/sanctum_017.jpg http://shadowsdomain.files.wordpress.com/2011/08/sanctum_018.jpg http://shadowsdomain.files.wordpress.com/2011/08/sanctum_019.jpg
by ShadoW_86
Sat Jul 23, 2011 9:15 am
Forum: ID Tech
Topic: Fluorescent by Ferdinand 'cityy' List (BETA I)
Replies: 11
Views: 4413

Re: Fluorescent by Ferdinand 'cityy' List (BETA I)

Architecture looks really sweet. My problem with the map is lighting, it looks way too bright. Everything is too intense nad looks like whole place is glowing.
by ShadoW_86
Tue Jul 19, 2011 5:40 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3213828

Re: Screenshots

Hehe, actually I'm thinking about something like that.
by ShadoW_86
Tue Jul 19, 2011 3:43 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3213828

Re: Screenshots

Good work cityy, looks classy.

Small preview of my own map, abmient lighting only and no details :):
Image
by ShadoW_86
Tue Jul 05, 2011 6:52 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3213828

Re: Screenshots

Wow! Kimza your work looks really sweet. Great textures and lighting work.
by ShadoW_86
Wed Jun 29, 2011 8:57 pm
Forum: ID Tech
Topic: map testing
Replies: 11
Views: 4547

Re: map testing

Tbh all main rooms could be a little bigger... But yet again, it's huge change and not something you can do easily now. Also you mentioned it's just how you wanted the map to be, so maybe in the end it's just me :). Another note, MH and YA seems to be a little too close to themself. Maybe you could ...
by ShadoW_86
Tue Jun 28, 2011 7:46 pm
Forum: ID Tech
Topic: map testing
Replies: 11
Views: 4547

Re: map testing

Ok, after jumping around the map for few minutes: -once again, aesthetically it's great map. I love the brushwork and lighting. -map feels a little crampy. It's pretty small and it's a little hard to get speed. Not sure if you would like to change scales or sizes, but it could help if it was more op...
by ShadoW_86
Mon Jun 27, 2011 3:28 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3213828

Re: Screenshots

@nick lol very nice, I like what I see.

Do I see some Unreal I textures there?
by ShadoW_86
Mon Jun 27, 2011 3:20 pm
Forum: ID Tech
Topic: map testing
Replies: 11
Views: 4547

Re: map testing

I really like that screenshot. Classy!
by ShadoW_86
Thu Jun 23, 2011 9:16 am
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3213828

Re: Screenshots

Hah! Alpha coming soon :).
by ShadoW_86
Thu Jun 23, 2011 8:03 am
Forum: ID Tech
Topic: [Beta] 13agony - "Agony"
Replies: 7
Views: 5303

Re: [Beta] 13agony - "Agony"

Really nice and clean use of those old textures. I like the lighting too. Screenshots looks really cool.
by ShadoW_86
Wed Jun 22, 2011 9:04 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3213828

Re: Screenshots

About 30 minutes of work with Udk.

Image
by ShadoW_86
Sun Jun 05, 2011 6:08 am
Forum: ID Tech
Topic: Creating alphas for CTF maps
Replies: 2
Views: 2187

Re: Creating alphas for CTF maps

Work on one side of the map, copy it, rotate/mirror it and adjust for making other side (swap blue/red textures with "replace" function). You can also find somewhere here on forum small program which helps to make ctf maps - it do exactly what I wrote - copy one side of it and adjusts it.
by ShadoW_86
Thu May 19, 2011 4:15 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3213828

Re: Screenshots

Sweet!
by ShadoW_86
Sat May 07, 2011 7:25 am
Forum: ID Tech
Topic: EntityPlus - A single player Q3 mod
Replies: 830
Views: 873153

Re: Here's a wild idea: EntityPlus

Silicone_Milk wrote:I personally hate the health regen system. There's no sense of danger with it. You don't actually have to think about the cons of jumping in to a fight or choosing to avoid it. All you have to do is hide behind a cardboard box for a couple seconds and jump back in.
THIS.
by ShadoW_86
Sun May 01, 2011 12:22 pm
Forum: ID Tech
Topic: EntityPlus - A single player Q3 mod
Replies: 830
Views: 873153

Re: Here's a wild idea: EntityPlus

What's exactly the reason why there is no hud or crosshair :)? err, the reason is most likely that you have cg_draw2d set to 0? :paranoid: Epic fail xP. About bots - in lower skill modes they tend to not jump or even run (play with Crash on q3dm0 on lowest skill level). Maybe you could use that, an...
by ShadoW_86
Sat Apr 30, 2011 4:09 pm
Forum: ID Tech
Topic: EntityPlus - A single player Q3 mod
Replies: 830
Views: 873153

Re: Here's a wild idea: EntityPlus

What's exactly the reason why there is no hud or crosshair :)?

Can I control bots so they won't jump or run?
by ShadoW_86
Mon Apr 25, 2011 7:04 pm
Forum: ID Tech
Topic: Sonic Mayhem: Noise and In-Game Music
Replies: 11
Views: 4198

Re: Sonic Mayhem: Noise and In-Game Music

Even when you purchase the music you can't use it in your Quake map. You can't rip the song and redistribute it. If you want to get some new music track for the map, you can find a band who records such things for free or will be glad to let you use it. Also you could try to search for right track i...