Search found 269 matches
- Thu Dec 22, 2011 1:06 pm
- Forum: ID Tech
- Topic: Discussion: Q3W LEM competitions
- Replies: 30
- Views: 9699
Re: Discussion: Q3W LEM competitions
All maps should follow the same game type, size and textures so everyone can judge them easier. Plus this will help people that don't have lots of time to spare detailing areas or finding/creating textures. Hmmm, not sure about textures. It's exactly something all should be able to choose, 20b cont...
- Thu Nov 24, 2011 7:12 pm
- Forum: ID Tech
- Topic: Quick question for those of you that map with id tech
- Replies: 39
- Views: 12811
Re: Quick question for those of you that map with id tech
You still need to compile BSP in UE3. You still need to make it every time you change bsp geometry or add a new one. The thing is, in UE3 you don't use BSP at all, or almost at all. Don't be mistaken about that. Like Obsidian mentioned there is a decade of technology differences, and just take a loo...
- Tue Nov 22, 2011 8:45 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3213828
Re: Screenshots
Hey guys.
Small pic from Hexen: Edge of Chaos

Small pic from Hexen: Edge of Chaos

- Fri Sep 09, 2011 7:01 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3213828
Re: Screenshots
@geX: that looks really sweet! I can't wait for the whole mod to be available for download btw
! I just think there are many much red lights in one place, it would be probably better to use just one instead of 4 at once.

- Fri Sep 09, 2011 6:57 am
- Forum: ID Tech
- Topic: Your fav level editor?
- Replies: 26
- Views: 10759
Re: Your fav level editor?
GtkRadiant 1.4.
- Sun Aug 21, 2011 3:18 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3213828
- Mon Aug 15, 2011 12:34 pm
- Forum: ID Tech
- Topic: q3ctfp22 - server overload. my maverick servers comp map.
- Replies: 6
- Views: 3417
Re: q3ctfp22 - server overload. my maverick servers comp map.
That's just perfect candidate for Entity Plus sp map
. DO IT :P! Really nice design.

- Sun Aug 14, 2011 9:10 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3213828
Re: Screenshots
My own wips from almost finished map for Mavericks Mapping Competition, I will release the map soon: http://shadowsdomain.files.wordpress.com/2011/08/sanctum_017.jpg http://shadowsdomain.files.wordpress.com/2011/08/sanctum_018.jpg http://shadowsdomain.files.wordpress.com/2011/08/sanctum_019.jpg
- Sat Jul 23, 2011 9:15 am
- Forum: ID Tech
- Topic: Fluorescent by Ferdinand 'cityy' List (BETA I)
- Replies: 11
- Views: 4413
Re: Fluorescent by Ferdinand 'cityy' List (BETA I)
Architecture looks really sweet. My problem with the map is lighting, it looks way too bright. Everything is too intense nad looks like whole place is glowing.
- Tue Jul 19, 2011 5:40 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3213828
Re: Screenshots
Hehe, actually I'm thinking about something like that.
- Tue Jul 19, 2011 3:43 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3213828
Re: Screenshots
Good work cityy, looks classy.
Small preview of my own map, abmient lighting only and no details
:

Small preview of my own map, abmient lighting only and no details

- Tue Jul 05, 2011 6:52 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3213828
Re: Screenshots
Wow! Kimza your work looks really sweet. Great textures and lighting work.
- Wed Jun 29, 2011 8:57 pm
- Forum: ID Tech
- Topic: map testing
- Replies: 11
- Views: 4547
Re: map testing
Tbh all main rooms could be a little bigger... But yet again, it's huge change and not something you can do easily now. Also you mentioned it's just how you wanted the map to be, so maybe in the end it's just me :). Another note, MH and YA seems to be a little too close to themself. Maybe you could ...
- Tue Jun 28, 2011 7:46 pm
- Forum: ID Tech
- Topic: map testing
- Replies: 11
- Views: 4547
Re: map testing
Ok, after jumping around the map for few minutes: -once again, aesthetically it's great map. I love the brushwork and lighting. -map feels a little crampy. It's pretty small and it's a little hard to get speed. Not sure if you would like to change scales or sizes, but it could help if it was more op...
- Mon Jun 27, 2011 3:28 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3213828
Re: Screenshots
@nick lol very nice, I like what I see.
Do I see some Unreal I textures there?
Do I see some Unreal I textures there?
- Mon Jun 27, 2011 3:20 pm
- Forum: ID Tech
- Topic: map testing
- Replies: 11
- Views: 4547
Re: map testing
I really like that screenshot. Classy!
- Thu Jun 23, 2011 9:16 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3213828
Re: Screenshots
Hah! Alpha coming soon
.

- Thu Jun 23, 2011 8:03 am
- Forum: ID Tech
- Topic: [Beta] 13agony - "Agony"
- Replies: 7
- Views: 5303
Re: [Beta] 13agony - "Agony"
Really nice and clean use of those old textures. I like the lighting too. Screenshots looks really cool.
- Wed Jun 22, 2011 9:04 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3213828
Re: Screenshots
About 30 minutes of work with Udk.


- Sun Jun 05, 2011 6:08 am
- Forum: ID Tech
- Topic: Creating alphas for CTF maps
- Replies: 2
- Views: 2187
Re: Creating alphas for CTF maps
Work on one side of the map, copy it, rotate/mirror it and adjust for making other side (swap blue/red textures with "replace" function). You can also find somewhere here on forum small program which helps to make ctf maps - it do exactly what I wrote - copy one side of it and adjusts it.
- Thu May 19, 2011 4:15 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3213828
Re: Screenshots
Sweet!
- Sat May 07, 2011 7:25 am
- Forum: ID Tech
- Topic: EntityPlus - A single player Q3 mod
- Replies: 830
- Views: 873153
Re: Here's a wild idea: EntityPlus
THIS.Silicone_Milk wrote:I personally hate the health regen system. There's no sense of danger with it. You don't actually have to think about the cons of jumping in to a fight or choosing to avoid it. All you have to do is hide behind a cardboard box for a couple seconds and jump back in.
- Sun May 01, 2011 12:22 pm
- Forum: ID Tech
- Topic: EntityPlus - A single player Q3 mod
- Replies: 830
- Views: 873153
Re: Here's a wild idea: EntityPlus
What's exactly the reason why there is no hud or crosshair :)? err, the reason is most likely that you have cg_draw2d set to 0? :paranoid: Epic fail xP. About bots - in lower skill modes they tend to not jump or even run (play with Crash on q3dm0 on lowest skill level). Maybe you could use that, an...
- Sat Apr 30, 2011 4:09 pm
- Forum: ID Tech
- Topic: EntityPlus - A single player Q3 mod
- Replies: 830
- Views: 873153
Re: Here's a wild idea: EntityPlus
What's exactly the reason why there is no hud or crosshair
?
Can I control bots so they won't jump or run?

Can I control bots so they won't jump or run?
- Mon Apr 25, 2011 7:04 pm
- Forum: ID Tech
- Topic: Sonic Mayhem: Noise and In-Game Music
- Replies: 11
- Views: 4198
Re: Sonic Mayhem: Noise and In-Game Music
Even when you purchase the music you can't use it in your Quake map. You can't rip the song and redistribute it. If you want to get some new music track for the map, you can find a band who records such things for free or will be glad to let you use it. Also you could try to search for right track i...