Search found 111 matches

by InsaneKid
Fri Jul 24, 2015 4:07 pm
Forum: ID Tech
Topic: Doom Snap Map
Replies: 51
Views: 32240

Re: Doom Snap Map

Did anyone map something for RAGE? I think, its all pre-defined ...
And because of the brutal killing moves (esp. on other players),
it will be indicated (in germany), i guess!

But it will be the best game of all times! :)
I already started to save some money! (Y)
by InsaneKid
Sat Jan 04, 2014 1:47 am
Forum: ID Tech
Topic: Quake3 Stargates Source by Camel-XP
Replies: 16
Views: 12482

Re: Quake3 Stargates Source by Camel-XP

Yes, it is totally amazin! :)
Im always astonished, when I push that button,
and the stargate sequence begins! <3

Great job, Camel! :up:
by InsaneKid
Wed Jul 31, 2013 1:40 am
Forum: ID Tech
Topic: Warehouse for Quake Live for Q3A?
Replies: 4
Views: 4358

Re: Warehouse for Quake Live for Q3A?

Hi, v1l3! :) How are u?
by InsaneKid
Thu Oct 06, 2011 3:39 pm
Forum: ID Tech
Topic: Ragemapping.com has launched [Updated]
Replies: 22
Views: 7015

Re: Ragemapping.com has launched [Updated]

i like the idea,
and maybe it helps to form a team
to make one or two rage-maps ...
coz the tech is much too demandin,
to work on ur own!

i dont care about the webSite-name.
but its good, that u split rage and doom now!
by InsaneKid
Wed Sep 28, 2011 7:24 pm
Forum: ID Tech
Topic: EntityPlus - A single player Q3 mod
Replies: 830
Views: 889324

Re: EntityPlus - A single player Q3 mod

ye, different gravity-devices would be great!
by InsaneKid
Wed Sep 28, 2011 1:17 pm
Forum: ID Tech
Topic: EntityPlus - A single player Q3 mod
Replies: 830
Views: 889324

Re: EntityPlus - A single player Q3 mod

There are various ways of activating entities without the need for the player to do so. Examples are func_timer or func_delay or the trigger_death or trigger_frag entities. What exactly do you need? for example target_score and target_kill need to be activated "directly"; if they are plac...
by InsaneKid
Tue Sep 27, 2011 4:36 pm
Forum: ID Tech
Topic: jumppad enabled on specific gametype only
Replies: 9
Views: 3675

Re: jumppad enabled on specific gametype only

try addin "-forcesidesvisible",
when ur creatin the *aas/bot-file!
by InsaneKid
Tue Sep 27, 2011 4:29 pm
Forum: ID Tech
Topic: Arc Effect Shader?
Replies: 10
Views: 6810

Re: Arc Effect Shader?

Have a look at this map,
it usin some special effects
>>>
http://lvlworld.com/#c=m1&i=808&d=20%20 ... ew&q=ktsdm
by InsaneKid
Fri Aug 26, 2011 10:28 am
Forum: ID Tech
Topic: AEdm7 - AEon's DM 7 Redux - Final!
Replies: 179
Views: 127895

Re: AEdm7 - Beta 3 - Continuation

i would "open" that closed door ...
its somehow an important connection.
maybe only for FFA ...
by InsaneKid
Mon Aug 22, 2011 3:11 pm
Forum: ID Tech
Topic: EntityPlus - A single player Q3 mod
Replies: 830
Views: 889324

Re: EntityPlus - A single player Q3 mod

target_entities, that dont need to be activated directly by the player ...

and a
trigger_gameEnd:
there almost is a trigger_once for when the game starts;
the "trigger_gameEnd" should fire, when the game ends!
by InsaneKid
Wed Aug 17, 2011 1:23 pm
Forum: ID Tech
Topic: strange bsp-file
Replies: 6
Views: 2809

Re: strange bsp-file

it happened to me, coz the drive was full:
u can see that on the last files: 0 KB!

i was just wondering and wanted to ask about it here,
but when i tried to save the pic on the same drive,
i did get the msg, that the drive might be full!-
i didnt install anythin ...its just full of my maps! <:
by InsaneKid
Wed Aug 17, 2011 12:21 am
Forum: ID Tech
Topic: strange bsp-file
Replies: 6
Views: 2809

Re: strange bsp-file

i thought, others might experience this one day, too ...
and ask: "wut kind of strange bsp-file is this?"

And the answer is: the drive is/might be full!
by InsaneKid
Tue Aug 16, 2011 8:54 pm
Forum: ID Tech
Topic: Q&A With John Carmack/id Software
Replies: 14
Views: 6704

Re: Q&A With John Carmack/id Software

JohnC.? :p Dinner?

i think, i got a thousand questions! <:
by InsaneKid
Tue Aug 16, 2011 8:50 pm
Forum: ID Tech
Topic: strange bsp-file
Replies: 6
Views: 2809

strange bsp-file

ever had such a strange bsp? <:
this happens when ur drive is full!
>>>
by InsaneKid
Sat Jul 23, 2011 5:31 pm
Forum: ID Tech
Topic: Items or entities that could be created
Replies: 21
Views: 7918

Re: Items or entities that could be created

>>> target_entities, that the player doesnt have to activate "directly"
by InsaneKid
Tue May 31, 2011 6:24 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3280967

Re: Screenshots

for a seminar about roman temples! :>

Image
by InsaneKid
Sun Jun 06, 2010 10:47 pm
Forum: ID Tech
Topic: Looking For Free Doom [RC1]
Replies: 25
Views: 15827

Re: Looking For Free Doom BETA1

yes, very good map! <:
by InsaneKid
Sun Jun 06, 2010 12:23 pm
Forum: ID Tech
Topic: Lens Flares
Replies: 59
Views: 21542

Re: Lens Flares

q3map2 also has a compile-option for this
>>>
-meta -flares -skyfix -v (first stage)
by InsaneKid
Sat Jun 05, 2010 2:53 pm
Forum: ID Tech
Topic: Lens Flares
Replies: 59
Views: 21542

Re: Lens Flares

u could also try "Nexuiz" or "Lokis Revenge" ...
but i think, i have tested this in ...
AHHH ...in HQ-quake3 ...the HQ-MOD!!! <<< (Y)

edit:
i think, it also works on "Q3Rally"!
by InsaneKid
Sat Jun 05, 2010 1:48 pm
Forum: ID Tech
Topic: Lens Flares
Replies: 59
Views: 21542

Re: Lens Flares

the real lens-flares work fine on >>> "World of Padman" and "Alien Arena"! <: But i have tested smth like that yet, too ... cant remember ... i used 2 cmds there, i think (to control lens-flares) cant remember the MOD/ cmd ... but i was very surprised, that it works ...
by InsaneKid
Mon May 31, 2010 7:33 pm
Forum: ID Tech
Topic: Shackled - Test
Replies: 17
Views: 6041

Re: Shackled - Test

***UPDATED***

Sure, cant stop! <:

Removed lifts/ elevators and
added jumpTubes instead
(dont work that well yet)!
by InsaneKid
Mon May 10, 2010 7:25 pm
Forum: ID Tech
Topic: Shackled - Test
Replies: 17
Views: 6041

Re: Shackled - Test

*Updated*

new screenie
>>>
Image
by InsaneKid
Mon May 10, 2010 12:37 pm
Forum: ID Tech
Topic: Shackled - Test
Replies: 17
Views: 6041

Re: Shackled - Test

***UPDATED***

i hope, i got all textures and scripts now! <:

new screenie
>>>
Image
by InsaneKid
Wed May 05, 2010 9:16 pm
Forum: ID Tech
Topic: Shackled - Test
Replies: 17
Views: 6041

Re: Shackled - Test

i dunno, if i should put plants on the outside
( and add another texture) ...

new screenie:
>>>
Image
by InsaneKid
Fri Apr 30, 2010 10:24 pm
Forum: ID Tech
Topic: Shackled - Test
Replies: 17
Views: 6041

Re: Shackled - Test

dang, havent tested it yet ...
so tired today ...was a hard day.-

- need to add "wormhole+swirl"
+ Dom-Point-sfx