Search found 26 matches
- Sun Dec 13, 2009 1:16 pm
- Forum: Programming Discussion
- Topic: error compiling ioq3
- Replies: 10
- Views: 5113
Re: error compiling ioq3
ok sorry i dont know that *deleting link* I fixing the ui trap 53 by my own adding getcdkey to cl_ui... but now i getting bad ui system trap 81 is there any faq or something like taht over the worldwideweb which maybe describe the ui errors?Or how do you find this out? it seems this happened after e...
- Sat Dec 12, 2009 9:54 pm
- Forum: Programming Discussion
- Topic: error compiling ioq3
- Replies: 10
- Views: 5113
Re: error compiling ioq3
here is the source what i mean..i try to start it with quake3 but still the same bad error maybe you found the bug when you look into the source
- Sat Dec 12, 2009 8:54 pm
- Forum: Programming Discussion
- Topic: error compiling ioq3
- Replies: 10
- Views: 5113
Re: error compiling ioq3
how can i set the standalone option in visual c++?
I know when i compile something with msys i only need to edit the makefile,but how i can compile standalone with vc ++?
edit in the newer revisions of ioq3 it seems there istn any standalone command in the makefile anymore...
I know when i compile something with msys i only need to edit the makefile,but how i can compile standalone with vc ++?
edit in the newer revisions of ioq3 it seems there istn any standalone command in the makefile anymore...
- Sat Dec 12, 2009 3:05 pm
- Forum: Programming Discussion
- Topic: error compiling ioq3
- Replies: 10
- Views: 5113
Re: error compiling ioq3
ok i compiled the exe.
bzt now i get the error "Bad UI system trap: 53" when i start the game somebody know how to fix?
bzt now i get the error "Bad UI system trap: 53" when i start the game somebody know how to fix?
- Sat Dec 12, 2009 12:44 am
- Forum: Programming Discussion
- Topic: error compiling ioq3
- Replies: 10
- Views: 5113
Re: error compiling ioq3
i still adding the microsoft directx sdk (august2009) but same error
- Fri Dec 11, 2009 5:18 pm
- Forum: Programming Discussion
- Topic: error compiling ioq3
- Replies: 10
- Views: 5113
error compiling ioq3
hello I want to compile the iourbanterror source but i got those errors: libSDL.lib(SDL_dx5video.obj) : error LNK2001: Nicht aufgelöstes externes Symbol "_GUID_POV". libSDL.lib(SDL_dx5video.obj) : error LNK2001: Nicht aufgelöstes externes Symbol "_GUID_Slider". libSDL.lib(SDL_dx5...
- Tue Dec 08, 2009 7:38 pm
- Forum: ID Tech
- Topic: how to create cell shading textures on models/map textures
- Replies: 3
- Views: 1848
Re: how to create cell shading textures on models/map textures
The problem is i already lost my .map files so only the .bsp files are left..
So i thing the method with q3map2 dont work here
So i thing the method with q3map2 dont work here
- Mon Dec 07, 2009 9:07 pm
- Forum: ID Tech
- Topic: how to create cell shading textures on models/map textures
- Replies: 3
- Views: 1848
how to create cell shading textures on models/map textures
Hello
I now want to give my Project which im working on a new graphic push up.
So does somebody know how i can convert the existing 3d map textures and player models into cell shade textures?
I now want to give my Project which im working on a new graphic push up.
So does somebody know how i can convert the existing 3d map textures and player models into cell shade textures?
- Wed Oct 28, 2009 9:57 pm
- Forum: Programming Discussion
- Topic: ioquake3 disable pak0 check?
- Replies: 5
- Views: 3960
Re: ioquake3 disable pak0 check?
i try BUILD_STANDALONE=1
but when ive us this ive get a black screen after intro.
but when ive us this ive get a black screen after intro.
- Wed Oct 28, 2009 3:46 pm
- Forum: Programming Discussion
- Topic: ioquake3 disable pak0 check?
- Replies: 5
- Views: 3960
Re: ioquake3 disable pak0 check?
yes i know that.
but iv get error messags,this doenst work anymore on newer ioquake3 revisions
but iv get error messags,this doenst work anymore on newer ioquake3 revisions
- Wed Oct 28, 2009 2:42 pm
- Forum: Programming Discussion
- Topic: ioquake3 disable pak0 check?
- Replies: 5
- Views: 3960
ioquake3 disable pak0 check?
Hello does somebody know how to disable the cd key from one of the newer revisions of ioquake?
Thanks a lot
Thanks a lot
- Wed Aug 19, 2009 6:40 pm
- Forum: Programming Discussion
- Topic: How to add GLSL Codes into Quake 3?
- Replies: 1
- Views: 2396
How to add GLSL Codes into Quake 3?
Hello I want to learn on my own how to add GLSL Shaders into Quake 3 So can someone explain me what exackly I need to edit/add to get glsl Shaders working? Here is a example: Team Fortress 2 Shader vertex varying vec2 uv; varying vec3 normal; varying vec3 localLightDir; uniform vec3 lightDir; void m...
- Tue Aug 18, 2009 9:49 pm
- Forum: Programming Discussion
- Topic: How to disable the Character Limit in the Quake 3 Menu
- Replies: 3
- Views: 2436
Re: How to disable the Character Limit in the Quake 3 Menu
thank you misantropia.
but how exactly i need to edit ID_(PREV|NEXT)PAGE and ID_BACK
but how exactly i need to edit ID_(PREV|NEXT)PAGE and ID_BACK
- Tue Aug 18, 2009 3:11 pm
- Forum: Programming Discussion
- Topic: How to disable the Character Limit in the Quake 3 Menu
- Replies: 3
- Views: 2436
How to disable the Character Limit in the Quake 3 Menu
Hello Im working on a Quake 3 Mod which has over 120 Models but may 100 of them are shown in the Menu and the other 20 you only can play them when you tipp into the console /Model *** so is there a way to disable the Model Limit that all Models can be shown in the Quake 3 Character Selection Screen?...
- Wed Jul 29, 2009 11:38 pm
- Forum: Programming Discussion
- Topic: working on singleplayer mode need some help
- Replies: 1
- Views: 1711
working on singleplayer mode need some help
Hello im working on an singleplayer mod for quake3 there are some features ive want to include but i dont know how i hope someone can help ;) Ive want to add an feature that you can unlock maps and models in example:you complete the first level of tier1 and after you sucess you unlock the map and th...
- Thu Mar 12, 2009 12:10 am
- Forum: Programming Discussion
- Topic: how disable cd key check?
- Replies: 20
- Views: 14130
Re: how disable cd key check?
hmm sure?
Because the Standalone games ala urbanterror that based on ioquake3 doesnt have the cd key check anymore
and what is with my other question any ideas?
Because the Standalone games ala urbanterror that based on ioquake3 doesnt have the cd key check anymore
and what is with my other question any ideas?
- Wed Mar 11, 2009 8:23 pm
- Forum: Programming Discussion
- Topic: how disable cd key check?
- Replies: 20
- Views: 14130
how disable cd key check?
Each time when i start my Ioquake3 he askes for the CD Key how can I disable this where it is in the code anybode knows?
Otherwise how can i add .cfg in the console /exec example.cfg but where in the code I can do this that he made this example.cfg as a default?
Thank you
Otherwise how can i add .cfg in the console /exec example.cfg but where in the code I can do this that he made this example.cfg as a default?
Thank you
- Tue Mar 03, 2009 2:50 pm
- Forum: Programming Discussion
- Topic: how to change the destination folder in source?
- Replies: 2
- Views: 1805
how to change the destination folder in source?
Hello How can I change the destination folder (baseq3) in ioquake3 source.. All quake3 Engines load automaticilly the baseq3 folder in example the ioquake3 one. But where in the code I can change it that it loads in example an folder named:opler" I want to compile it with msvc when you need thi...
- Sat Jan 10, 2009 6:26 pm
- Forum: Quake III Arena & Quake Live Discussion
- Topic: New Ioquake 3 raytracing Patch Version
- Replies: 0
- Views: 1325
New Ioquake 3 raytracing Patch Version
Hello
Ive found an new Version of the popular Raytracing patch for Ioquake 3
here is the download Link:
http://rapidshare.com/files/181823587/i ... .diff.html
I have some problems to compile it.... so when someone get it to work please upload anywhere i want to test it too on my system
Ive found an new Version of the popular Raytracing patch for Ioquake 3
here is the download Link:
http://rapidshare.com/files/181823587/i ... .diff.html
I have some problems to compile it.... so when someone get it to work please upload anywhere i want to test it too on my system
- Tue Sep 09, 2008 5:22 pm
- Forum: Quake III Arena & Quake Live Discussion
- Topic: Ioquake raytracing patch new Version!
- Replies: 1
- Views: 1730
Ioquake raytracing patch new Version!
Hello YOu remember an old post ive read months ago about the raytracing patch. but 1 month ago Stephan Reiter updated his Raytracing Patch for Ioquake3 rev 1270 it has now reflactions and some things more like Raytracing it looks more realistic than ever before So go and download: http://stephanreit...
- Thu Jul 24, 2008 2:47 pm
- Forum: Quake III Arena & Quake Live Discussion
- Topic: CornCobMod (probably) final Quake 3 mod
- Replies: 22
- Views: 12724
Re: CornCobMod (probably) final Quake 3 mod
the source is down...
can you please upload the sourcecode
can you please upload the sourcecode
- Mon Jun 02, 2008 1:09 pm
- Forum: Quake III Arena & Quake Live Discussion
- Topic: ioquake3 with cell shading help about compile
- Replies: 0
- Views: 1690
ioquake3 with cell shading help about compile
hello
i want to test out the cell shading patch but i dont have some experience x)
Can someone upload an windows build with the cell shaiding patch?
thank you very much
more infos about the cel shading patch:
http://ioquake3.org/patches/
i want to test out the cell shading patch but i dont have some experience x)
Can someone upload an windows build with the cell shaiding patch?
thank you very much
more infos about the cel shading patch:
http://ioquake3.org/patches/
- Tue May 13, 2008 8:30 pm
- Forum: Quake III Arena & Quake Live Discussion
- Topic: IOQUAKE 3 Raytracing Patch (Released)
- Replies: 17
- Views: 42735
Re: IOQUAKE 3 Raytracing Patch (Released)
ive posted in the mailing list but nobody answered ...
And when i want to compile i have too many errors i dont have enough experience
And when i want to compile i have too many errors i dont have enough experience
- Tue Apr 22, 2008 3:51 pm
- Forum: Quake III Arena & Quake Live Discussion
- Topic: IOQUAKE 3 Raytracing Patch (Released)
- Replies: 17
- Views: 42735
Re: IOQUAKE 3 Raytracing Patch (Released)
can someone compile it?
I want to test it out but i dont have some c++ experience or something like that -.-
I want to test it out but i dont have some c++ experience or something like that -.-
- Tue Apr 08, 2008 3:29 pm
- Forum: Quake III Arena & Quake Live Discussion
- Topic: IOQUAKE 3 Raytracing Patch (Released)
- Replies: 17
- Views: 42735
Re: IOQUAKE 3 Raytracing Patch (Released)
@MKJ you get it to work
So im a noob in this thing..
Can you please upload the compiled version... or some other person who get it to work?
thank you very much
So im a noob in this thing..
Can you please upload the compiled version... or some other person who get it to work?
thank you very much