Search found 26 matches

by michael18
Sun Dec 13, 2009 1:16 pm
Forum: Programming Discussion
Topic: error compiling ioq3
Replies: 10
Views: 5113

Re: error compiling ioq3

ok sorry i dont know that *deleting link* I fixing the ui trap 53 by my own adding getcdkey to cl_ui... but now i getting bad ui system trap 81 is there any faq or something like taht over the worldwideweb which maybe describe the ui errors?Or how do you find this out? it seems this happened after e...
by michael18
Sat Dec 12, 2009 9:54 pm
Forum: Programming Discussion
Topic: error compiling ioq3
Replies: 10
Views: 5113

Re: error compiling ioq3

here is the source what i mean..i try to start it with quake3 but still the same bad error maybe you found the bug when you look into the source
by michael18
Sat Dec 12, 2009 8:54 pm
Forum: Programming Discussion
Topic: error compiling ioq3
Replies: 10
Views: 5113

Re: error compiling ioq3

how can i set the standalone option in visual c++?
I know when i compile something with msys i only need to edit the makefile,but how i can compile standalone with vc ++?


edit in the newer revisions of ioq3 it seems there istn any standalone command in the makefile anymore...
by michael18
Sat Dec 12, 2009 3:05 pm
Forum: Programming Discussion
Topic: error compiling ioq3
Replies: 10
Views: 5113

Re: error compiling ioq3

ok i compiled the exe.
bzt now i get the error "Bad UI system trap: 53" when i start the game somebody know how to fix?
by michael18
Sat Dec 12, 2009 12:44 am
Forum: Programming Discussion
Topic: error compiling ioq3
Replies: 10
Views: 5113

Re: error compiling ioq3

i still adding the microsoft directx sdk (august2009) but same error
by michael18
Fri Dec 11, 2009 5:18 pm
Forum: Programming Discussion
Topic: error compiling ioq3
Replies: 10
Views: 5113

error compiling ioq3

hello I want to compile the iourbanterror source but i got those errors: libSDL.lib(SDL_dx5video.obj) : error LNK2001: Nicht aufgelöstes externes Symbol "_GUID_POV". libSDL.lib(SDL_dx5video.obj) : error LNK2001: Nicht aufgelöstes externes Symbol "_GUID_Slider". libSDL.lib(SDL_dx5...
by michael18
Tue Dec 08, 2009 7:38 pm
Forum: ID Tech
Topic: how to create cell shading textures on models/map textures
Replies: 3
Views: 1848

Re: how to create cell shading textures on models/map textures

The problem is i already lost my .map files so only the .bsp files are left..
So i thing the method with q3map2 dont work here
by michael18
Mon Dec 07, 2009 9:07 pm
Forum: ID Tech
Topic: how to create cell shading textures on models/map textures
Replies: 3
Views: 1848

how to create cell shading textures on models/map textures

Hello
I now want to give my Project which im working on a new graphic push up.
So does somebody know how i can convert the existing 3d map textures and player models into cell shade textures?
by michael18
Wed Oct 28, 2009 9:57 pm
Forum: Programming Discussion
Topic: ioquake3 disable pak0 check?
Replies: 5
Views: 3960

Re: ioquake3 disable pak0 check?

i try BUILD_STANDALONE=1
but when ive us this ive get a black screen after intro.
by michael18
Wed Oct 28, 2009 3:46 pm
Forum: Programming Discussion
Topic: ioquake3 disable pak0 check?
Replies: 5
Views: 3960

Re: ioquake3 disable pak0 check?

yes i know that.
but iv get error messags,this doenst work anymore on newer ioquake3 revisions
by michael18
Wed Oct 28, 2009 2:42 pm
Forum: Programming Discussion
Topic: ioquake3 disable pak0 check?
Replies: 5
Views: 3960

ioquake3 disable pak0 check?

Hello does somebody know how to disable the cd key from one of the newer revisions of ioquake?
Thanks a lot
by michael18
Wed Aug 19, 2009 6:40 pm
Forum: Programming Discussion
Topic: How to add GLSL Codes into Quake 3?
Replies: 1
Views: 2396

How to add GLSL Codes into Quake 3?

Hello I want to learn on my own how to add GLSL Shaders into Quake 3 So can someone explain me what exackly I need to edit/add to get glsl Shaders working? Here is a example: Team Fortress 2 Shader vertex varying vec2 uv; varying vec3 normal; varying vec3 localLightDir; uniform vec3 lightDir; void m...
by michael18
Tue Aug 18, 2009 9:49 pm
Forum: Programming Discussion
Topic: How to disable the Character Limit in the Quake 3 Menu
Replies: 3
Views: 2436

Re: How to disable the Character Limit in the Quake 3 Menu

thank you misantropia.
but how exactly i need to edit ID_(PREV|NEXT)PAGE and ID_BACK
by michael18
Tue Aug 18, 2009 3:11 pm
Forum: Programming Discussion
Topic: How to disable the Character Limit in the Quake 3 Menu
Replies: 3
Views: 2436

How to disable the Character Limit in the Quake 3 Menu

Hello Im working on a Quake 3 Mod which has over 120 Models but may 100 of them are shown in the Menu and the other 20 you only can play them when you tipp into the console /Model *** so is there a way to disable the Model Limit that all Models can be shown in the Quake 3 Character Selection Screen?...
by michael18
Wed Jul 29, 2009 11:38 pm
Forum: Programming Discussion
Topic: working on singleplayer mode need some help
Replies: 1
Views: 1711

working on singleplayer mode need some help

Hello im working on an singleplayer mod for quake3 there are some features ive want to include but i dont know how i hope someone can help ;) Ive want to add an feature that you can unlock maps and models in example:you complete the first level of tier1 and after you sucess you unlock the map and th...
by michael18
Thu Mar 12, 2009 12:10 am
Forum: Programming Discussion
Topic: how disable cd key check?
Replies: 20
Views: 14130

Re: how disable cd key check?

hmm sure?
Because the Standalone games ala urbanterror that based on ioquake3 doesnt have the cd key check anymore

and what is with my other question any ideas?
by michael18
Wed Mar 11, 2009 8:23 pm
Forum: Programming Discussion
Topic: how disable cd key check?
Replies: 20
Views: 14130

how disable cd key check?

Each time when i start my Ioquake3 he askes for the CD Key how can I disable this where it is in the code anybode knows?
Otherwise how can i add .cfg in the console /exec example.cfg but where in the code I can do this that he made this example.cfg as a default?

Thank you
by michael18
Tue Mar 03, 2009 2:50 pm
Forum: Programming Discussion
Topic: how to change the destination folder in source?
Replies: 2
Views: 1805

how to change the destination folder in source?

Hello How can I change the destination folder (baseq3) in ioquake3 source.. All quake3 Engines load automaticilly the baseq3 folder in example the ioquake3 one. But where in the code I can change it that it loads in example an folder named:opler" I want to compile it with msvc when you need thi...
by michael18
Sat Jan 10, 2009 6:26 pm
Forum: Quake III Arena & Quake Live Discussion
Topic: New Ioquake 3 raytracing Patch Version
Replies: 0
Views: 1325

New Ioquake 3 raytracing Patch Version

Hello
Ive found an new Version of the popular Raytracing patch for Ioquake 3

here is the download Link:
http://rapidshare.com/files/181823587/i ... .diff.html

I have some problems to compile it.... so when someone get it to work please upload anywhere i want to test it too on my system
by michael18
Tue Sep 09, 2008 5:22 pm
Forum: Quake III Arena & Quake Live Discussion
Topic: Ioquake raytracing patch new Version!
Replies: 1
Views: 1730

Ioquake raytracing patch new Version!

Hello YOu remember an old post ive read months ago about the raytracing patch. but 1 month ago Stephan Reiter updated his Raytracing Patch for Ioquake3 rev 1270 it has now reflactions and some things more like Raytracing it looks more realistic than ever before So go and download: http://stephanreit...
by michael18
Thu Jul 24, 2008 2:47 pm
Forum: Quake III Arena & Quake Live Discussion
Topic: CornCobMod (probably) final Quake 3 mod
Replies: 22
Views: 12724

Re: CornCobMod (probably) final Quake 3 mod

the source is down...
can you please upload the sourcecode
by michael18
Mon Jun 02, 2008 1:09 pm
Forum: Quake III Arena & Quake Live Discussion
Topic: ioquake3 with cell shading help about compile
Replies: 0
Views: 1690

ioquake3 with cell shading help about compile

hello
i want to test out the cell shading patch but i dont have some experience x)
Can someone upload an windows build with the cell shaiding patch?
thank you very much
more infos about the cel shading patch:
http://ioquake3.org/patches/
by michael18
Tue May 13, 2008 8:30 pm
Forum: Quake III Arena & Quake Live Discussion
Topic: IOQUAKE 3 Raytracing Patch (Released)
Replies: 17
Views: 42735

Re: IOQUAKE 3 Raytracing Patch (Released)

ive posted in the mailing list but nobody answered ...
And when i want to compile i have too many errors i dont have enough experience
by michael18
Tue Apr 22, 2008 3:51 pm
Forum: Quake III Arena & Quake Live Discussion
Topic: IOQUAKE 3 Raytracing Patch (Released)
Replies: 17
Views: 42735

Re: IOQUAKE 3 Raytracing Patch (Released)

can someone compile it?
I want to test it out but i dont have some c++ experience or something like that -.-
by michael18
Tue Apr 08, 2008 3:29 pm
Forum: Quake III Arena & Quake Live Discussion
Topic: IOQUAKE 3 Raytracing Patch (Released)
Replies: 17
Views: 42735

Re: IOQUAKE 3 Raytracing Patch (Released)

@MKJ you get it to work
So im a noob in this thing..
Can you please upload the compiled version... or some other person who get it to work?
thank you very much