Don't watch a lot of TV but these are pretty cool:
Only Fools and Horses
The Simpsons
Dragons Den
Search found 59 matches
- Mon Nov 24, 2008 4:23 pm
- Forum: General Discussion
- Topic: What are your favourite TV shows (past/present)?
- Replies: 85
- Views: 8107
- Mon Nov 24, 2008 4:19 pm
- Forum: General Discussion
- Topic: yaeh and I awlyas tghuhot slpeling was ipmorantt!
- Replies: 27
- Views: 4226
Re: yaeh and I awlyas tghuhot slpeling was ipmorantt!
Some other news, just in!
- Wed Nov 19, 2008 12:51 pm
- Forum: General Discussion
- Topic: Does anybody still give a fuck about Quake Live?
- Replies: 43
- Views: 8462
Re: Does anybody still give a fuck about Quake Live?
I can't get the thing to work at all on my machine. The website sucks, it's full of bugs. I get a grey screen when I try to load the game and before hand it used to just crash my whole machine.
Apart from that it's great.
Apart from that it's great.
- Tue Oct 28, 2008 12:39 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7355
- Views: 2822202
Re: Screenshots
Nice work, looks really good for Quake3.codey- wrote:Hi all,
just some screenshots from Herring, a map I made for Urban Terror.
....
- Fri Oct 24, 2008 7:59 pm
- Forum: General Discussion
- Topic: McCain campaign crumbling
- Replies: 14
- Views: 1977
Re: McCain campaign crumbling
http://dyn.politico.com/printstory.cfm?uuid=2BF967A2-18FE-70B2-A86E8E3437D6E24D Some of the harsher bits: A senior Republican strategist, speaking with authority about the view of the party’s establishment, issued a wide-ranging critique of the McCain high command: “Lashing out at past Republican C...
- Mon Oct 13, 2008 6:46 pm
- Forum: Programming Discussion
- Topic: Camera position in first person view
- Replies: 2
- Views: 2016
Re: Camera position in first person view
The camera is fine, the weapons may be off-center but not the camera.
- Mon Oct 13, 2008 6:44 pm
- Forum: Programming Discussion
- Topic: Looping music problem
- Replies: 1
- Views: 1616
Re: Looping music problem
I'm not sure if this is possible unless you make modifications yourself. The scripted menus seem to have their own sounds
instead of a global sound. The looping sounds usually sound horrible anyway, best to leave them out.
instead of a global sound. The looping sounds usually sound horrible anyway, best to leave them out.
- Mon Oct 06, 2008 2:04 pm
- Forum: General Discussion
- Topic: Quake Live Beta invites 2: the Revenge
- Replies: 814
- Views: 135974
Re: Quake Live Beta invites 2: the Revenge
IMPORTANT:
Send all invites here kikemelly AT gmail dot com
Thanks.
Send all invites here kikemelly AT gmail dot com
Thanks.
- Wed Sep 17, 2008 1:16 pm
- Forum: General Discussion
- Topic: Quake Live Beta invites 2: the Revenge
- Replies: 814
- Views: 135974
Re: Quake Live Beta invites 2: the Revenge
How did you "got in" and, do you have any invites you wish to part with?Mox wrote:got in and...
GOD I SUCK, damn Crash got like 9 frags on me!
meh give CPMA mod
- Tue Sep 16, 2008 5:09 pm
- Forum: General Discussion
- Topic: Quake Live Beta invites 2: the Revenge
- Replies: 814
- Views: 135974
Re: Quake Live Beta invites 2: the Revenge
Hey,
Are there any invites which are still looking for a good home? If you have one I will look
atfer one of them little fellas for you.
kikemelly AT gmail DOT com
Are there any invites which are still looking for a good home? If you have one I will look
atfer one of them little fellas for you.
kikemelly AT gmail DOT com
- Tue Sep 16, 2008 11:34 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7355
- Views: 2822202
- Fri Sep 12, 2008 12:17 am
- Forum: Programming Discussion
- Topic: Rotating a MD3 Model
- Replies: 14
- Views: 5077
Re: Rotating a MD3 Model
Good work Landix. It's nice to see that you have energy to get this thing done, that's the most important part along with time IMO.
Good luck.
PS should this game remind me of Marble Madness?
Good luck.
PS should this game remind me of Marble Madness?
- Thu Sep 11, 2008 1:57 pm
- Forum: ID Tech
- Topic: OverDose Technology Video - Part Two
- Replies: 51
- Views: 9203
Re: OverDose Technology Video - Part Two
Dieing to play this. I will actually need to invest in a graphics card to be able to run this. Do you have a rough idea ofo'dium wrote:Alpha is in closed Alpha now, we have about 20 people with it with about 15 devs working on it.
when a public release will be available O'dium?
- Mon Sep 08, 2008 8:31 am
- Forum: ID Tech
- Topic: final build of q3ctfp3 woo
- Replies: 9
- Views: 5639
Re: final build of q3ctfp3 woo
Nice to see you got it finished fkd. Maybe I missed it but I never saw a beta for this map or I would
have downloaded it and checked it before. I will give it a go tonight.
have downloaded it and checked it before. I will give it a go tonight.
- Wed Aug 27, 2008 3:27 pm
- Forum: General Discussion
- Topic: Quake Live Beta invites 2: the Revenge
- Replies: 814
- Views: 135974
Re: Quake Live Beta invites 2: the Revenge
I'd be grateful if someone could hook me up with one of these! I already signed up at the
quakelive site but it seems to me they are using this to gauge interest more than anything.
kikemelly AT gmail DOT com
quakelive site but it seems to me they are using this to gauge interest more than anything.
kikemelly AT gmail DOT com
- Wed Aug 20, 2008 12:07 pm
- Forum: ID Tech
- Topic: OverDose Technology Video - Part One
- Replies: 7
- Views: 3241
Re: OverDose Technology Video - Part One
It looks... amazing! You guys are really onto something with this project.
- Mon Aug 18, 2008 9:22 pm
- Forum: ID Tech
- Topic: The Source for Industiral, PSDs, Models and the Map.
- Replies: 9
- Views: 2099
Re: The Source for Industiral, PSDs, Models and the Map.
Wow @ that map in the other thread! I will have to check out some of your others.
Good luck with whatever you will be spending your time on.
Good luck with whatever you will be spending your time on.
- Mon Aug 18, 2008 5:55 pm
- Forum: Programming Discussion
- Topic: Hiding SPEC's score and ping on scoreboard
- Replies: 2
- Views: 1889
Re: Hiding SPEC's score and ping on scoreboard
Hi N, I don't have "teh codez" with me where I am but I would imagine that this should be something simple like adding the following where the scores are calculated currently (in g_main.c if I remember correctly) if ( player->client->sess.sessionTeam == TEAM_SPECTATOR ) { // set score the ...
- Mon Aug 18, 2008 4:13 pm
- Forum: ID Tech
- Topic: Quake Expo 2008
- Replies: 2
- Views: 1464
Re: Quake Expo 2008
There is a lot of good stuff going on there. Thanks for the info.
- Sun Aug 10, 2008 12:41 pm
- Forum: ID Tech
- Topic: Q3 Mystic Gemini Final Release
- Replies: 33
- Views: 10258
Re: Q3 Mystic Gemini Final Release
Really nice map. I downloaded it last night and had a play around. The ivy looks really good for Quake III, so does everything else come to think of it
- Fri Aug 08, 2008 8:16 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7355
- Views: 2822202
Re: Screenshots
B pour moi.
- Mon Aug 04, 2008 1:38 pm
- Forum: ID Tech
- Topic: Modeling/Mapping process from start to finish
- Replies: 8
- Views: 2505
Re: Modeling/Mapping process from start to finish
@ix-ir, thanks a lot for your post. It's given me a lot more insight. @Kat, thanks for the heads up. I signed up for you forum and had a quick look at some of the threads. It looks like there is loads of useful info there! I read you book review BTW (Blender 3D, architecture, buildings, and scenery)...
- Fri Aug 01, 2008 5:43 pm
- Forum: ID Tech
- Topic: Modeling/Mapping process from start to finish
- Replies: 8
- Views: 2505
Modeling/Mapping process from start to finish
Hello, Can someone give me a high-level (or low-level if you have the time) summary of the development process for making maps and models for Quake III. I am hoping for something which includes all the important parts from design to release so that I know which tutorials to read up on. I thought I k...
- Sat Jul 26, 2008 9:05 pm
- Forum: Programming Discussion
- Topic: Swapping items
- Replies: 20
- Views: 6638
Re: Swapping items
You can swap the classname of the item with the classname of another item in g_spawn.c in the G_CallSpawn() function. Say you want to replace all the railguns on the map to BFGs if(Q_stricmp(ent->classname, "weapon_railgun") == 0) strcpy(ent->classname, "weapon_bfg"); as long as...
- Sat Jul 26, 2008 11:16 am
- Forum: Programming Discussion
- Topic: weapon mod
- Replies: 6
- Views: 3482
Re: weapon mod
I have implemented the invisibility cheat into my mod in g_cmds.c What I would like to do is when its enabled to alter the damage for the gauntlet just for the person who has invisibility cheat. //g_weapons.c in CheckGauntletAttack() damage = 50 * s_quadFactor; Change the 50 to 1000 and when the ch...