Search found 59 matches

by jkoder
Mon Nov 24, 2008 4:23 pm
Forum: General Discussion
Topic: What are your favourite TV shows (past/present)?
Replies: 85
Views: 8107

Re: What are your favourite TV shows (past/present)?

Don't watch a lot of TV but these are pretty cool:

Only Fools and Horses
The Simpsons
Dragons Den
by jkoder
Mon Nov 24, 2008 4:19 pm
Forum: General Discussion
Topic: yaeh and I awlyas tghuhot slpeling was ipmorantt!
Replies: 27
Views: 4226

Re: yaeh and I awlyas tghuhot slpeling was ipmorantt!

Some other news, just in!


Image
by jkoder
Wed Nov 19, 2008 12:51 pm
Forum: General Discussion
Topic: Does anybody still give a fuck about Quake Live?
Replies: 43
Views: 8462

Re: Does anybody still give a fuck about Quake Live?

I can't get the thing to work at all on my machine. The website sucks, it's full of bugs. I get a grey screen when I try to load the game and before hand it used to just crash my whole machine.

Apart from that it's great.
by jkoder
Tue Oct 28, 2008 12:39 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7355
Views: 2822202

Re: Screenshots

codey- wrote:Hi all,

just some screenshots from Herring, a map I made for Urban Terror.
....
Nice work, looks really good for Quake3.
by jkoder
Fri Oct 24, 2008 7:59 pm
Forum: General Discussion
Topic: McCain campaign crumbling
Replies: 14
Views: 1977

Re: McCain campaign crumbling

http://dyn.politico.com/printstory.cfm?uuid=2BF967A2-18FE-70B2-A86E8E3437D6E24D Some of the harsher bits: A senior Republican strategist, speaking with authority about the view of the party’s establishment, issued a wide-ranging critique of the McCain high command: “Lashing out at past Republican C...
by jkoder
Mon Oct 13, 2008 6:46 pm
Forum: Programming Discussion
Topic: Camera position in first person view
Replies: 2
Views: 2016

Re: Camera position in first person view

The camera is fine, the weapons may be off-center but not the camera.
by jkoder
Mon Oct 13, 2008 6:44 pm
Forum: Programming Discussion
Topic: Looping music problem
Replies: 1
Views: 1616

Re: Looping music problem

I'm not sure if this is possible unless you make modifications yourself. The scripted menus seem to have their own sounds
instead of a global sound. The looping sounds usually sound horrible anyway, best to leave them out.
by jkoder
Mon Oct 06, 2008 2:04 pm
Forum: General Discussion
Topic: Quake Live Beta invites 2: the Revenge
Replies: 814
Views: 135974

Re: Quake Live Beta invites 2: the Revenge

IMPORTANT:

Send all invites here kikemelly AT gmail dot com

Thanks.
by jkoder
Wed Sep 17, 2008 1:16 pm
Forum: General Discussion
Topic: Quake Live Beta invites 2: the Revenge
Replies: 814
Views: 135974

Re: Quake Live Beta invites 2: the Revenge

Mox wrote:got in and...
GOD I SUCK, damn Crash got like 9 frags on me!
meh give CPMA mod :miffed:
How did you "got in" and, do you have any invites you wish to part with?
by jkoder
Tue Sep 16, 2008 5:09 pm
Forum: General Discussion
Topic: Quake Live Beta invites 2: the Revenge
Replies: 814
Views: 135974

Re: Quake Live Beta invites 2: the Revenge

Hey,

Are there any invites which are still looking for a good home? If you have one I will look
atfer one of them little fellas for you.

kikemelly AT gmail DOT com
by jkoder
Tue Sep 16, 2008 11:34 am
Forum: ID Tech
Topic: Screenshots
Replies: 7355
Views: 2822202

Re: Screenshots

fKd wrote:here is a shot of a misc dm map im working on in my spare time when im taking a break off my other dm map
Image
Looks good fkd.
by jkoder
Fri Sep 12, 2008 12:17 am
Forum: Programming Discussion
Topic: Rotating a MD3 Model
Replies: 14
Views: 5077

Re: Rotating a MD3 Model

Good work Landix. It's nice to see that you have energy to get this thing done, that's the most important part along with time IMO.

Good luck.

PS should this game remind me of Marble Madness?
by jkoder
Thu Sep 11, 2008 1:57 pm
Forum: ID Tech
Topic: OverDose Technology Video - Part Two
Replies: 51
Views: 9203

Re: OverDose Technology Video - Part Two

o'dium wrote:Alpha is in closed Alpha now, we have about 20 people with it with about 15 devs working on it.
Dieing to play this. I will actually need to invest in a graphics card to be able to run this. Do you have a rough idea of
when a public release will be available O'dium?
by jkoder
Mon Sep 08, 2008 8:31 am
Forum: ID Tech
Topic: final build of q3ctfp3 woo
Replies: 9
Views: 5639

Re: final build of q3ctfp3 woo

Nice to see you got it finished fkd. Maybe I missed it but I never saw a beta for this map or I would
have downloaded it and checked it before. I will give it a go tonight.
by jkoder
Wed Aug 27, 2008 3:27 pm
Forum: General Discussion
Topic: Quake Live Beta invites 2: the Revenge
Replies: 814
Views: 135974

Re: Quake Live Beta invites 2: the Revenge

I'd be grateful if someone could hook me up with one of these! I already signed up at the
quakelive site but it seems to me they are using this to gauge interest more than anything.

kikemelly AT gmail DOT com
by jkoder
Wed Aug 20, 2008 12:07 pm
Forum: ID Tech
Topic: OverDose Technology Video - Part One
Replies: 7
Views: 3241

Re: OverDose Technology Video - Part One

It looks... amazing! You guys are really onto something with this project.
by jkoder
Mon Aug 18, 2008 9:22 pm
Forum: ID Tech
Topic: The Source for Industiral, PSDs, Models and the Map.
Replies: 9
Views: 2099

Re: The Source for Industiral, PSDs, Models and the Map.

Wow @ that map in the other thread! I will have to check out some of your others.

Good luck with whatever you will be spending your time on.
by jkoder
Mon Aug 18, 2008 5:55 pm
Forum: Programming Discussion
Topic: Hiding SPEC's score and ping on scoreboard
Replies: 2
Views: 1889

Re: Hiding SPEC's score and ping on scoreboard

Hi N, I don't have "teh codez" with me where I am but I would imagine that this should be something simple like adding the following where the scores are calculated currently (in g_main.c if I remember correctly) if ( player->client->sess.sessionTeam == TEAM_SPECTATOR ) { // set score the ...
by jkoder
Mon Aug 18, 2008 4:13 pm
Forum: ID Tech
Topic: Quake Expo 2008
Replies: 2
Views: 1464

Re: Quake Expo 2008

There is a lot of good stuff going on there. Thanks for the info.
by jkoder
Sun Aug 10, 2008 12:41 pm
Forum: ID Tech
Topic: Q3 Mystic Gemini Final Release
Replies: 33
Views: 10258

Re: Q3 Mystic Gemini Final Release

Really nice map. I downloaded it last night and had a play around. The ivy looks really good for Quake III, so does everything else come to think of it :)
by jkoder
Fri Aug 08, 2008 8:16 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7355
Views: 2822202

Re: Screenshots

B pour moi.
by jkoder
Mon Aug 04, 2008 1:38 pm
Forum: ID Tech
Topic: Modeling/Mapping process from start to finish
Replies: 8
Views: 2505

Re: Modeling/Mapping process from start to finish

@ix-ir, thanks a lot for your post. It's given me a lot more insight. @Kat, thanks for the heads up. I signed up for you forum and had a quick look at some of the threads. It looks like there is loads of useful info there! I read you book review BTW (Blender 3D, architecture, buildings, and scenery)...
by jkoder
Fri Aug 01, 2008 5:43 pm
Forum: ID Tech
Topic: Modeling/Mapping process from start to finish
Replies: 8
Views: 2505

Modeling/Mapping process from start to finish

Hello, Can someone give me a high-level (or low-level if you have the time) summary of the development process for making maps and models for Quake III. I am hoping for something which includes all the important parts from design to release so that I know which tutorials to read up on. I thought I k...
by jkoder
Sat Jul 26, 2008 9:05 pm
Forum: Programming Discussion
Topic: Swapping items
Replies: 20
Views: 6638

Re: Swapping items

You can swap the classname of the item with the classname of another item in g_spawn.c in the G_CallSpawn() function. Say you want to replace all the railguns on the map to BFGs if(Q_stricmp(ent->classname, "weapon_railgun") == 0) strcpy(ent->classname, "weapon_bfg"); as long as...
by jkoder
Sat Jul 26, 2008 11:16 am
Forum: Programming Discussion
Topic: weapon mod
Replies: 6
Views: 3482

Re: weapon mod

I have implemented the invisibility cheat into my mod in g_cmds.c What I would like to do is when its enabled to alter the damage for the gauntlet just for the person who has invisibility cheat. //g_weapons.c in CheckGauntletAttack() damage = 50 * s_quadFactor; Change the 50 to 1000 and when the ch...