Search found 84 matches
- Wed Nov 04, 2015 12:28 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3280913
Re: Screenshots
liking the look of both.
- Sat Apr 25, 2015 4:02 am
- Forum: ID Tech
- Topic: AXDM1 - The Heinous Place
- Replies: 49
- Views: 26930
Re: AXDM1 - The Heinous Place
did you make the higher res quake 1 textures yourself?
- Sat Jan 10, 2015 12:09 pm
- Forum: ID Tech
- Topic: Goldleaf [FINAL]
- Replies: 14
- Views: 9663
Re: Goldleaf [FINAL]
this map has seriously fun gameplay. Will grab the post contest update.
- Sun Dec 28, 2014 8:08 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3280913
Re: Screenshots
pat and donkey, looking good!
- Sun Dec 14, 2014 2:33 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3280913
Re: Screenshots
sorry I have no idea who the judges are or how the maps are being judged. I was simple stating my thoughts after having played some of the maps.
- Sat Dec 13, 2014 1:01 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3280913
Re: Screenshots
phantazm's map along with q3gwdm2 should be the contender for the main prizes in the mapcore contest IMHO. Amazing maps looks + gameplay wise.
- Mon Nov 10, 2014 12:35 pm
- Forum: ID Tech
- Topic: Rustgrad Final and Source
- Replies: 8
- Views: 8117
Re: Rustgrad Final and Source
just had a quick run through, noticed a weird visual error when approaching RL from near jumppad (jumppad near shotgun). A part of the curved wall of the tunnel housing the RL seems to pop for lack of a better word. Anyone else get this or have I get a setting issue?
- Wed Aug 13, 2014 12:02 pm
- Forum: ID Tech
- Topic: Rustgrad Beta
- Replies: 21
- Views: 17201
Re: Rustgrad Beta
looks spectacular, glad you are going to release it.
- Wed Jun 04, 2014 9:55 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3280913
Re: Screenshots
dont forget heaps of custom player models available too.
- Fri Jan 17, 2014 10:56 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3280913
Re: Screenshots
ct3toruney3 looks good, downloaded. Now need to go find Q3 cd...
- Wed Aug 28, 2013 10:32 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3280913
Re: Screenshots
its definitely the lighting that gives the q2 feel. I'd say go for more of a monchromatic lighting look if you want to emulate q1.
- Mon Sep 10, 2012 11:03 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3280913
Re: Screenshots
I know you said probably not, but a q3 version of that level would be very appreciated! It looks fab.
- Sat Sep 01, 2012 1:38 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3280913
Re: Screenshots
that looks really nice.
- Sun Aug 19, 2012 10:29 am
- Forum: ID Tech
- Topic: SolarAE - Solar - AEon's Edit - Final!
- Replies: 73
- Views: 35857
Re: SolarAE - Solar - AEon's Edit - Final!
really like what you have done with this, in fact aesthetically I prefer it to Hipshot's beta.
- Sat Dec 17, 2011 12:23 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3280913
Re: Screenshots
Odium,
The hands look too big in those screenshots IMHO.
The hands look too big in those screenshots IMHO.
- Thu Dec 08, 2011 11:31 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3280913
Re: Screenshots
lightmill,
q1sp?
q1sp?
- Tue Sep 13, 2011 11:27 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3280913
Re: Screenshots
yeah that looks cool even if its ambientlit
- Tue Sep 06, 2011 12:07 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3280913
Re: Screenshots
I dont think the brightness needs to be upped. Contrast needs to be added though.
Texturing is beautiful.
Texturing is beautiful.
- Sun Aug 14, 2011 2:21 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3280913
Re: Screenshots
these maverick comp maps are looking very fine.
- Tue Jul 12, 2011 2:31 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3280913
Re: Screenshots
is that now a ctf only map? Nooooo...
- Mon Jul 04, 2011 1:48 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3280913
Re: Screenshots
kimza,
good use of texturing/lighting to create illusion of detail there.
good use of texturing/lighting to create illusion of detail there.
- Tue Jun 14, 2011 11:29 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3280913
Re: Screenshots
kaz and fkd,
both looking good.
both looking good.
- Wed May 18, 2011 11:58 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3280913
Re: Screenshots
looks great, I will bookmark this project
- Tue Apr 26, 2011 2:18 am
- Forum: ID Tech
- Topic: q3gwdm1_beta2
- Replies: 20
- Views: 11000
Re: q3gwdm1_beta
screenshots look tremendous
- Tue Apr 19, 2011 1:27 pm
- Forum: ID Tech
- Topic: EntityPlus - A single player Q3 mod
- Replies: 830
- Views: 889304
Re: Here's a wild idea: EntityPlus
for enemies, surely some of the cool models that used to be up on Polycount (I'm looking at the q4gladiator, Magdalena and others by the Brothers Grimm) can be used as enemies with tweaked bot ai?
If this gets up, could open a lot of possibilities.
If this gets up, could open a lot of possibilities.