Search found 8 matches

by kidcash
Sat Sep 20, 2008 4:19 am
Forum: Quake III Arena & Quake Live Discussion
Topic: Quake Does not start with too many PK3 files in base3q folde
Replies: 10
Views: 5099

Re: Quake Does not start with too many PK3 files in base3q folde

Thanks, I re-read the post. I found out it was a problem with tastier.pk3 causing textures missing in tm4_asnagrim and causing the Z_Malloc Error in Simpsons_Q3. But that is not the only map that causees problems, there is another one and is process of elimination the only way to find out which map ...
by kidcash
Fri Sep 19, 2008 4:43 pm
Forum: Quake III Arena & Quake Live Discussion
Topic: Quake Does not start with too many PK3 files in base3q folde
Replies: 10
Views: 5099

Re: Quake Does not start with too many PK3 files in base3q folde

That doesn't seem to be the problem,

Now I am down to 120 PK3 files and the sky and other textures load without a problem.
by kidcash
Fri Sep 19, 2008 9:50 am
Forum: Quake III Arena & Quake Live Discussion
Topic: Quake Does not start with too many PK3 files in base3q folde
Replies: 10
Views: 5099

Re: Quake Does not start with too many PK3 files in base3q folde

Another thing I notice, I deleted some maps so there's only about 250 in the folder, quake starts fine but some maps, for example on tm4_asnagrim, the sky is missing, it uses the sky from the defualt quake 3 maps by ID. Weird thing is quake does not give any errors but the sky is missing. What I don...
by kidcash
Thu Sep 18, 2008 4:39 pm
Forum: Quake III Arena & Quake Live Discussion
Topic: Quake Does not start with too many PK3 files in base3q folde
Replies: 10
Views: 5099

Re: Quake Does not start with too many PK3 files in base3q folde

I was thinking if I could make a separate folder and put the maps there, and then try to load it from the console, but it seems like I cant specifiy in the console which folder I want to load the maps from, it must be base3q.

Any Ideas?
by kidcash
Thu Sep 18, 2008 4:27 pm
Forum: Quake III Arena & Quake Live Discussion
Topic: Quake Does not start with too many PK3 files in base3q folde
Replies: 10
Views: 5099

Quake Does not start with too many PK3 files in base3q folde

Hello, I downloaded about 2100 maps for Quake III, I put them all in my base3q folder. The problem is everytime I run quake it does not load, it gives an error on the console, for example : "Couldn't reopen D:\Quake 3\Quake III Arena\baseq3\chronic.pk3 Thinking that it would be a problem with c...
by kidcash
Sun Sep 14, 2008 5:16 am
Forum: Quake III Arena & Quake Live Discussion
Topic: Quake 3 Team Arena Server Questions
Replies: 4
Views: 6975

Quake 3 Team Arena Server Questions

Hello, 1. I have been looking for custom maps for Quake III Team arena and Is all that i could find is what seems to be ones made by ID. http://www.fileshack.com/file.x/61/Quak ... Map+Pack+1 http://www.fileshack.com/file.x/62/Quak ... Map+Pack+2 http://www.ausgamers.com/files/details/html/350 Other...
by kidcash
Sun Sep 14, 2008 4:12 am
Forum: Quake III Arena & Quake Live Discussion
Topic: Some Custom maps not displaying in list
Replies: 3
Views: 2432

Re: Some Custom maps not displaying in list

Thanks,

Is there anyway to raise this limit from 64?

Another problem I have is that whenever I load some custom maps in my base3q folder, and then I try to run Team Arena,
The textures in the main menu are missing.

Thanks,
kidcash.
by kidcash
Sat Sep 13, 2008 3:53 pm
Forum: Quake III Arena & Quake Live Discussion
Topic: Some Custom maps not displaying in list
Replies: 3
Views: 2432

Some Custom maps not displaying in list

Hello, I downloaded about 200 custom maps from a Torrent, the problem is not all of them display on the list, but I am still able to access the maps that dont display in the list VIA the console command "/map chronic.bsp" for example. Only about 60 of my custom maps display, the rest do no...