Search found 12 matches
- Fri Oct 17, 2008 10:10 pm
- Forum: Programming Discussion
- Topic: Player Collision Box
- Replies: 6
- Views: 3039
Re: Player Collision Box
well i manage to find it myself, it's done in: PM_CheckDuck in bg_pmove.c
- Fri Oct 17, 2008 5:44 pm
- Forum: Programming Discussion
- Topic: Player Collision Box
- Replies: 6
- Views: 3039
Player Collision Box
Hello, i'm just wondering if someone here knows where to set the actual collision box for the player? i have move the camera height to 128 (#define DEFAULT_VIEWHEIGHT 128 in bg_public.h) and that works fine, and i have changed the player bounding box by modifying playerMins and playerMaxs in g_clien...
- Thu Oct 16, 2008 7:48 pm
- Forum: ID Tech
- Topic: Texture Tiling Problem when compiling BSP
- Replies: 5
- Views: 2009
Re: Texture Tiling Problem when compiling BSP
well that didn't help at all, so it looks like whatever version of q3map2 i'm using i still get the same issue...
there must be some config i have messed up
there must be some config i have messed up
- Thu Oct 16, 2008 6:45 pm
- Forum: ID Tech
- Topic: Texture Tiling Problem when compiling BSP
- Replies: 5
- Views: 2009
Re: Texture Tiling Problem when compiling BSP
Q3map2 2.5.13 or something....
where can i get the latest q3map2 then?
where can i get the latest q3map2 then?
- Thu Oct 16, 2008 6:03 pm
- Forum: ID Tech
- Topic: Texture Tiling Problem when compiling BSP
- Replies: 5
- Views: 2009
Texture Tiling Problem when compiling BSP
Hello, I'm working on a hobby project using the quake3 engine, and i've installed and set up radiant to work with my project. The radiant i'm using is 1.4 (i don't want to use 1.5) and q3map2. Right now i'm running the game as quake 3 using all the q3 paks and so on, so basically it's q3 with anothe...
- Thu Oct 09, 2008 5:33 pm
- Forum: Programming Discussion
- Topic: Camera position in first person view
- Replies: 2
- Views: 2081
Camera position in first person view
i noticed the camera position in first person view is a bit off centered, it's not at 0 0 0 and i think this is to compensate for the weapon models (since quake3 don't have first person weapon animatinos it looks like the camera was moved a bit back and to the left to position the weapons). does any...
- Wed Oct 08, 2008 10:42 pm
- Forum: Programming Discussion
- Topic: Looping music problem
- Replies: 1
- Views: 1681
Looping music problem
As you probably have noticed from my last post i've manage to get the TA menus to work with my q3 code, but when i set "playlooped "sounds/music/menu.wav" ; in onOpen in my code i get this isse. The music loops fine and everything works, but if i go into another menu which closes main...
- Wed Oct 08, 2008 10:40 pm
- Forum: Programming Discussion
- Topic: Compiling new UI problems
- Replies: 7
- Views: 4752
Re: Compiling new UI problems
i've sorted it out, thanks anyway
- Wed Oct 08, 2008 2:51 pm
- Forum: Programming Discussion
- Topic: Compiling new UI problems
- Replies: 7
- Views: 4752
Re: Compiling new UI problems
ahh okay.. i actually tried "release TA" now and that worked. but i'm curious, wouldn't that compile the TA version of the menu, meaning it will include unnecessary TA code that might error on game run as this is just pure q3? I tried it ingame and it seemed to run fine, though i get this ...
- Tue Oct 07, 2008 5:11 pm
- Forum: Programming Discussion
- Topic: Compiling new UI problems
- Replies: 7
- Views: 4752
Re: Compiling new UI problems
thanks, i had a run over it and i added ".\ui.def" to the module definition file under linker in the UI project manage to get it down to one error,
now it says: ui error LNK2001: unresolved external symbol vmMain
any ideas about that?
now it says: ui error LNK2001: unresolved external symbol vmMain
any ideas about that?
- Tue Oct 07, 2008 12:47 pm
- Forum: Programming Discussion
- Topic: Compiling new UI problems
- Replies: 7
- Views: 4752
Compiling new UI problems
hello, I was just wondering if anyone here know why i get link errors when i try to compile the new UI (uix86_new.dll) with the latest source? everything else works and compiles fine, the project compiles and works with the old UI, but not the new one, and i have not altered anything in this code. A...
- Sun Sep 14, 2008 4:51 pm
- Forum: General Discussion
- Topic: Ultimate Textures Feedback Tier2
- Replies: 8
- Views: 1468
Ultimate Textures Feedback Tier2
Hello, We have changed our page a bit and once again are ready for some more feedback. As said before we are trying to create a good texture resource for artists and developers and need feedback to do this. Our website currently include Complete Textures (tileable textures including diffuse, normal,...