Search found 12 matches

by menorian
Fri Oct 17, 2008 10:10 pm
Forum: Programming Discussion
Topic: Player Collision Box
Replies: 6
Views: 3039

Re: Player Collision Box

well i manage to find it myself, it's done in: PM_CheckDuck in bg_pmove.c
by menorian
Fri Oct 17, 2008 5:44 pm
Forum: Programming Discussion
Topic: Player Collision Box
Replies: 6
Views: 3039

Player Collision Box

Hello, i'm just wondering if someone here knows where to set the actual collision box for the player? i have move the camera height to 128 (#define DEFAULT_VIEWHEIGHT 128 in bg_public.h) and that works fine, and i have changed the player bounding box by modifying playerMins and playerMaxs in g_clien...
by menorian
Thu Oct 16, 2008 7:48 pm
Forum: ID Tech
Topic: Texture Tiling Problem when compiling BSP
Replies: 5
Views: 2009

Re: Texture Tiling Problem when compiling BSP

well that didn't help at all, so it looks like whatever version of q3map2 i'm using i still get the same issue...
there must be some config i have messed up
by menorian
Thu Oct 16, 2008 6:45 pm
Forum: ID Tech
Topic: Texture Tiling Problem when compiling BSP
Replies: 5
Views: 2009

Re: Texture Tiling Problem when compiling BSP

Q3map2 2.5.13 or something....

where can i get the latest q3map2 then?
by menorian
Thu Oct 16, 2008 6:03 pm
Forum: ID Tech
Topic: Texture Tiling Problem when compiling BSP
Replies: 5
Views: 2009

Texture Tiling Problem when compiling BSP

Hello, I'm working on a hobby project using the quake3 engine, and i've installed and set up radiant to work with my project. The radiant i'm using is 1.4 (i don't want to use 1.5) and q3map2. Right now i'm running the game as quake 3 using all the q3 paks and so on, so basically it's q3 with anothe...
by menorian
Thu Oct 09, 2008 5:33 pm
Forum: Programming Discussion
Topic: Camera position in first person view
Replies: 2
Views: 2081

Camera position in first person view

i noticed the camera position in first person view is a bit off centered, it's not at 0 0 0 and i think this is to compensate for the weapon models (since quake3 don't have first person weapon animatinos it looks like the camera was moved a bit back and to the left to position the weapons). does any...
by menorian
Wed Oct 08, 2008 10:42 pm
Forum: Programming Discussion
Topic: Looping music problem
Replies: 1
Views: 1681

Looping music problem

As you probably have noticed from my last post i've manage to get the TA menus to work with my q3 code, but when i set "playlooped "sounds/music/menu.wav" ; in onOpen in my code i get this isse. The music loops fine and everything works, but if i go into another menu which closes main...
by menorian
Wed Oct 08, 2008 10:40 pm
Forum: Programming Discussion
Topic: Compiling new UI problems
Replies: 7
Views: 4752

Re: Compiling new UI problems

i've sorted it out, thanks anyway
by menorian
Wed Oct 08, 2008 2:51 pm
Forum: Programming Discussion
Topic: Compiling new UI problems
Replies: 7
Views: 4752

Re: Compiling new UI problems

ahh okay.. i actually tried "release TA" now and that worked. but i'm curious, wouldn't that compile the TA version of the menu, meaning it will include unnecessary TA code that might error on game run as this is just pure q3? I tried it ingame and it seemed to run fine, though i get this ...
by menorian
Tue Oct 07, 2008 5:11 pm
Forum: Programming Discussion
Topic: Compiling new UI problems
Replies: 7
Views: 4752

Re: Compiling new UI problems

thanks, i had a run over it and i added ".\ui.def" to the module definition file under linker in the UI project manage to get it down to one error,
now it says: ui error LNK2001: unresolved external symbol vmMain

any ideas about that?
by menorian
Tue Oct 07, 2008 12:47 pm
Forum: Programming Discussion
Topic: Compiling new UI problems
Replies: 7
Views: 4752

Compiling new UI problems

hello, I was just wondering if anyone here know why i get link errors when i try to compile the new UI (uix86_new.dll) with the latest source? everything else works and compiles fine, the project compiles and works with the old UI, but not the new one, and i have not altered anything in this code. A...
by menorian
Sun Sep 14, 2008 4:51 pm
Forum: General Discussion
Topic: Ultimate Textures Feedback Tier2
Replies: 8
Views: 1468

Ultimate Textures Feedback Tier2

Hello, We have changed our page a bit and once again are ready for some more feedback. As said before we are trying to create a good texture resource for artists and developers and need feedback to do this. Our website currently include Complete Textures (tileable textures including diffuse, normal,...