Ok I tried this :P all i got was 0 of everything and 99999,99999,99999 to -99999,-99999,-99999. So I think it didn't read the BSP so well? >< or is that telling me just how modified it is?
Thanks for the code, though I don't have gtk installed at the moment >< and I'm guessing enigma.bsp is a Q3 map? I don't have Q3 . Well, It's no problem, I'll just stick to modding maps Dx thanks anyway~
Sadly, the original developers have abandon GTH, since 2006 and no longer reply to emails about GTH. The Q3 map editor for GTH is no where to be found in the remaining files either. How modified is the BSP? is it possible to simply hex it back? (long shot...) edit: I have the SDK already, I just don...
I don't mind remaking the maps myself, but then it's a matter of getting them into a format that GTH can read. I already have a programmer friend who is working on helping us, though he is usually too busy to put much time into it :(. Not to worry~ if it's too much of a job to do then I will just le...
I tried messing with Q3map2 for a while and I don't think I'm getting very far. I got a few errors and a few output files... I usually get 1 of the 2... ************ ERROR ************ C:/Program Files/GtkRadiant 1.5.0/tae_vill.bsp is not a IBSP File --- BSP --- Loading C:/Program Files/GtkRadiant 1...
The MMORPG is named Gate To Heavens, It was derived from the Quake 3 source code by JysTech and published by E-Games. There is plenty of proof of this... GTH Uses BSP MDL MD3 pk3/pak/pack files shader files cfg files In the source code there is still remains of the Q3 source as well as some guns and...
Hello, I was wondering if anyone had a fair amount of knowledge about BSP format and could possibly convert a special BSP for me. It is from an MMORPG derived from Quake and most of the models and maps have been encoded in something or changed some how. I can provide the BSP file(s) and source code ...