Search found 3 matches

by d1ngd0ngtralala
Wed Jun 03, 2009 4:57 pm
Forum: Programming Discussion
Topic: Remove fov limit?
Replies: 1
Views: 1524

Remove fov limit?

I want to try FOV 360 just out of curiosity, but I can't set cg_fov to 360 because there seems to be a hardcoded limit for that. Edit: I modified cgame/cg_view.c. I replaced the 160's in there with MAX_FOV, which I defined as 360. Compiled both server and client binaries but it doesn't have effect. ...
by d1ngd0ngtralala
Wed May 27, 2009 10:46 am
Forum: Programming Discussion
Topic: Lock pitch and move camera above the player?
Replies: 3
Views: 1951

Re: Lock pitch and move camera above the player?

I have tried those already, don't work. cg_thirdPersonAngle rotates the view in wrong angle, and they don't lock pitch. I can still look up/down.

No need to worry about camera colliding. This will be for my awesome mod, and I make the maps fit this camera angle perfectly.
by d1ngd0ngtralala
Tue May 26, 2009 7:15 pm
Forum: Programming Discussion
Topic: Lock pitch and move camera above the player?
Replies: 3
Views: 1951

Lock pitch and move camera above the player?

I want to get camera angle like in Shadowgrounds. So the camera would be directly above the player, and couldn't look up/down. Can this be done with cvars only or is source code editing required? Here's a screenshot of the camera angle I want: http://www.playfuls.com/images/news/3_shadowgrounds_alie...