Search found 3 matches
- Wed Jun 03, 2009 4:57 pm
- Forum: Programming Discussion
- Topic: Remove fov limit?
- Replies: 1
- Views: 1524
Remove fov limit?
I want to try FOV 360 just out of curiosity, but I can't set cg_fov to 360 because there seems to be a hardcoded limit for that. Edit: I modified cgame/cg_view.c. I replaced the 160's in there with MAX_FOV, which I defined as 360. Compiled both server and client binaries but it doesn't have effect. ...
- Wed May 27, 2009 10:46 am
- Forum: Programming Discussion
- Topic: Lock pitch and move camera above the player?
- Replies: 3
- Views: 1951
Re: Lock pitch and move camera above the player?
I have tried those already, don't work. cg_thirdPersonAngle rotates the view in wrong angle, and they don't lock pitch. I can still look up/down.
No need to worry about camera colliding. This will be for my awesome mod, and I make the maps fit this camera angle perfectly.
No need to worry about camera colliding. This will be for my awesome mod, and I make the maps fit this camera angle perfectly.
- Tue May 26, 2009 7:15 pm
- Forum: Programming Discussion
- Topic: Lock pitch and move camera above the player?
- Replies: 3
- Views: 1951
Lock pitch and move camera above the player?
I want to get camera angle like in Shadowgrounds. So the camera would be directly above the player, and couldn't look up/down. Can this be done with cvars only or is source code editing required? Here's a screenshot of the camera angle I want: http://www.playfuls.com/images/news/3_shadowgrounds_alie...