Search found 4 matches

by a11n
Mon Sep 28, 2009 11:16 am
Forum: Quake III Arena & Quake Live Discussion
Topic: Playing q3 with grayscaled screen : its effect
Replies: 35
Views: 20426

Re: Playing q3 with grayscaled screen : its effect

I see what you mean. So how about this(radeon's stylized filter)? :smirk: CA(r_overbrightbits 1;r_mapoverbrightbits 2) http://img4.imageshack.us/img4/8342/shot0000ej.jpg FFA(r_overbrightbits 1;r_mapoverbrightbits 2) swedish! http://img42.imageshack.us/img42/1646/shot0008ew.jpg CTF(r_overbrightbits 0...
by a11n
Mon Sep 28, 2009 9:06 am
Forum: Quake III Arena & Quake Live Discussion
Topic: Quake Live Bots
Replies: 4
Views: 3038

Re: Quake Live Bots

They now do the jump to the RA on ztntourney1
Great.
I'll see if they also jump over to get a yellow armor in q3dm6.
auto-adjust their skill according to yours
as crash did in training arena :)

But as far as I search through quake live forum, they still suck at team games.
by a11n
Mon Sep 28, 2009 8:48 am
Forum: Quake III Arena & Quake Live Discussion
Topic: Playing q3 with grayscaled screen : its effect
Replies: 35
Views: 20426

Re: Playing q3 with grayscaled screen : its effect

By the way I've hit a new idea on q3 engine mod.

It will be named 8bitq3 as such and everything is rendered as grayscale, thus obtaining a performance boost for competitive game play.
Because unlike 16bit or 32bit, it consumes less bandwidth for pixel information transfer.
by a11n
Mon Sep 28, 2009 8:43 am
Forum: Quake III Arena & Quake Live Discussion
Topic: Playing q3 with grayscaled screen : its effect
Replies: 35
Views: 20426

Re: Playing q3 with grayscaled screen : its effect

Hey, DTS, thanks for your time to introduce a sample map.

Is this your map? :rolleyes:
Because you describe its contents very well, oddly enough, hehehe.

Maybe I've already collected it when it was released in 2003, so I'll search my hard drive later.