Search found 298 matches

by deqer
Mon Jun 29, 2015 9:39 pm
Forum: ID Tech
Topic: EntityPlus - A single player Q3 mod
Replies: 830
Views: 861073

Re: EntityPlus - A single player Q3 mod

Thanks. Still a bit sad no one bothered to do anything with it though. I was going to do krep2, and I had everything planned out too. For example, here's my notes for the music, from March 2013 [spoiler]Underground Tunnel Entrance: 05 - Cory Lerios & John D'Andrea - Shadowlaw Theme.mp3 - func_t...
by deqer
Sun Aug 31, 2014 3:58 am
Forum: ID Tech
Topic: Older versions of Radiant: Anyone have them?
Replies: 9
Views: 8061

Re: Older versions of Radiant: Anyone have them?

Sorry for the bump. I see no evidence that you found versions prior to GtkRadiant 1.1.1. In my archives, I have more versions of radiant. I was unable to find online links for these, so, I had no choice but to upload them to my server, for now: http://bport.ca/temp/q3/editors/q3radia ... ant202.zip ...
by deqer
Wed Aug 27, 2014 3:59 pm
Forum: ID Tech
Topic: Is there a modern guide for q3 mapping?
Replies: 4
Views: 3390

Re: Is there a modern guide for q3 mapping?

If you had install radiant, you might have in your q3 folder, a docs folder wich one contains guides how to do mapping. I think it's fair enough to learn the basics. (If you cannot found it here's a link: http://icculus.org/gtkradiant/documentation/q3radiant_manual/ ) True. I think it's expected th...
by deqer
Mon Aug 25, 2014 12:06 am
Forum: ID Tech
Topic: Is there a modern guide for q3 mapping?
Replies: 4
Views: 3390

Is there a modern guide for q3 mapping?

Doesn't need to be something huge that covers everything, and every possible solution of doing things or what tools are being used. Perhaps someone's personal guide/checklist, of their routine of setting up their environment (tools, configs), selecting a custom texture pack (and how to manage that f...
by deqer
Wed Jul 09, 2014 8:33 pm
Forum: ID Tech
Topic: Ironwood by Pat Howard [FINAL]
Replies: 43
Views: 31046

Re: Ironwood [BETA]

i will still look for more ways to work red/blue into the map though. Cool. Did you look into maybe just putting in some colored omni lights everywhere on both sides? So that the castle walls have a red tint (faint) to them, or blue if on blue side. Or does that go against your artistic standpoint....
by deqer
Thu Jul 03, 2014 12:29 pm
Forum: ID Tech
Topic: Ironwood by Pat Howard [FINAL]
Replies: 43
Views: 31046

Re: Ironwood [BETA]

From the screenshots, it looks like there's just not enough color for the blue/red sides. The red flags and windows just isn't enough, for some people. For me, simplicity is key, and I'd rather know what side I'm on or what side to travel to without directly looking for these things, but rather to s...
by deqer
Mon May 12, 2014 6:34 pm
Forum: ID Tech
Topic: Level Designer for OpenKatana
Replies: 11
Views: 7053

Re: Level Designer for OpenKatana

Pardon the bump but is there no interest in this position? Correct. There is an attitude on the internet where people will ignore rather reply. So, if you see that your thread is being ignored, that means people are not interested. You might want to try recruiting in other areas (websites/forums, c...
by deqer
Mon Jun 24, 2013 1:12 pm
Forum: ID Tech
Topic: Creative theft and why there is zero tolerance for it.
Replies: 19
Views: 9271

Re: Creative theft and why there is zero tolerance for it.

Fair enough. I understand it's wrong, and yes I would be frustrated if someone did it with my work. I guess I may not mind if 1) they don't make money from it, and 2) they credited me in their product. But, on the other hand, I would mind it if my work was used in a poorly manner. I can see how that...
by deqer
Mon Jun 17, 2013 5:40 pm
Forum: ID Tech
Topic: Creative theft and why there is zero tolerance for it.
Replies: 19
Views: 9271

Creative theft and why there is zero tolerance for it.

if you're extracting them from WoW and somehow importing them into Q3, you're violating copyright restrictions and it is illegal. Why are you always on people's case about this? It's fucking quake 3... Don't be such a stickler. Give it a rest, already... I wonder how many posts (of your 10,000 post...
by deqer
Mon May 13, 2013 2:14 am
Forum: ID Tech
Topic: Map name inspiration needed
Replies: 25
Views: 10025

Re: Map name inspiration needed

Abandoned Factory
by deqer
Mon May 06, 2013 10:50 pm
Forum: ID Tech
Topic: Bot characteristics
Replies: 14
Views: 5331

Re: Bot characteristics

Coolbeans, dude. The feature WILL be used.

Unfortunately, I haven't had a chance to start mapping again yet. No free time, lately.
by deqer
Tue Apr 23, 2013 1:44 am
Forum: ID Tech
Topic: Bot characteristics
Replies: 14
Views: 5331

Re: Bot characteristics

Eraser wrote: but I'm having some difficulty finding how it works.
Perhaps you've already thought of this, but I would suggest scanning the source code for "+speed" console command and see what it's doing and if you can use that or copy from it.
by deqer
Sun Apr 21, 2013 4:15 pm
Forum: ID Tech
Topic: Bot characteristics
Replies: 14
Views: 5331

Re: Bot characteristics

In combination with Obisidian's request, I'd also like a spawnflag for "START_WALK"

So, a bot that ignores player until attacked, but also starts in walk mode until attacked.
by deqer
Mon Apr 01, 2013 7:21 pm
Forum: ID Tech
Topic: Continuing Testing Procedures?
Replies: 5
Views: 4867

Re: Continuing Testing Procedures?

Well, just to clarify, I was only acknowledging the fact that EP has no co-op as a downside to how grand of a mod EP is and that it should be posted on more gaming news sites. But, I acknowledge that; I understand that certain features would have to be removed, and a lot of re-work would have to be ...
by deqer
Sat Mar 30, 2013 11:04 pm
Forum: ID Tech
Topic: Continuing Testing Procedures?
Replies: 5
Views: 4867

Re: Continuing Testing Procedures?

This is an interesting coincidence. I just recently emailed Eraser this morning a couple things regarding EP, and I briefly mentioned my plans to start a new map and how I started last night, collecting assets that I plan to have, etc. With your post here, and my recent email, I still fear though th...
by deqer
Tue Jun 05, 2012 8:42 pm
Forum: The Void
Topic: deqer, good news for your krep1 EntityPlus map
Replies: 18
Views: 10372

Re: deqer, good news for your krep1 EntityPlus map

themuffinman wrote:
deqer wrote:...
jesus wtf... take your meds you schizo-cunt :olo:
the truth hurts, i know. but someones got to say it.

now that you're hurt/angry, you act out and say stupid stuff like above ^ :)
by deqer
Tue Jun 05, 2012 5:54 pm
Forum: The Void
Topic: deqer, good news for your krep1 EntityPlus map
Replies: 18
Views: 10372

Re: deqer, good news for your krep1 EntityPlus map

Some extreme level of butthurt right there. not really. would you mind pointing out where it gets extreme? should be interesting what you end up pointing out. He was furious not really. i simply asked why 7/10 if he said the map was amazing. he didn't bother to explain his vote, unlike others who k...
by deqer
Tue Jun 05, 2012 1:14 pm
Forum: The Void
Topic: deqer, good news for your krep1 EntityPlus map
Replies: 18
Views: 10372

Re: deqer, good news for your krep1 EntityPlus map

maps been removed from lvl....? you can thank the child, FragTastic (at lvlworld), for that. he and others(here) started to spite vote all my maps. http://www.kryps.com/tmp/lvlworld-voting.png he even admitted he was spite voting in the comments on carmack fortress. so, if you have a map on lvlworl...
by deqer
Tue May 29, 2012 8:00 am
Forum: ID Tech
Topic: Quake3World 20 Brush Contest 2012
Replies: 26
Views: 47148

Re: Quake3World 20 Brush Contest 2012

what a stupid competition. "hey guys, im going to feed you the 'busy with RL' excuse--because it's a good one to use--and imma opt out of being a judge because im lazy, and i'll just have everyone else judge for me, because judging is a joke anyways that anyone can do it, right?" way to go...
by deqer
Fri May 11, 2012 6:45 pm
Forum: The Void
Topic: deqer, good news for your krep1 EntityPlus map
Replies: 18
Views: 10372

Re: deqer, good news for your krep1 EntityPlus map

ya, i told you so, but you didn't want to listen. you wanted to blame it on my map. although i agree, my map has an extra "nobots" setting in it--which is the cause of the issue--it should not be the cause. it would just get ignored. why would an extra "nobots" setting fuck up my...
by deqer
Sat Mar 24, 2012 4:38 am
Forum: ID Tech
Topic: Broken mods (free or not) are not welcome.
Replies: 20
Views: 7513

Re: Broken mods (free or not) are not welcome.

"Waahhhhh. Waaaaahhh. deqer hurt my feelings, so i'm going to vote 0/10 on his mapz!"

http://www.kryps.com/tmp/lvlworld-voting.png

god, you guys are so lame. lulz

at least im glad to see my decision to give up was a good decision. you guys certainly have proved that. : )
by deqer
Thu Mar 22, 2012 1:59 am
Forum: ID Tech
Topic: Broken mods (free or not) are not welcome.
Replies: 20
Views: 7513

Re: Broken mods (free or not) are not welcome.

mrd wrote:
deqer wrote:How old are you?
Funny, I was about to ask the same of you. :eek:
Old enough to not abuse my moderator privileges.
by deqer
Wed Mar 21, 2012 4:38 pm
Forum: ID Tech
Topic: Broken mods (free or not) are not welcome.
Replies: 20
Views: 7513

Broken mods (free or not) are not welcome.

So, Obsidian selectively copied posts from a thread, starts a new thread called "whah whah", posts his last word, then locks it? lulz. Real mature, Obsidian. How old are you? Yeah, what's up with this Eraser guy, programming a mod on his own spare time and letting other people play with it...
by deqer
Wed Mar 21, 2012 3:45 pm
Forum: ID Tech
Topic: Whah whah whah...
Replies: 13
Views: 5326

Re: Prog or Plugin for converting pic formats (bmp to tim)

Eraser wrote: Your invisible doors issue is caused by you using entity keys that didn't exist yet.
and the other people's complaints? you not going to mention those? of course not... why would you.

The other people's complaints are caused by your poor development of the mod.
by deqer
Wed Mar 21, 2012 2:42 am
Forum: ID Tech
Topic: Whah whah whah...
Replies: 13
Views: 5326

Re: Prog or Plugin for converting pic formats (bmp to tim)

Don't blame his mod as the cause of your glitchy map. I'm not. I need not prove the mod is glitchy; just read the comments by other people (on q3world and lvlworld) who have had random issues with either of the maps. My map works just fine if you run the mod right, and works strange if you load it ...