Search found 7 matches
- Fri Jan 29, 2010 6:51 pm
- Forum: ID Tech
- Topic: acsdm1 - BETA
- Replies: 12
- Views: 3335
Re: acsdm1 - BETA
Alright I have made some changes Download - http://www.divshare.com/download/10318001-9cd You should have the textures now (I hope). Changes: -Made the drop down holes in the corners towers larger for easier movement. -Reduced the fences both in length and in height (they can be jumped over now). -A...
- Fri Jan 29, 2010 6:40 am
- Forum: ID Tech
- Topic: acsdm1 - BETA
- Replies: 12
- Views: 3335
Re: acsdm1 - BETA
Oh cool, that makes sense now, thank you for clarifying!!
- Fri Jan 29, 2010 5:47 am
- Forum: ID Tech
- Topic: acsdm1 - BETA
- Replies: 12
- Views: 3335
Re: acsdm1 - BETA
thanks obsidian and foo, I am making use of shaders, but I'm not sure how to create the .shaders
- Fri Jan 29, 2010 5:22 am
- Forum: ID Tech
- Topic: acsdm1 - BETA
- Replies: 12
- Views: 3335
Re: acsdm1 - BETA
Thanks for the input. Sorry about the textures, I don't know too much about this kind of stuff, so I'm not exactly sure why they are not working... I thought that all you needed was a textures file in the pk3 with all of your maps textures inside. I will try to fix this right away. about the .shader...
- Fri Jan 29, 2010 3:49 am
- Forum: ID Tech
- Topic: acsdm1 - BETA
- Replies: 12
- Views: 3335
acsdm1 - BETA
Download - http://www.divshare.com/download/10318001-9cd (link has been updated) Hey everyone, here is a map I have been working on. It is designed to be a small, fast paced, InstaGib map in which you spend a lot of time bouncing around and flying through the air. There is no need to create this map...
- Mon Jan 25, 2010 8:23 pm
- Forum: ID Tech
- Topic: Help with bots
- Replies: 15
- Views: 4322
Re: Help with bots
Lots of helpful stuff here, thank you everyone!
- Mon Jan 25, 2010 5:56 pm
- Forum: ID Tech
- Topic: Help with bots
- Replies: 15
- Views: 4322
Help with bots
Does anybody know of any tutorials which can teach me about how to make bots perform the way I want them too im my maps?
Thanks.
Thanks.