Search found 298 matches
- Tue Mar 19, 2024 5:43 am
- Forum: ID Tech
- Topic: Quake 3 25th Anniversary Contest
- Replies: 28
- Views: 34214
Re: Quake 3 25th Anniversary Contest
I play almost every week CA on a QL Server running around 100 custom maps. And according to this 25th Anniversary Contest I had the idea to aks the other players on the servers Discord, if they are interested in doing a little crash course in mapping with me. So we could create a few maps step by st...
- Tue Mar 19, 2024 5:33 am
- Forum: ID Tech
- Topic: GtkRadiant and Quake Live, missing entities definitions info
- Replies: 12
- Views: 15398
Re: GtkRadiant and Quake Live, missing entities definitions info
Looks like "textures/sfx/metalfloor_wall_9b" but without a glowing shader I guess. So you don't need to put the texture in your pk3. You just an "empty" shader redirecting the name of the texture. textures/base_wall/metalfloor_wall_10 { qer_editorimage textures/sfx/metalfloor_wal...
- Tue Mar 19, 2024 5:32 am
- Forum: ID Tech
- Topic: SCHÖNA [ALPHA 4]
- Replies: 92
- Views: 141597
Re: SCHÖNA [ALPHA 4]
Do you still live in Ústí nad Labem? Thats only a 1:30 hour drive away. I can grab my whip, and the map is done in under 24h. 



- Tue Mar 19, 2024 4:48 am
- Forum: ID Tech
- Topic: [BETA] 13night "Vanilla Nights"
- Replies: 6
- Views: 10655
Re: [BETA] 13night "Vanilla Nights"
@Eraser: Yeah, I agree with the girl in the basement. Would be cool to replace it with some kind of AI generated image of one of the Q3 characters. Mynx or Hunter maybe. (in a similar sexy pose of course) :D If you dont want to see the girl atm, I built in a little surprise when you turn on picmip o...
- Sun Mar 17, 2024 5:20 pm
- Forum: ID Tech
- Topic: [BETA] 13night "Vanilla Nights"
- Replies: 6
- Views: 10655
[BETA] 13night "Vanilla Nights"
Vanilla Nights This is a vanilla version of the CPMA map pukka3tourney3 "Asian Nights" from thefury aka sumatra. [lvlshot]https://sst13.net/pics/13night11.jpg[/lvlshot] https://sst13.net/pics/13night12.jpg https://sst13.net/pics/13night13.jpg https://sst13.net/pics/13night14.jpg https://s...
- Sun Mar 17, 2024 4:31 pm
- Forum: ID Tech
- Topic: GtkRadiant and Quake Live, missing entities definitions info
- Replies: 12
- Views: 15398
Re: GtkRadiant and Quake Live, missing entities definitions info
According to the gametypes in QL: https://steamcommunity.com/sharedfiles/ ... =647715161 Other changes I noticed in QL: :up: - worldspawn supports now an "author" key. - some of the big Q3 textures that were tiled into smaller 256x256 textures are now in QL one big texture. (check for *_po...
- Sat Mar 16, 2024 4:32 pm
- Forum: ID Tech
- Topic: Quake 3 25th Anniversary Contest
- Replies: 28
- Views: 34214
Re: Quake 3 25th Anniversary Contest
I had a weird dream one night that someone funded a video shoot where they flew me around the world to do interviews with all of the older mappers from Quake 3 Arena....to lead up to doing a commercial for the remaking of Quake 3 Arena...it was premium! Good to see your name popping up on here, Tig...
- Wed Jul 26, 2023 10:30 am
- Forum: ID Tech
- Topic: [BETA] 13excave "Excavated"
- Replies: 8
- Views: 10280
Re: [BETA] 13excave "Excavated"
Final Release! Download Q3A version (4MB) PK3: map-13excave.pk3 ZIP: map-13excave.zip QL version here: https://steamcommunity.com/sharedfiles/ ... 2992780595 Have fun! @Fjoggs: No, I'm not really releasing the map files. I hope this keeps the "noobs" from fiddling around with my maps and ...
- Tue Jul 25, 2023 9:40 pm
- Forum: ID Tech
- Topic: [BETA] 13death_xt "The Place Of Many Deaths CTF - Extended"
- Replies: 6
- Views: 7443
Re: [BETA] 13death_xt "The Place Of Many Deaths CTF - Extended"
Final Release!
Download Q3A version (4MB)
PK3: map-13death_xt.pk3
ZIP: map-13death_xt.zip
QL version here: https://steamcommunity.com/sharedfiles/ ... 2951661513
Have fun!
Download Q3A version (4MB)
PK3: map-13death_xt.pk3
ZIP: map-13death_xt.zip
QL version here: https://steamcommunity.com/sharedfiles/ ... 2951661513
Have fun!
- Tue May 09, 2023 1:59 am
- Forum: ID Tech
- Topic: [BETA] 13excave "Excavated"
- Replies: 8
- Views: 10280
[BETA] 13excave "Excavated"
Excavated Extended version of "Eviscerated" from Quake Live, based on my CTF version of q3dm4. So tecnically it's not a rip from QL, but I borrowed a lot of stuff. :D [lvlshot]https://sst13.net/pics/13excave4.jpg[/lvlshot] [lvlshot]https://sst13.net/pics/13excave5.jpg[/lvlshot] [lvlshot]h...
- Fri Apr 07, 2023 2:42 pm
- Forum: ID Tech
- Topic: [BETA] 13death_xt "The Place Of Many Deaths CTF - Extended"
- Replies: 6
- Views: 7443
Re: [BETA] 13death_xt "The Place Of Many Deaths CTF - Extended"
Oooh finally some feedback :eek: :D >> Got a missing texture The texture (shader) on the statues base front (picture #3) is a default baseq3 one. There is maybe a shader conflict at your end. If you check q3dm6, the same texture is used near the jumppad at the pillars. But I can replace the shader (...
- Fri Mar 24, 2023 11:17 pm
- Forum: ID Tech
- Topic: [BETA] 13death_xt "The Place Of Many Deaths CTF - Extended"
- Replies: 6
- Views: 7443
Re: [BETA] 13death_xt "The Place Of Many Deaths CTF - Extended"
Added 2 teleporters connecting the bases for deathmatch. On the spot of the flags a Regen and a Quad spawns alternting. [lvlshot]http://sst13.net/pics/13death_xt17.jpg[/lvlshot] Download Q3A version Beta2 (4 MB) PK3: map-13death_xt_b2.pk3 ZIP: map-13death_xt_b2.zip QL version now available here: htt...
- Wed Mar 01, 2023 6:35 am
- Forum: ID Tech
- Topic: [BETA] 13death_xt "The Place Of Many Deaths CTF - Extended"
- Replies: 6
- Views: 7443
[BETA] 13death_xt "The Place Of Many Deaths CTF - Extended"
The Place Of Many Deaths CTF - Extended Not much to say. It's an extended version of my old CTF conversion of q3dm4. Now with some additional paths, ledges and a lot of jumppads. And yes, I stole some stuff from QL's "Eviscerated". :D [lvlshot]http://sst13.net/pics/13death_xt8.jpg[/lvlsho...
- Thu Feb 02, 2023 11:50 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3159492
Re: Screenshots
Layout for the CTF version so far:
[lvlshot]https://sst13.net/pics/13death_xt7b.jpg[/lvlshot]
I'm going to make red and blue jumppads for the bases and only keep the 2 in the center yellow. (screenshot already updated)
[lvlshot]https://sst13.net/pics/13death_xt7b.jpg[/lvlshot]
I'm going to make red and blue jumppads for the bases and only keep the 2 in the center yellow. (screenshot already updated)
- Sun Jan 22, 2023 6:34 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3159492
Re: Screenshots
Thats because the screenshots showing the red base only atm.Eraser wrote:Judging purely from the screenshots, maybe you could make it a bit more clear what color base you're in. Add more red/blue accents.

- Sun Jan 22, 2023 3:00 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3159492
Re: Screenshots
Started an extended version of my CTF conversion of q3dm4 a few weeks ago. Featuring some additional ledges, leading from the flagroom to the maps center. Including a lot new jumppads and a double teleporter, to change the sides in the bases quickly. [lvlshot]https://sst13.net/pics/13death_xt1.jpg[/...
- Fri Jul 15, 2022 11:22 pm
- Forum: ID Tech
- Topic: [BETA] 13zone "The Dark Zone - RMX"
- Replies: 28
- Views: 17214
Re: [BETA] 13zone "The Dark Zone - RMX"
There is an extra brush. Turn on paths an follow the path.quBit wrote:how did you manage to offset the func_button origin without adding an extra brush into the entity?

- Fri Jul 15, 2022 5:38 am
- Forum: ID Tech
- Topic: QLive crashes after opening a custom map
- Replies: 9
- Views: 5450
Re: QLive crashes after opening a custom map
>>Why the missing textures are seen online but not on wolfcam? I guess wolfcam is installed in the game folder and has access to all the files outside the pk3 (?) >>Why that bunch of compiler generated textures and the automatic generated shader ? Are they useful for a future something? >>Is it pos...
- Mon Jul 11, 2022 5:44 am
- Forum: ID Tech
- Topic: QLive crashes after opening a custom map
- Replies: 9
- Views: 5450
Re: QLive crashes after opening a custom map
You can ignore any DPI values of your textures. These are only relevant if you want to print the images. ;) I noticed 2 things: #1 [lvlshot]https://sst13.net/pics/dune1.jpg[/lvlshot] One missing texture "textures/outlive/outlive_cor00a" And a whole bunch of compiler generated textures, may...
- Sun Jul 10, 2022 10:49 am
- Forum: ID Tech
- Topic: QLive crashes after opening a custom map
- Replies: 9
- Views: 5450
Re: QLive crashes after opening a custom map
A workshop link would be great. Otherwise we can just guess...
- Fri Jul 01, 2022 9:51 am
- Forum: ID Tech
- Topic: QLive crashes after opening a custom map
- Replies: 8
- Views: 7692
Re: QLive crashes after opening a custom map
PNG should take up less space than TGA. Outside the pk3 yes, but inside the pk3 the TGAs are almost the same size as PNG. The difference is minor. And stored in the VRAM both are the same size of course. But TGA has still better compatibility with other "older" engines, like Q3A. Just in ...
- Thu Jun 30, 2022 6:58 pm
- Forum: ID Tech
- Topic: QLive crashes after opening a custom map
- Replies: 8
- Views: 7692
Re: QLive crashes after opening a custom map
-> " textures/dune/dune_lightfx.jpg " QL don't support grayscale JPG. Just make it a 24bit TGA. It will be the same size when compressed inside the pk3. You should also convert all the TGAs, where you don't need an alpha channel, into JPG to save a lot of space. The levelshot alone eats up...
- Thu Jun 30, 2022 2:45 pm
- Forum: ID Tech
- Topic: QLive crashes after opening a custom map
- Replies: 8
- Views: 7692
Re: QLive crashes after opening a custom map
A workshop link would be great. Otherwise we can just guess...
- Sat Jun 25, 2022 12:32 pm
- Forum: ID Tech
- Topic: [BETA] 13zone "The Dark Zone - RMX"
- Replies: 28
- Views: 17214
Re: [BETA] 13zone "The Dark Zone - RMX"
Thanks Infernis, quBit,
and Obsessed for your effort fixing the bug. Did your fix cover the same problen on func_button too?
Here is a sample map for testing a func_button using the no-sound hack: https://sst13.de/dev/noiseless-button.zip
and Obsessed for your effort fixing the bug. Did your fix cover the same problen on func_button too?
Here is a sample map for testing a func_button using the no-sound hack: https://sst13.de/dev/noiseless-button.zip
- Sat Apr 30, 2022 3:26 am
- Forum: ID Tech
- Topic: [BETA] 13zone "The Dark Zone - RMX"
- Replies: 28
- Views: 17214
Re: [BETA] 13zone "The Dark Zone - RMX"
Final Release!
Now with a total of 7 secrets/easter eggs.
Download Q3A version (4MB)
PK3: map-13zone.pk3
ZIP: map-13zone.zip
QL version here: https://steamcommunity.com/sharedfiles/ ... 2572237218
Have fun!
Now with a total of 7 secrets/easter eggs.

Download Q3A version (4MB)
PK3: map-13zone.pk3
ZIP: map-13zone.zip
QL version here: https://steamcommunity.com/sharedfiles/ ... 2572237218
Have fun!