Search found 5 matches
- Sat Nov 12, 2011 1:43 pm
- Forum: ID Tech
- Topic: Problem with func_train
- Replies: 10
- Views: 3731
Re: Problem with func_train
Also blood (corpse) can block trains, easy way of fixing that is a big nodrop brush over the train area.
- Tue Aug 10, 2010 3:49 pm
- Forum: ID Tech
- Topic: GTKRadiant 1.4.0 vs GTKRadiant 1.5.0
- Replies: 30
- Views: 13517
Re: GTKRadiant 1.4.0 vs GTKRadiant 1.5.0
i used 1.4 for years just because it had that grabbing feature 2 align textures with. but later found out that it´s actually still in 1.5
basically u pick a texture from the 3d view with mouse3 (copy) and then shift+control+mouse3 (paste) on another brush.
basically u pick a texture from the 3d view with mouse3 (copy) and then shift+control+mouse3 (paste) on another brush.
- Wed Mar 31, 2010 2:58 am
- Forum: ID Tech
- Topic: Sunlight lighting a room?
- Replies: 21
- Views: 7529
Re: Sunlight lighting a room?
Sometimes, when not renaming the diffuse channel, the ase will think the diffuse is the shader name and it might not find the proper shader, only a diffuse texture i know what u mean, but that was probably because u added .tga .. so he would use the bitmap instead of the shader. i tested it back th...
- Wed Mar 31, 2010 12:14 am
- Forum: ID Tech
- Topic: Sunlight lighting a room?
- Replies: 21
- Views: 7529
Re: Sunlight lighting a room?
http://q3a.ath.cx/?editing=aseexport
@obsidian: some steps aint really needed, like renaming the diffuse-channel
@obsidian: some steps aint really needed, like renaming the diffuse-channel
- Mon Feb 22, 2010 3:43 am
- Forum: ID Tech
- Topic: New Particle Studio
- Replies: 61
- Views: 305164
Re: New Particle Studio
my suggestions: - It shouldnt export as txt by default, it´s a pain in the ass if ure in the middle of testing but have 2 rename the txt again and again.... So maybe add a checkbox "export as txt" but the default export should be *.shader - The successful export message should autoclose af...