Search found 5 matches

by shio
Sat Nov 12, 2011 1:43 pm
Forum: ID Tech
Topic: Problem with func_train
Replies: 10
Views: 3731

Re: Problem with func_train

Also blood (corpse) can block trains, easy way of fixing that is a big nodrop brush over the train area.
by shio
Tue Aug 10, 2010 3:49 pm
Forum: ID Tech
Topic: GTKRadiant 1.4.0 vs GTKRadiant 1.5.0
Replies: 30
Views: 13521

Re: GTKRadiant 1.4.0 vs GTKRadiant 1.5.0

i used 1.4 for years just because it had that grabbing feature 2 align textures with. but later found out that it´s actually still in 1.5

basically u pick a texture from the 3d view with mouse3 (copy) and then shift+control+mouse3 (paste) on another brush.
by shio
Wed Mar 31, 2010 2:58 am
Forum: ID Tech
Topic: Sunlight lighting a room?
Replies: 21
Views: 7529

Re: Sunlight lighting a room?

Sometimes, when not renaming the diffuse channel, the ase will think the diffuse is the shader name and it might not find the proper shader, only a diffuse texture i know what u mean, but that was probably because u added .tga .. so he would use the bitmap instead of the shader. i tested it back th...
by shio
Wed Mar 31, 2010 12:14 am
Forum: ID Tech
Topic: Sunlight lighting a room?
Replies: 21
Views: 7529

Re: Sunlight lighting a room?

http://q3a.ath.cx/?editing=aseexport

@obsidian: some steps aint really needed, like renaming the diffuse-channel
by shio
Mon Feb 22, 2010 3:43 am
Forum: ID Tech
Topic: New Particle Studio
Replies: 61
Views: 305173

Re: New Particle Studio

my suggestions: - It shouldnt export as txt by default, it´s a pain in the ass if ure in the middle of testing but have 2 rename the txt again and again.... So maybe add a checkbox "export as txt" but the default export should be *.shader - The successful export message should autoclose af...