Ferrao10, actualy it is not moon base. Level called MoonBREATH, so you can see cold moon through the window )
Thank you for feedback!
Search found 18 matches
- Mon Nov 07, 2011 4:07 am
- Forum: ID Tech
- Topic: [q3 cpma map] sq3t2 Moonbreath (beta 1) - need beta-testing
- Replies: 6
- Views: 2871
- Sat Nov 05, 2011 3:55 pm
- Forum: ID Tech
- Topic: [q3 cpma map] sq3t2 Moonbreath (beta 1) - need beta-testing
- Replies: 6
- Views: 2871
Re: [q3 cpma map] sq3t2 Moonbreath (beta 1) - need beta-testing
new jump pad where the GL is and moving the GL as seen in the picture Jump pad moved, area reworked ) moons can have water! I tested - looks sucks. Where is the Plasma Gun? Near RG now :sly: Would be kind of nice though to be able to stand on the broken chains Good idea, done. ...and a bit other tw...
- Fri Nov 04, 2011 3:20 am
- Forum: ID Tech
- Topic: [q3 cpma map] sq3t2 Moonbreath (beta 1) - need beta-testing
- Replies: 6
- Views: 2871
[q3 cpma map] sq3t2 Moonbreath (beta 1) - need beta-testing
Well, hi... Over a year ago I was asking to test my sq3t1 Right Angles and that was very positive for me and my map. So today I want to show new title and take some feedback about it. [lvlshot]http://scrama.3dn.ru/_nw/0/93348873.jpg[/lvlshot] [lvlshot]http://scrama.3dn.ru/_nw/0/12098561.jpg[/lvlshot...
- Thu Mar 18, 2010 2:42 am
- Forum: ID Tech
- Topic: ct3tourney1 - speed map
- Replies: 12
- Views: 5861
Re: ct3tourney1 - speed map
Thats nice, I like it =)
- Mon Mar 15, 2010 2:59 am
- Forum: ID Tech
- Topic: ct3tourney1 - speed map
- Replies: 12
- Views: 5861
Re: ct3tourney1 - speed map
Good visuals, nice style. Imho, too many armor and RA atrium is overweighted: RA > MH, LG+RG > SG. Maybe replace RA with GA or switch MH and RA. > The only bits that really concern me are the mega health area (essentially tele-only), and the amount of armors. MH is easy to grab via RJ, or simple jum...
- Wed Mar 10, 2010 2:21 am
- Forum: ID Tech
- Topic: Map on the Edge of Forever
- Replies: 97
- Views: 95691
Re: Map on the Edge of Forever
I love every pixel!
- Tue Mar 09, 2010 6:17 am
- Forum: ID Tech
- Topic: sq3t1 - Right Angles Release + ASE pack
- Replies: 3
- Views: 1883
Re: sq3t1 - Right Angles Release + ASE pack
> First link goes to a HL map?
oh shi- fixed
Thanks )
oh shi- fixed
Thanks )
- Tue Mar 09, 2010 5:25 am
- Forum: ID Tech
- Topic: sq3t1 - Right Angles Release + ASE pack
- Replies: 3
- Views: 1883
sq3t1 - Right Angles Release + ASE pack
Right Angles: http://pics.livejournal.com/scrama_levelart/pic/0001yhqe/s320x240 http://pics.livejournal.com/scrama_levelart/pic/0001zrbw/s320x240 http://pics.livejournal.com/scrama_levelart/pic/00020q7b/s320x240 http://pics.livejournal.com/scrama_levelart/pic/000214pb/s320x240 Full version No-music ...
- Tue Mar 09, 2010 2:37 am
- Forum: ID Tech
- Topic: Quake III Arena: Single player mode
- Replies: 11
- Views: 4775
Re: Quake III Arena: Single player mode
I think, it needs ONLY coding. Weapons is good after tweaking damage params, bot models is good for monsters, other media is very good too.
We need a good coder to see a good BASE for SP level making.
We need a good coder to see a good BASE for SP level making.
- Sat Mar 06, 2010 9:48 pm
- Forum: ID Tech
- Topic: Working with func_rotating
- Replies: 4
- Views: 3878
Re: Working with func_rotating
Just a map
- Sat Mar 06, 2010 6:55 am
- Forum: ID Tech
- Topic: sq3t1 beta 2
- Replies: 13
- Views: 3635
Re: sq3t1 beta 2
And ramp:
- Sat Mar 06, 2010 6:54 am
- Forum: ID Tech
- Topic: sq3t1 beta 2
- Replies: 13
- Views: 3635
Re: sq3t1 beta 2
LG teleport:
YA dead end removed:
Door to RG-room (thanks ^Ghost):
- Fri Mar 05, 2010 9:52 am
- Forum: ID Tech
- Topic: sq3t1 beta 2
- Replies: 13
- Views: 3635
Re: sq3t1 beta 2
...and i've checked all playerstarts - all touching floor by its bottom in editor.
- Fri Mar 05, 2010 9:20 am
- Forum: ID Tech
- Topic: sq3t1 beta 2
- Replies: 13
- Views: 3635
Re: sq3t1 beta 2
I've moved exit point close to portal models, but thats all that I can do - no ideas more. split the wall to have an upper and lower doorway i found it annoying to have to slow way down to pass through the doorways coming through the first pic and it would also be helpful to strafe through each area...
- Fri Mar 05, 2010 7:51 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3288220
Re: Screenshots
Sock, I'm in waiting )
I like screenies and idea is awesome!
I like screenies and idea is awesome!
- Fri Mar 05, 2010 6:34 am
- Forum: ID Tech
- Topic: sq3t1 beta 2
- Replies: 13
- Views: 3635
Re: sq3t1 beta 2
Possibly move the doorway that looks over the MH over to the right a little more. Right or left? Moving to the right causes door-to-door situation, there is not enough space to propeller-inverse doors in layout. The gears in the wall next to the LG jumppad absorb grenades I'm trying to bounce down ...
- Thu Mar 04, 2010 11:21 am
- Forum: ID Tech
- Topic: sq3t1 beta 2
- Replies: 13
- Views: 3635
Re: sq3t1 beta 2
Thanks, Foo. Lightning is a big problem for me on this map, and I still fighting with. For now q3map2 -light line looks like %toolpath%\q3map2.exe -light -fast -patchshadows -samples 4 -bounce 5 -v -game quake3 -gamma 3 -compensate 6 -fs_basepath %gamepath% -fs_game baseq3 %1.map and lightmaps looks...
- Thu Mar 04, 2010 10:56 am
- Forum: ID Tech
- Topic: sq3t1 beta 2
- Replies: 13
- Views: 3635
sq3t1 beta 2
Hi, I'm noob here, so... sorry for any-what-i-do-wrong This is my second map for q3 (first one was realy sucks), it was planed and build with CPM gameplay in mind, predominately for 1on1 and 2on2. Screenies: http://pics.livejournal.com/scrama_levelart/pic/0001s54t http://pics.livejournal.com/scrama_...