Here is the information: // set up for pmove memset (&pm, 0, sizeof(pm)); pm.ps = &client->ps; pm.cmd = *ucmd; pm.tracemask = MASK_PLAYERSOLID & ~CONTENTS_BODY; // spectators can fly through bodies pm.trace = trap_Trace; //This is line 321 that is giving the error when compiling. pm.poin...
Just a quick update: I ran game.bat all by itself to see if there were any errors and this is what it says at the very end: C:\quake3\dts\code\game\vm>c:\quake3\bin_nt\lcc -DQ3_VM -S -Wf-target=bytecode - Wf-g -I..\..\cgame -I..\..\game -I..\..\ui ../g_active.c ../g_active.c:321: operands of = have...
Just a quick update: I ran game.bat all by itself to see if there were any errors and this is what it says at the very end: C:\quake3\dts\code\game\vm>c:\quake3\bin_nt\lcc -DQ3_VM -S -Wf-target=bytecode - Wf-g -I..\..\cgame -I..\..\game -I..\..\ui ../g_active.c ../g_active.c:321: operands of = have ...
Hello all, I'm having a bit of a problem making qvm's. After reading through this I changed my bats to read: (This is the game.bat) mkdir vm cd vm set cc=c:\quake3\bin_nt\lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\ui %1 %cc% ../g_main.c @if errorlevel 1 goto quit %cc...
I just googled 'the gibhole' and got three results, just American talking about it was all. I checked his website and forum and did a search in the forum, but no results came from it. I suppose there is two ways to ask him if he might could still release it. Either through the forum or through an em...
*clears throat* I guess I need to talk about this. I discovered something this evening. After reading what you guys posted about virtual machine, and opengl I did some further research. What you guys are saying makes sense. So I updated Quake 3 from 1.31 to 1.32 and ran Quake 3 as follows: Quake3.ex...
It is a fresh install of Quake3. I only have two third party maps, so maybe they are conflicting somehow? I'll keep 'On the Edge of Forever' and remove the other one and see what happens. I have no problems loading the default maps. I think I'm updated to 1.32b, but I'll double check it after work, ...
This is the biggest nonsense I've ever heard. Such a startup switch doesn't exist for the Quake 3 executable. Besides, Quake 3 doesn't even use DirectX. At least, not for it's rendering pipeline. I'm pretty sure Foo's on the right track. It's most probably punk buster being nasty. Your right, it is.
Hey all, I have been trying to load "On the Edge of Forever" by Sock and when it loads the items, it suddenly goes back to the main menu. I hit the tilde key to see if any errors were spit out, but I found none. I have my com_hunkmegs set at 128, anyone have any ideas why this is happening...
Hey Riahc3, I would say just trying running Quake 3 in WindowsXP SP2 compatibility mode and see if that helps. Also, an older version of directx may help (directx9). Just so you know my setup: Windows 7 Ultimate 64bit Edition I have Quake III installed on the root drive: C:\Quake3 I have the Quake3....
Hey all, I'm wondering what happened to the Quake Standards Group website? Did the bill not get paid again? Was there no back up or archiving of data so after the server crashed there was nothing to put back on the website? Inquiring minds want to know! If anyone has any information please let me kn...